Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
bfa405e6f7
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@ -33,15 +33,12 @@ namespace OpenSim.Framework
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{
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{
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public delegate void restart(RegionInfo thisRegion);
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public delegate void restart(RegionInfo thisRegion);
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//public delegate void regionup (RegionInfo thisRegion);
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public enum RegionStatus : int
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public enum RegionStatus : int
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{
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{
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Down = 0,
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Down = 0,
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Up = 1,
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Up = 1,
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Crashed = 2,
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Crashed = 2,
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Starting = 3,
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Starting = 3,
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SlaveScene = 4
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};
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};
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/// <value>
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/// <value>
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@ -929,8 +929,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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UUID sessionID = useCircuitCode.CircuitCode.SessionID;
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UUID sessionID = useCircuitCode.CircuitCode.SessionID;
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uint circuitCode = useCircuitCode.CircuitCode.Code;
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uint circuitCode = useCircuitCode.CircuitCode.Code;
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if (m_scene.RegionStatus != RegionStatus.SlaveScene)
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{
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AuthenticateResponse sessionInfo;
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AuthenticateResponse sessionInfo;
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if (IsClientAuthorized(useCircuitCode, out sessionInfo))
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if (IsClientAuthorized(useCircuitCode, out sessionInfo))
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{
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{
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@ -944,12 +942,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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useCircuitCode.CircuitCode.ID, useCircuitCode.CircuitCode.Code, remoteEndPoint);
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useCircuitCode.CircuitCode.ID, useCircuitCode.CircuitCode.Code, remoteEndPoint);
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}
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}
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}
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}
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else
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{
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// Slave regions don't accept new clients
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m_log.Debug("[LLUDPSERVER]: Slave region " + m_scene.RegionInfo.RegionName + " ignoring UseCircuitCode packet");
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}
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}
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protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
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protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
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{
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{
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@ -174,8 +174,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG;
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bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG;
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bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS;
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bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS;
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bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG;
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bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG;
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//bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT;
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bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT;
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//bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT;
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bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT;
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bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS;
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bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS;
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bool heldDown = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG;
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bool heldDown = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG;
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//bool flying = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) == AgentManager.ControlFlags.AGENT_CONTROL_FLY;
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//bool flying = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) == AgentManager.ControlFlags.AGENT_CONTROL_FLY;
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@ -317,6 +317,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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// Not walking
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// Not walking
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if (move.Z < 0)
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if (move.Z < 0)
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return "CROUCH";
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return "CROUCH";
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else if (heldTurnLeft)
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return "TURNLEFT";
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else if (heldTurnRight)
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return "TURNRIGHT";
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else
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else
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return "STAND";
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return "STAND";
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}
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}
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@ -1278,8 +1278,6 @@ namespace OpenSim.Region.Framework.Scenes
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tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
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tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
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}
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}
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if (RegionStatus != RegionStatus.SlaveScene)
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{
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if (Frame % m_update_events == 0)
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if (Frame % m_update_events == 0)
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{
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{
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int evMS = Util.EnvironmentTickCount();
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int evMS = Util.EnvironmentTickCount();
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@ -1326,7 +1324,6 @@ namespace OpenSim.Region.Framework.Scenes
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StatsReporter.addOtherMS(otherMS);
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StatsReporter.addOtherMS(otherMS);
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StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
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StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
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StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
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StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
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}
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if (LoginsDisabled && Frame == 20)
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if (LoginsDisabled && Frame == 20)
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{
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{
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@ -1912,15 +1912,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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face = 0;
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face = 0;
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}
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}
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if (face >= 0 && face < GetNumberOfSides(part))
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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{
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Primitive.TextureEntryFace texface;
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Primitive.TextureEntryFace texface;
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texface = tex.GetFace((uint)face);
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texface = tex.GetFace((uint)face);
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return texface.TextureID.ToString();
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string texture = texface.TextureID.ToString();
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lock (part.TaskInventory)
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{
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in part.TaskInventory)
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{
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if (inv.Value.AssetID == texface.TextureID)
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{
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texture = inv.Value.Name.ToString();
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break;
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}
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}
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}
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return texture;
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}
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}
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else
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else
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{
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{
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return String.Empty;
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return UUID.Zero.ToString();
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}
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}
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}
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}
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@ -4224,8 +4239,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llCollisionSound(string impact_sound, double impact_volume)
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public void llCollisionSound(string impact_sound, double impact_volume)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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// TODO: Parameter check logic required.
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// TODO: Parameter check logic required.
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UUID soundId = UUID.Zero;
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UUID soundId = UUID.Zero;
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if (!UUID.TryParse(impact_sound, out soundId))
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if (!UUID.TryParse(impact_sound, out soundId))
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