minor: log what kind of wearable cannot be found
parent
68bb2dac45
commit
bf9fc69d01
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@ -115,7 +115,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// client.OnAvatarNowWearing -= AvatarIsWearing;
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}
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public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
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{
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IInventoryService invService = m_scene.InventoryService;
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@ -139,7 +138,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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else
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{
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m_log.ErrorFormat("[APPEARANCE]: Can't find inventory item {0}, setting to default", appearance.Wearables[i].ItemID);
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m_log.ErrorFormat(
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"[APPEARANCE]: Can't find inventory item {0} for {1}, setting to default",
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appearance.Wearables[i].ItemID, (WearableType)i);
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appearance.Wearables[i].AssetID = def.Wearables[i].AssetID;
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}
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}
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@ -3185,7 +3185,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
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m_physicsActor.SubscribeEvents(500);
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m_physicsActor.LocalID = LocalId;
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}
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private void OutOfBoundsCall(Vector3 pos)
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@ -3195,7 +3194,7 @@ namespace OpenSim.Region.Framework.Scenes
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//AddToPhysicalScene(flying);
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if (ControllingClient != null)
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ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.",true);
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ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true);
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}
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// Event called by the physics plugin to tell the avatar about a collision.
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