diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index 80b28598ab..dd55f980b8 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs @@ -104,6 +104,29 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pc.Simulator, Is.EqualTo(5)); } + /// + /// Test count after a parcel owner owned copied object is added. + /// + [Test] + public void TestCopiedOwnerObject() + { + TestHelper.InMethod(); +// log4net.Config.XmlConfigurator.Configure(); + + IPrimCounts pc = m_lo.PrimCounts; + + SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); + m_scene.AddNewSceneObject(sog, false); + m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity); + + Assert.That(pc.Owner, Is.EqualTo(6)); + Assert.That(pc.Group, Is.EqualTo(0)); + Assert.That(pc.Others, Is.EqualTo(0)); + Assert.That(pc.Users[m_userId], Is.EqualTo(6)); + Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); + Assert.That(pc.Simulator, Is.EqualTo(6)); + } + /// /// Test count after a parcel owner owned object is removed. /// diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 1621398bcb..60855b2c36 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -363,6 +363,10 @@ namespace OpenSim.Region.Framework.Scenes if (Entities.ContainsKey(sceneObject.UUID)) return false; + +// m_log.DebugFormat( +// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", +// sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName); SceneObjectPart[] children = sceneObject.Parts; @@ -1798,7 +1802,10 @@ namespace OpenSim.Region.Framework.Scenes /// public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) { - //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); +// m_log.DebugFormat( +// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", +// originalPrimID, offset, AgentID); + SceneObjectGroup original = GetGroupByPrim(originalPrimID); if (original != null) { @@ -1829,7 +1836,28 @@ namespace OpenSim.Region.Framework.Scenes copy.RootPart.SalePrice = 10; } + // FIXME: This section needs to be refactored so that it just calls AddSceneObject() Entities.Add(copy); + + lock (SceneObjectGroupsByFullID) + SceneObjectGroupsByFullID[copy.UUID] = copy; + + SceneObjectPart[] children = copy.Parts; + + lock (SceneObjectGroupsByFullPartID) + { + SceneObjectGroupsByFullPartID[copy.UUID] = copy; + foreach (SceneObjectPart part in children) + SceneObjectGroupsByFullPartID[part.UUID] = copy; + } + + lock (SceneObjectGroupsByLocalPartID) + { + SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; + foreach (SceneObjectPart part in children) + SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; + } + // PROBABLE END OF FIXME // Since we copy from a source group that is in selected // state, but the copy is shown deselected in the viewer,