Merge branch 'master' into presence-refactor
commit
c033223c63
|
@ -120,6 +120,7 @@ what it is today.
|
|||
* tglion
|
||||
* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
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||||
* tyre
|
||||
* VikingErik
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||||
* Vytek
|
||||
* webmage (IBM)
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* Xantor
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||||
|
|
|
@ -29,6 +29,7 @@ using System;
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using System.IO;
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using System.Xml.Serialization;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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|
@ -156,8 +157,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
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Vector3 min, max;
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try
|
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{
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min = new Vector3((float)Double.Parse(subregion[0]), (float)Double.Parse(subregion[1]), (float)Double.Parse(subregion[2]));
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max = new Vector3((float)Double.Parse(subregion[3]), (float)Double.Parse(subregion[4]), (float)Double.Parse(subregion[5]));
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min = new Vector3((float)Double.Parse(subregion[0], Culture.NumberFormatInfo), (float)Double.Parse(subregion[1], Culture.NumberFormatInfo), (float)Double.Parse(subregion[2], Culture.NumberFormatInfo));
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max = new Vector3((float)Double.Parse(subregion[3], Culture.NumberFormatInfo), (float)Double.Parse(subregion[4], Culture.NumberFormatInfo), (float)Double.Parse(subregion[5], Culture.NumberFormatInfo));
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}
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catch (Exception)
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{
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|
|
|
@ -698,6 +698,8 @@ namespace OpenSim.Client.MXP.ClientStack
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public event UUIDNameRequest OnTeleportHomeRequest;
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public event ScriptAnswer OnScriptAnswer;
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public event AgentSit OnUndo;
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public event AgentSit OnRedo;
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public event LandUndo OnLandUndo;
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public event ForceReleaseControls OnForceReleaseControls;
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public event GodLandStatRequest OnLandStatRequest;
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
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|
|
|
@ -343,6 +343,8 @@ namespace OpenSim.Client.Sirikata.ClientStack
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public event UUIDNameRequest OnTeleportHomeRequest;
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public event ScriptAnswer OnScriptAnswer;
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public event AgentSit OnUndo;
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public event AgentSit OnRedo;
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public event LandUndo OnLandUndo;
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public event ForceReleaseControls OnForceReleaseControls;
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public event GodLandStatRequest OnLandStatRequest;
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
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|
|
|
@ -347,6 +347,8 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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public event UUIDNameRequest OnTeleportHomeRequest = delegate { };
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public event ScriptAnswer OnScriptAnswer = delegate { };
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public event AgentSit OnUndo = delegate { };
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public event AgentSit OnRedo = delegate { };
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public event LandUndo OnLandUndo = delegate { };
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public event ForceReleaseControls OnForceReleaseControls = delegate { };
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public event GodLandStatRequest OnLandStatRequest = delegate { };
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest = delegate { };
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|
|
|
@ -622,11 +622,6 @@ namespace OpenSim.Data.MySQL
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return false;
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}
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/// <summary>
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/// Appearance
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/// TODO: stubs for now to get us to a compiling state gently
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/// override
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/// </summary>
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public override AvatarAppearance GetUserAppearance(UUID user)
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{
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try
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|
|
|
@ -617,18 +617,42 @@ namespace OpenSim.Data.SQLite
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{
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lock (ds)
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{
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using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
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// Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter
|
||||
// after you're done.
|
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// replaced below code with the SqliteAdapter version.
