Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
commit
bfc705766b
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@ -592,11 +592,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Thread.Sleep(2000);
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// Shut down timers
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m_clientPingTimer.Stop();
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m_avatarTerseUpdateTimer.Stop();
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m_primTerseUpdateTimer.Stop();
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m_primFullUpdateTimer.Stop();
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m_textureRequestTimer.Stop();
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if (m_clientPingTimer.Enabled) m_clientPingTimer.Stop();
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if (m_avatarTerseUpdateTimer.Enabled) m_avatarTerseUpdateTimer.Stop();
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if (m_primTerseUpdateTimer.Enabled) m_primTerseUpdateTimer.Stop();
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if (m_primFullUpdateTimer.Enabled) m_primFullUpdateTimer.Stop();
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if (m_textureRequestTimer.Enabled) m_textureRequestTimer.Stop();
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// This is just to give the client a reasonable chance of
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// flushing out all it's packets. There should probably
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@ -676,11 +676,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void Stop()
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{
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// Shut down timers
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m_clientPingTimer.Stop();
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m_avatarTerseUpdateTimer.Stop();
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m_primTerseUpdateTimer.Stop();
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m_primFullUpdateTimer.Stop();
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m_textureRequestTimer.Stop();
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if (m_clientPingTimer.Enabled) m_clientPingTimer.Stop();
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if (m_avatarTerseUpdateTimer.Enabled) m_avatarTerseUpdateTimer.Stop();
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if (m_primTerseUpdateTimer.Enabled) m_primTerseUpdateTimer.Stop();
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if (m_primFullUpdateTimer.Enabled) m_primFullUpdateTimer.Stop();
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if (m_textureRequestTimer.Enabled) m_textureRequestTimer.Stop();
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}
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public void Restart()
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@ -3111,7 +3111,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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lock (m_primFullUpdates)
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{
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if (m_primFullUpdates.Count == 0)
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if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
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{
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m_primFullUpdateTimer.Stop();
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@ -3159,7 +3159,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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outPacket.Header.Zerocoded = true;
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OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
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if (m_primFullUpdates.Count == 0)
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if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
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m_primFullUpdateTimer.Stop();
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}
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}
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