diff --git a/OpenSim/Capabilities/Handlers/GetAssets/GetAssetsHandler.cs b/OpenSim/Capabilities/Handlers/GetAssets/GetAssetsHandler.cs index d77f09826f..564476a980 100644 --- a/OpenSim/Capabilities/Handlers/GetAssets/GetAssetsHandler.cs +++ b/OpenSim/Capabilities/Handlers/GetAssets/GetAssetsHandler.cs @@ -186,9 +186,9 @@ namespace OpenSim.Capabilities.Handlers if(len > 8196) { responsedata["throttle"] = true; - if(type == AssetType.Texture && ((asset.Flags & AssetFlags.AvatarBake)!= 0)) - responsedata["prio"] = 1; - else + //if(type == AssetType.Texture && ((asset.Flags & AssetFlags.AvatarBake)!= 0)) + // responsedata["prio"] = 1; + //else responsedata["prio"] = 2; } else diff --git a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs index 3c4812a70e..41010854f0 100644 --- a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs +++ b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs @@ -107,7 +107,7 @@ namespace OpenSim.Capabilities.Handlers asset.Data = data; asset.Temporary = true; asset.Local = true; - asset.Flags = AssetFlags.AvatarBake; + //asset.Flags = AssetFlags.AvatarBake; m_assetService.Store(asset); } } diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs index 54aa895574..2ab26bf629 100644 --- a/OpenSim/Framework/AssetBase.cs +++ b/OpenSim/Framework/AssetBase.cs @@ -41,7 +41,7 @@ namespace OpenSim.Framework Rewritable = 2, // Content can be rewritten Collectable = 4, // Can be GC'ed after some time - AvatarBake = 0x8 + //AvatarBake = 0x8 } ///