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//using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
|
||||
//{
|
||||
// cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
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||||
// cmd.ExecuteNonQuery();
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//}
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|
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//using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
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//{
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||||
// cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
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||||
// cmd.ExecuteNonQuery();
|
||||
//}
|
||||
|
||||
DataTable land = ds.Tables["land"];
|
||||
DataTable landaccesslist = ds.Tables["landaccesslist"];
|
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DataRow landRow = land.Rows.Find(globalID.ToString());
|
||||
if (landRow != null)
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
|
||||
cmd.ExecuteNonQuery();
|
||||
land.Rows.Remove(landRow);
|
||||
}
|
||||
List<DataRow> rowsToDelete = new List<DataRow>();
|
||||
foreach (DataRow rowToCheck in landaccesslist.Rows)
|
||||
{
|
||||
if (rowToCheck["LandUUID"].ToString() == globalID.ToString())
|
||||
rowsToDelete.Add(rowToCheck);
|
||||
}
|
||||
for (int iter = 0; iter < rowsToDelete.Count; iter++)
|
||||
{
|
||||
landaccesslist.Rows.Remove(rowsToDelete[iter]);
|
||||
}
|
||||
|
||||
using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
}
|
||||
Commit();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -655,12 +679,27 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
|
||||
// I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
|
||||
using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
|
||||
cmd.ExecuteNonQuery();
|
||||
}
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||||
//using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
|
||||
//{
|
||||
// cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
|
||||
// cmd.ExecuteNonQuery();
|
||||
|
||||
// }
|
||||
|
||||
// This is the slower.. but more appropriate thing to do
|
||||
|
||||
// We can't modify the table with direct queries before calling Commit() and re-filling them.
|
||||
List<DataRow> rowsToDelete = new List<DataRow>();
|
||||
foreach (DataRow rowToCheck in landaccesslist.Rows)
|
||||
{
|
||||
if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString())
|
||||
rowsToDelete.Add(rowToCheck);
|
||||
}
|
||||
for (int iter = 0; iter < rowsToDelete.Count; iter++)
|
||||
{
|
||||
landaccesslist.Rows.Remove(rowsToDelete[iter]);
|
||||
}
|
||||
rowsToDelete.Clear();
|
||||
foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
|
||||
{
|
||||
DataRow newAccessRow = landaccesslist.NewRow();
|
||||
|
@ -1711,7 +1750,7 @@ namespace OpenSim.Data.SQLite
|
|||
row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
|
||||
row["terrain_lower_limit"] = settings.TerrainLowerLimit;
|
||||
row["use_estate_sun"] = settings.UseEstateSun;
|
||||
row["sandbox"] = settings.Sandbox;
|
||||
row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
|
||||
row["sunvectorx"] = settings.SunVector.X;
|
||||
row["sunvectory"] = settings.SunVector.Y;
|
||||
row["sunvectorz"] = settings.SunVector.Z;
|
||||
|
@ -1813,6 +1852,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="regionUUID"></param>
|
||||
private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
|
||||
{
|
||||
|
||||
DataTable prims = ds.Tables["prims"];
|
||||
DataTable shapes = ds.Tables["primshapes"];
|
||||
|
||||
|
@ -1961,6 +2001,40 @@ namespace OpenSim.Data.SQLite
|
|||
return cmd;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// create an update command
|
||||
/// </summary>
|
||||
/// <param name="table">table name</param>
|
||||
/// <param name="pk"></param>
|
||||
/// <param name="dt"></param>
|
||||
/// <returns>the created command</returns>
|
||||
private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt)
|
||||
{
|
||||
string sql = "update " + table + " set ";
|
||||
string subsql = String.Empty;
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
if (subsql.Length > 0)
|
||||
{
|
||||
// a map function would rock so much here
|
||||
subsql += ", ";
|
