minor: log what kind of wearable cannot be found
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			@ -115,7 +115,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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            // client.OnAvatarNowWearing -= AvatarIsWearing;
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        }
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        public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
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        {
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            IInventoryService invService = m_scene.InventoryService;
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			@ -139,7 +138,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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                        }
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                        else
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                        {
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                            m_log.ErrorFormat("[APPEARANCE]: Can't find inventory item {0}, setting to default", appearance.Wearables[i].ItemID);
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                            m_log.ErrorFormat(
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                                "[APPEARANCE]: Can't find inventory item {0} for {1}, setting to default", 
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                                appearance.Wearables[i].ItemID, (WearableType)i);
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                            appearance.Wearables[i].AssetID = def.Wearables[i].AssetID;
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                        }
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                    }
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			@ -3184,8 +3184,7 @@ namespace OpenSim.Region.Framework.Scenes
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            m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
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            m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
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            m_physicsActor.SubscribeEvents(500);
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            m_physicsActor.LocalID = LocalId;
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            m_physicsActor.LocalID = LocalId;            
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        }
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        private void OutOfBoundsCall(Vector3 pos)
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			@ -3195,7 +3194,7 @@ namespace OpenSim.Region.Framework.Scenes
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            //AddToPhysicalScene(flying);
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            if (ControllingClient != null)
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                ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar.  You may not be able to move until you relog.",true);
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                ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar.  You may not be able to move until you relog.", true);
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        }
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        // Event called by the physics plugin to tell the avatar about a collision.
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