Another attempt at fixing XEngine llSetPrimitiveParams: Make it accept

LSLIntegers in lists, and attempt to address the scope issue on TRUE
and FALSE with readonly static linkage
0.6.0-stable
Melanie Thielker 2008-09-01 21:54:04 +00:00
parent b6bb5f944f
commit bfeb3881f2
2 changed files with 26 additions and 26 deletions

View File

@ -5509,7 +5509,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
while (idx < rules.Length)
{
int code = Convert.ToInt32(rules.Data[idx++]);
int code = Convert.ToInt32(rules.Data[idx++].ToString());
int remain = rules.Length - idx;
@ -5547,7 +5547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (remain < 3)
return;
code = Convert.ToInt32(rules.Data[idx++]);
code = Convert.ToInt32(rules.Data[idx++].ToString());
remain = rules.Length - idx;
float hollow;
@ -5566,7 +5566,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (remain < 6)
return;
face = Convert.ToInt32(rules.Data[idx++]); // holeshape
face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut
hollow = (float)Convert.ToDouble(rules.Data[idx++]);
twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@ -5580,7 +5580,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (remain < 6)
return;
face = Convert.ToInt32(rules.Data[idx++]); // holeshape
face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut
hollow = (float)Convert.ToDouble(rules.Data[idx++]);
twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@ -5595,7 +5595,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (remain < 6)
return;
face = Convert.ToInt32(rules.Data[idx++]); // holeshape
face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
hollow = (float)Convert.ToDouble(rules.Data[idx++]);
twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@ -5609,7 +5609,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (remain < 5)
return;
face = Convert.ToInt32(rules.Data[idx++]); // holeshape
face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut
hollow = (float)Convert.ToDouble(rules.Data[idx++]);
twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@ -5622,7 +5622,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (remain < 11)
return;
face = Convert.ToInt32(rules.Data[idx++]); // holeshape
face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
hollow = (float)Convert.ToDouble(rules.Data[idx++]);
twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@ -5641,7 +5641,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (remain < 11)
return;
face = Convert.ToInt32(rules.Data[idx++]); // holeshape
face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
hollow = (float)Convert.ToDouble(rules.Data[idx++]);
twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@ -5660,7 +5660,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (remain < 11)
return;
face = Convert.ToInt32(rules.Data[idx++]); // holeshape
face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
hollow = (float)Convert.ToDouble(rules.Data[idx++]);
twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@ -5680,7 +5680,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
string map = rules.Data[idx++].ToString();
face = Convert.ToInt32(rules.Data[idx++]); // type
face = Convert.ToInt32(rules.Data[idx++].ToString()); // type
m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
SetPrimitiveShapeParams(map, face);
break;
@ -5692,7 +5692,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (remain < 5)
return;
face=Convert.ToInt32(rules.Data[idx++]);
face=Convert.ToInt32(rules.Data[idx++].ToString());
string tex=rules.Data[idx++].ToString();
LSL_Types.Vector3 repeats=new LSL_Types.Vector3(rules.Data[idx++].ToString());
LSL_Types.Vector3 offsets=new LSL_Types.Vector3(rules.Data[idx++].ToString());
@ -5709,7 +5709,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (remain < 3)
return;
face=Convert.ToInt32(rules.Data[idx++]);
face=Convert.ToInt32(rules.Data[idx++].ToString());
LSL_Types.Vector3 color=new LSL_Types.Vector3(rules.Data[idx++].ToString());
double alpha=Convert.ToDouble(rules.Data[idx++]);
@ -5721,8 +5721,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (remain < 7)
return;
int flexi = Convert.ToInt32(rules.Data[idx++]);
int softness = Convert.ToInt32(rules.Data[idx++]);
int flexi = Convert.ToInt32(rules.Data[idx++].ToString());
int softness = Convert.ToInt32(rules.Data[idx++].ToString());
float gravity = (float)Convert.ToDouble(rules.Data[idx++]);
float friction = (float)Convert.ToDouble(rules.Data[idx++]);
float wind = (float)Convert.ToDouble(rules.Data[idx++]);
@ -5747,7 +5747,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_GLOW:
if (remain < 2)
return;
face = Convert.ToInt32(rules.Data[idx++]);
face = Convert.ToInt32(rules.Data[idx++].ToString());
float glow = (float)Convert.ToDouble(rules.Data[idx++]);
SetGlow(part, face, glow);
@ -5756,8 +5756,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
if (remain < 3)
return;
face = Convert.ToInt32(rules.Data[idx++]);
int shiny = Convert.ToInt32(rules.Data[idx++]);
face = Convert.ToInt32(rules.Data[idx++].ToString());
int shiny = Convert.ToInt32(rules.Data[idx++].ToString());
Bumpiness bump = (Bumpiness)Convert.ToByte(rules.Data[idx++]);
SetShiny(part, face, shiny, bump);
@ -5766,7 +5766,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
if (remain < 2)
return;
face = Convert.ToInt32(rules.Data[idx++]);
face = Convert.ToInt32(rules.Data[idx++].ToString());
string bv = rules.Data[idx++].ToString();
bool st;
if (bv.Equals("1"))
@ -6071,7 +6071,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
int idx=0;
while (idx < rules.Length)
{
int code=Convert.ToInt32(rules.Data[idx++]);
int code=Convert.ToInt32(rules.Data[idx++].ToString());
int remain=rules.Length-idx;
switch (code)
@ -6236,7 +6236,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (remain < 1)
return res;
face=Convert.ToInt32(rules.Data[idx++]);
face=Convert.ToInt32(rules.Data[idx++].ToString());
res.Add(new LSL_Types.LSLInteger(0));
res.Add(new LSL_Types.LSLInteger(0));
@ -6247,7 +6247,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (remain < 1)
return res;
face=Convert.ToInt32(rules.Data[idx++]);
face=Convert.ToInt32(rules.Data[idx++].ToString());
res.Add(new LSL_Types.LSLInteger(0));
break;
@ -6275,7 +6275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (remain < 1)
return res;
face=Convert.ToInt32(rules.Data[idx++]);
face=Convert.ToInt32(rules.Data[idx++].ToString());
res.Add(new LSL_Types.LSLInteger(0));
break;
@ -6300,7 +6300,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (remain < 1)
return res;
face=Convert.ToInt32(rules.Data[idx++]);
face=Convert.ToInt32(rules.Data[idx++].ToString());
res.Add(new LSL_Types.LSLFloat(0));
break;
@ -7387,7 +7387,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
object[] data = rules.Data;
for (int i = 0; i < data.Length; ++i) {
int type = Convert.ToInt32(data[i++]);
int type = Convert.ToInt32(data[i++].ToString());
if (i >= data.Length) break; // odd number of entries => ignore the last
// some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)

View File

@ -35,8 +35,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public partial class ScriptBaseClass : MarshalByRefObject
{
// LSL CONSTANTS
public LSLInteger TRUE = new LSLInteger(1);
public LSLInteger FALSE = new LSLInteger(0);
public static readonly LSLInteger TRUE = new LSLInteger(1);
public static readonly LSLInteger FALSE = new LSLInteger(0);
public const int STATUS_PHYSICS = 1;
public const int STATUS_ROTATE_X = 2;