||||
}
|
||||
subsql += col.ColumnName + "= :" + col.ColumnName;
|
||||
}
|
||||
sql += subsql;
|
||||
sql += " where " + pk1 + " and " + pk2;
|
||||
SqliteCommand cmd = new SqliteCommand(sql);
|
||||
|
||||
// this provides the binding for all our parameters, so
|
||||
// much less code than it used to be
|
||||
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
||||
}
|
||||
return cmd;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -2079,6 +2153,11 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
|
||||
da.UpdateCommand.Connection = conn;
|
||||
|
||||
SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID");
|
||||
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
|
||||
da.DeleteCommand = delete;
|
||||
da.DeleteCommand.Connection = conn;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2090,6 +2169,16 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
|
||||
da.InsertCommand.Connection = conn;
|
||||
|
||||
da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]);
|
||||
da.UpdateCommand.Connection = conn;
|
||||
|
||||
SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID");
|
||||
delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String)));
|
||||
delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
|
||||
da.DeleteCommand = delete;
|
||||
da.DeleteCommand.Connection = conn;
|
||||
|
||||
}
|
||||
|
||||
private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
|
||||
|
|
|
@ -71,8 +71,6 @@ namespace OpenSim.Framework
|
|||
|
||||
public readonly static int VISUALPARAM_COUNT = 218;
|
||||
|
||||
|
||||
|
||||
protected UUID m_owner;
|
||||
|
||||
public virtual UUID Owner
|
||||
|
@ -346,11 +344,7 @@ namespace OpenSim.Framework
|
|||
}
|
||||
*/
|
||||
|
||||
|
||||
public AvatarAppearance()
|
||||
: this(UUID.Zero)
|
||||
{
|
||||
}
|
||||
public AvatarAppearance() : this(UUID.Zero) {}
|
||||
|
||||
public AvatarAppearance(UUID owner)
|
||||
{
|
||||
|
@ -368,10 +362,8 @@ namespace OpenSim.Framework
|
|||
SetDefaultParams(m_visualparams);
|
||||
SetDefaultWearables();
|
||||
m_texture = GetDefaultTexture();
|
||||
|
||||
}
|
||||
|
||||
|
||||
public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
|
||||
{
|
||||
m_owner = avatarID;
|
||||
|
@ -398,11 +390,12 @@ namespace OpenSim.Framework
|
|||
+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
|
||||
+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
|
||||
+ 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length
|
||||
m_hipOffset = (0.615385f // Half of avatar
|
||||
m_hipOffset = (((1.23077f // Half of avatar
|
||||
+ 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height
|
||||
+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
|
||||
+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
|
||||
+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
|
||||
+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
|
||||
- m_avatarHeight / 2) * 0.3f - 0.04f;
|
||||
) / 2) - m_avatarHeight / 2) * 0.31f - 0.0425f;
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
public class Culture
|
||||
{
|
||||
private static readonly CultureInfo m_cultureInfo = new CultureInfo("en-US", true);
|
||||
private static readonly CultureInfo m_cultureInfo = new CultureInfo("en-US", false);
|
||||
|
||||
public static NumberFormatInfo NumberFormatInfo
|
||||
{
|
||||
|
|
|
@ -152,6 +152,8 @@ namespace OpenSim.Framework
|
|||
|
||||
public delegate void AgentSit(IClientAPI remoteClient, UUID agentID);
|
||||
|
||||
public delegate void LandUndo(IClientAPI remoteClient);
|
||||
|
||||
public delegate void AvatarPickerRequest(IClientAPI remoteClient, UUID agentdata, UUID queryID, string UserQuery);
|
||||
|
||||
public delegate void GrabObject(
|
||||
|
@ -421,7 +423,7 @@ namespace OpenSim.Framework
|
|||
public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID);
|
||||
|
||||
public delegate void SoundTrigger(
|
||||
UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle);
|
||||
UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle, float radius);
|
||||
|
||||
public delegate void StartLure(byte lureType, string message, UUID targetID, IClientAPI client);
|
||||
public delegate void TeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client);
|
||||
|
@ -993,6 +995,8 @@ namespace OpenSim.Framework
|
|||
