Added partial help info when calling "help" command with a region set.

Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
afrisby
MW 2007-09-04 20:21:03 +00:00
parent e58a5c7a95
commit c014ea1510
3 changed files with 38 additions and 3 deletions

View File

@ -11,6 +11,7 @@ namespace OpenSim.Region.Environment.Interfaces
void RegisterRender(string handleType, IDynamicTextureRender render);
void ReturnData(LLUUID id, byte[] data);
LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, int updateTimer);
LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer);
}
public interface IDynamicTextureRender
@ -21,6 +22,6 @@ namespace OpenSim.Region.Environment.Interfaces
byte[] ConvertUrl(string url, string extraParams);
byte[] ConvertStream(Stream data, string extraParams);
bool AsyncConvertUrl(LLUUID id, string url, string extraParams);
bool AsyncConvertStream(LLUUID id, Stream data, string extraParams);
bool AsyncConvertData(LLUUID id, string bodyData, string extraParams);
}
}

View File

@ -95,13 +95,37 @@ namespace OpenSim.Region.Environment.Modules
return LLUUID.Zero;
}
public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer)
{
if (this.RenderPlugins.ContainsKey(contentType))
{
DynamicTextureUpdater updater = new DynamicTextureUpdater();
updater.SimUUID = simID;
updater.PrimID = primID;
updater.ContentType = contentType;
updater.BodyData = data;
updater.UpdateTimer = updateTimer;
updater.UpdaterID = LLUUID.Random();
updater.Params = extraParams;
if (!this.Updaters.ContainsKey(updater.UpdaterID))
{
Updaters.Add(updater.UpdaterID, updater);
}
RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
return updater.UpdaterID;
}
return LLUUID.Zero;
}
public class DynamicTextureUpdater
{
public LLUUID SimUUID;
public LLUUID UpdaterID;
public string ContentType;
public string Url;
public Stream StreamData;
public string BodyData;
public LLUUID PrimID;
public int UpdateTimer;
public LLUUID LastAssetID;
@ -111,7 +135,7 @@ namespace OpenSim.Region.Environment.Modules
{
LastAssetID = LLUUID.Zero;
UpdateTimer = 0;
StreamData = null;
BodyData = null;
}
public void DataReceived(byte[] data, Scene scene)

View File

@ -1233,6 +1233,16 @@ namespace OpenSim.Region.Environment.Scenes
{
switch (command)
{
case "help":
MainLog.Instance.Error("alert - send alert to a designated user or all users.");
MainLog.Instance.Error(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
MainLog.Instance.Error(" alert general [Message] - send an alert to all users.");
MainLog.Instance.Error("backup - trigger a region backup");
MainLog.Instance.Error("load-xml [filename] - load prims from a XML file into current region");
MainLog.Instance.Error("save-xml [filename] - save prims from current region to a XML file");
MainLog.Instance.Error("show users - show info about connected users in the current region.");
MainLog.Instance.Error("shutdown - disconnect all clients and shutdown.");
break;
case "show":
if (cmdparams.Length > 0)
{