Added partial help info when calling "help" command with a region set.
Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.afrisby
parent
e58a5c7a95
commit
c014ea1510
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@ -11,6 +11,7 @@ namespace OpenSim.Region.Environment.Interfaces
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void RegisterRender(string handleType, IDynamicTextureRender render);
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void ReturnData(LLUUID id, byte[] data);
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LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, int updateTimer);
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LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer);
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}
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public interface IDynamicTextureRender
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@ -21,6 +22,6 @@ namespace OpenSim.Region.Environment.Interfaces
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byte[] ConvertUrl(string url, string extraParams);
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byte[] ConvertStream(Stream data, string extraParams);
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bool AsyncConvertUrl(LLUUID id, string url, string extraParams);
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bool AsyncConvertStream(LLUUID id, Stream data, string extraParams);
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bool AsyncConvertData(LLUUID id, string bodyData, string extraParams);
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}
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}
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@ -95,13 +95,37 @@ namespace OpenSim.Region.Environment.Modules
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return LLUUID.Zero;
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}
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public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer)
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{
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if (this.RenderPlugins.ContainsKey(contentType))
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{
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DynamicTextureUpdater updater = new DynamicTextureUpdater();
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updater.SimUUID = simID;
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updater.PrimID = primID;
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updater.ContentType = contentType;
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updater.BodyData = data;
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updater.UpdateTimer = updateTimer;
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updater.UpdaterID = LLUUID.Random();
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updater.Params = extraParams;
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if (!this.Updaters.ContainsKey(updater.UpdaterID))
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{
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Updaters.Add(updater.UpdaterID, updater);
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}
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RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
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return updater.UpdaterID;
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}
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return LLUUID.Zero;
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}
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public class DynamicTextureUpdater
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{
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public LLUUID SimUUID;
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public LLUUID UpdaterID;
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public string ContentType;
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public string Url;
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public Stream StreamData;
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public string BodyData;
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public LLUUID PrimID;
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public int UpdateTimer;
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public LLUUID LastAssetID;
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@ -111,7 +135,7 @@ namespace OpenSim.Region.Environment.Modules
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{
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LastAssetID = LLUUID.Zero;
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UpdateTimer = 0;
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StreamData = null;
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BodyData = null;
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}
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public void DataReceived(byte[] data, Scene scene)
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@ -1233,6 +1233,16 @@ namespace OpenSim.Region.Environment.Scenes
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{
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switch (command)
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{
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case "help":
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MainLog.Instance.Error("alert - send alert to a designated user or all users.");
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MainLog.Instance.Error(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
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MainLog.Instance.Error(" alert general [Message] - send an alert to all users.");
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MainLog.Instance.Error("backup - trigger a region backup");
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MainLog.Instance.Error("load-xml [filename] - load prims from a XML file into current region");
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MainLog.Instance.Error("save-xml [filename] - save prims from current region to a XML file");
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MainLog.Instance.Error("show users - show info about connected users in the current region.");
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MainLog.Instance.Error("shutdown - disconnect all clients and shutdown.");
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break;
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case "show":
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if (cmdparams.Length > 0)
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{
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