event ScriptAnswer OnScriptAnswer;
|
||||
|
||||
event AgentSit OnUndo;
|
||||
event AgentSit OnRedo;
|
||||
event LandUndo OnLandUndo;
|
||||
|
||||
event ForceReleaseControls OnForceReleaseControls;
|
||||
event GodLandStatRequest OnLandStatRequest;
|
||||
|
|
|
@ -358,6 +358,32 @@ namespace OpenSim.Framework
|
|||
}
|
||||
}
|
||||
|
||||
private int[] _mediaSize = new int[2];
|
||||
public int[] MediaSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return _mediaSize;
|
||||
}
|
||||
set
|
||||
{
|
||||
_mediaSize = value;
|
||||
}
|
||||
}
|
||||
|
||||
private string _mediaType = "";
|
||||
public string MediaType
|
||||
{
|
||||
get
|
||||
{
|
||||
return _mediaType;
|
||||
}
|
||||
set
|
||||
{
|
||||
_mediaType = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// URL to the shoutcast music stream to play on the parcel
|
||||
/// </summary>
|
||||
|
|
|
@ -109,7 +109,7 @@ namespace OpenSim.Framework.Serialization.External
|
|||
settings.AgentLimit = int.Parse(xtr.ReadElementContentAsString());
|
||||
break;
|
||||
case "ObjectBonus":
|
||||
settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString());
|
||||
settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -134,28 +134,28 @@ namespace OpenSim.Framework.Serialization.External
|
|||
settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString());
|
||||
break;
|
||||
case "ElevationLowSW":
|
||||
settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString());
|
||||
settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
|
||||
break;
|
||||
case "ElevationLowNW":
|
||||
settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString());
|
||||
settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
|
||||
break;
|
||||
case "ElevationLowSE":
|
||||
settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString());
|
||||
settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
|
||||
break;
|
||||
case "ElevationLowNE":
|
||||
settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString());
|
||||
settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
|
||||
break;
|
||||
case "ElevationHighSW":
|
||||
settings.Elevation2SW = double.Parse(xtr.ReadElementContentAsString());
|
||||
settings.Elevation2SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
|
||||
break;
|
||||
case "ElevationHighNW":
|
||||
settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString());
|
||||
settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
|
||||
break;
|
||||
case "ElevationHighSE":
|
||||
settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString());
|
||||
settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
|
||||
break;
|
||||
case "ElevationHighNE":
|
||||
settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString());
|
||||
settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -168,13 +168,13 @@ namespace OpenSim.Framework.Serialization.External
|
|||
switch (xtr.Name)
|
||||
{
|
||||
case "WaterHeight":
|
||||
settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString());
|
||||
settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
|
||||
break;
|
||||
case "TerrainRaiseLimit":
|
||||
settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString());
|
||||
settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
|
||||
break;
|
||||
case "TerrainLowerLimit":
|
||||
settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString());
|
||||
settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
|
||||
break;
|
||||
case "UseEstateSun":
|
||||
settings.UseEstateSun = bool.Parse(xtr.ReadElementContentAsString());
|
||||
|
|
|
@ -1055,14 +1055,14 @@ namespace OpenSim
|
|||
}
|
||||
if (cmdparams.Length > 4)
|
||||
{
|
||||
loadOffset.X = (float) Convert.ToDecimal(cmdparams[4]);
|
||||
loadOffset.X = (float)Convert.ToDecimal(cmdparams[4], Culture.NumberFormatInfo);
|
||||
if (cmdparams.Length > 5)
|
||||
{
|
||||
loadOffset.Y = (float) Convert.ToDecimal(cmdparams[5]);
|
||||
loadOffset.Y = (float)Convert.ToDecimal(cmdparams[5], Culture.NumberFormatInfo);
|
||||
}
|
||||
if (cmdparams.Length > 6)
|
||||
{
|
||||
loadOffset.Z = (float) Convert.ToDecimal(cmdparams[6]);
|
||||
loadOffset.Z = (float)Convert.ToDecimal(cmdparams[6], Culture.NumberFormatInfo);
|
||||
}
|
||||
MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
|
||||
}
|
||||
|
|
|
@ -232,6 +232,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public event ObjectBuy OnObjectBuy;
|
||||
public event BuyObjectInventory OnBuyObjectInventory;
|
||||
public event AgentSit OnUndo;
|
||||
public event AgentSit OnRedo;
|
||||
public event LandUndo OnLandUndo;
|
||||
public event ForceReleaseControls OnForceReleaseControls;
|
||||
public event GodLandStatRequest OnLandStatRequest;
|
||||
public event RequestObjectPropertiesFamily OnObjectGroupRequest;
|
||||
|
@ -3307,9 +3309,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
awb.ItemID = wearables[i].ItemID;
|
||||
aw.WearableData[i] = awb;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
|
||||
// awb.ItemID, awb.AssetID, i, Name);
|
||||
// m_log.DebugFormat(
|
||||
// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
|
||||
// awb.ItemID, awb.AssetID, i, Name);
|
||||
}
|
||||
|
||||
OutPacket(aw, ThrottleOutPacketType.Task);
|
||||
|
@ -4668,6 +4670,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
AddLocalPacketHandler(PacketType.ObjectName, HandleObjectName, false);
|
||||
AddLocalPacketHandler(PacketType.ObjectPermissions, HandleObjectPermissions, false);
|
||||
AddLocalPacketHandler(PacketType.Undo, HandleUndo, false);
|
||||
AddLocalPacketHandler(PacketType.UndoLand, HandleLandUndo, false);
|
||||
AddLocalPacketHandler(PacketType.Redo, HandleRedo, false);
|
||||
AddLocalPacketHandler(PacketType.ObjectDuplicateOnRay, HandleObjectDuplicateOnRay);
|
||||
AddLocalPacketHandler(PacketType.RequestObjectPropertiesFamily, HandleRequestObjectPropertiesFamily, false);
|
||||
AddLocalPacketHandler(PacketType.ObjectIncludeInSearch, HandleObjectIncludeInSearch);
|
||||
|
@ -5838,7 +5842,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, soundTriggerPacket.SoundData.OwnerID,
|
||||
soundTriggerPacket.SoundData.ObjectID, soundTriggerPacket.SoundData.ParentID,
|
||||
soundTriggerPacket.SoundData.Gain, soundTriggerPacket.SoundData.Position,
|
||||
soundTriggerPacket.SoundData.Handle);
|
||||
soundTriggerPacket.SoundData.Handle, 0);
|
||||
|
||||
}
|
||||
return true;
|
||||
|
@ -6736,6 +6740,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return true;
|
||||
}
|
||||
|
||||
private bool HandleLandUndo(IClientAPI sender, Packet Pack)
|
||||
{
|
||||
UndoLandPacket undolanditem = (UndoLandPacket)Pack;
|
||||
|
||||
#region Packet Session and User Check
|
||||
if (m_checkPackets)
|
||||
{
|
||||
if (undolanditem.AgentData.SessionID != SessionId ||
|
||||
undolanditem.AgentData.AgentID != AgentId)
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
LandUndo handlerOnUndo = OnLandUndo;
|
||||
if (handlerOnUndo != null)
|
||||
{
|
||||
handlerOnUndo(this);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool HandleRedo(IClientAPI sender, Packet Pack)
|
||||
{
|
||||
RedoPacket redoitem = (RedoPacket)Pack;
|
||||
|
||||
#region Packet Session and User Check
|
||||
if (m_checkPackets)
|
||||
{
|
||||
if (redoitem.AgentData.SessionID != SessionId ||
|
||||
redoitem.AgentData.AgentID != AgentId)
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
if (redoitem.ObjectData.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < redoitem.ObjectData.Length; i++)
|
||||
{
|
||||
UUID objiD = redoitem.ObjectData[i].ObjectID;
|
||||
AgentSit handlerOnRedo = OnRedo;
|
||||
if (handlerOnRedo != null)
|
||||
{
|
||||
handlerOnRedo(this, objiD);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool HandleObjectDuplicateOnRay(IClientAPI sender, Packet Pack)
|
||||
{
|
||||
ObjectDuplicateOnRayPacket dupeOnRay = (ObjectDuplicateOnRayPacket)Pack;
|
||||
|
@ -8311,8 +8365,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
OnSetEstateFlagsRequest(convertParamStringToBool(messagePacket.ParamList[0].Parameter), convertParamStringToBool(messagePacket.ParamList[1].Parameter),
|
||||
convertParamStringToBool(messagePacket.ParamList[2].Parameter), !convertParamStringToBool(messagePacket.ParamList[3].Parameter),
|
||||
Convert.ToInt16(Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[4].Parameter))),
|
||||
(float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter)),
|
||||
Convert.ToInt16(Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[4].Parameter), Culture.NumberFormatInfo)),
|
||||
(float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter), Culture.NumberFormatInfo),
|
||||
Convert.ToInt16(Utils.BytesToString(messagePacket.ParamList[6].Parameter)),
|
||||
convertParamStringToBool(messagePacket.ParamList[7].Parameter), convertParamStringToBool(messagePacket.ParamList[8].Parameter));
|
||||
}
|
||||
|
@ -8360,8 +8414,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (splitField.Length == 3)
|
||||
{
|
||||
Int16 corner = Convert.ToInt16(splitField[0]);
|
||||
float lowValue = (float)Convert.ToDecimal(splitField[1]);
|
||||
float highValue = (float)Convert.ToDecimal(splitField[2]);
|
||||
float lowValue = (float)Convert.ToDecimal(splitField[1], Culture.NumberFormatInfo);
|
||||
float highValue = (float)Convert.ToDecimal(splitField[2], Culture.NumberFormatInfo);
|
||||
|
||||
OnSetEstateTerrainTextureHeights(this, corner, lowValue, highValue);
|
||||
}
|
||||
|
@ -8384,19 +8438,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
string tmp = Utils.BytesToString(messagePacket.ParamList[0].Parameter);
|
||||
if (!tmp.Contains(".")) tmp += ".00";
|
||||
float WaterHeight = (float)Convert.ToDecimal(tmp);
|
||||
float WaterHeight = (float)Convert.ToDecimal(tmp, Culture.NumberFormatInfo);
|
||||
tmp = Utils.BytesToString(messagePacket.ParamList[1].Parameter);
|
||||
if (!tmp.Contains(".")) tmp += ".00";
|
||||
float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
|
||||
float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp, Culture.NumberFormatInfo);
|
||||
tmp = Utils.BytesToString(messagePacket.ParamList[2].Parameter);
|
||||
if (!tmp.Contains(".")) tmp += ".00";
|
||||
float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
|
||||
float TerrainLowerLimit = (float)Convert.ToDecimal(tmp, Culture.NumberFormatInfo);
|
||||
bool UseEstateSun = convertParamStringToBool(messagePacket.ParamList[3].Parameter);
|
||||
bool UseFixedSun = convertParamStringToBool(messagePacket.ParamList[4].Parameter);
|
||||
float SunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter));
|
||||
float SunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter), Culture.NumberFormatInfo);
|
||||
bool UseGlobal = convertParamStringToBool(messagePacket.ParamList[6].Parameter);
|
||||
bool EstateFixedSun = convertParamStringToBool(messagePacket.ParamList[7].Parameter);
|
||||
float EstateSunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[8].Parameter));
|
||||
float EstateSunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[8].Parameter), Culture.NumberFormatInfo);
|
||||
|
||||
OnSetRegionTerrainSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseEstateSun, UseFixedSun, SunHour, UseGlobal, EstateFixedSun, EstateSunHour);
|
||||
|
||||
|
@ -13928,8 +13982,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
OnSetEstateFlagsRequest(convertParamStringToBool(messagePacket.ParamList[0].Parameter), convertParamStringToBool(messagePacket.ParamList[1].Parameter),
|
||||
convertParamStringToBool(messagePacket.ParamList[2].Parameter), !convertParamStringToBool(messagePacket.ParamList[3].Parameter),
|
||||
Convert.ToInt16(Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[4].Parameter))),
|
||||
(float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter)),
|
||||
Convert.ToInt16(Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[4].Parameter), Culture.NumberFormatInfo)),
|
||||
(float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter), Culture.NumberFormatInfo),
|
||||
Convert.ToInt16(Utils.BytesToString(messagePacket.ParamList[6].Parameter)),
|
||||
convertParamStringToBool(messagePacket.ParamList[7].Parameter), convertParamStringToBool(messagePacket.ParamList[8].Parameter));
|
||||
}
|
||||
|
@ -13977,8 +14031,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (splitField.Length == 3)
|
||||
{
|
||||
Int16 corner = Convert.ToInt16(splitField[0]);
|
||||
float lowValue = (float)Convert.ToDecimal(splitField[1]);
|
||||
float highValue = (float)Convert.ToDecimal(splitField[2]);
|
||||
float lowValue = (float)Convert.ToDecimal(splitField[1], Culture.NumberFormatInfo);
|
||||
float highValue = (float)Convert.ToDecimal(splitField[2], Culture.NumberFormatInfo);
|
||||
|
||||
OnSetEstateTerrainTextureHeights(this, corner, lowValue, highValue);
|
||||
}
|
||||
|
@ -14001,19 +14055,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
string tmp = Utils.BytesToString(messagePacket.ParamList[0].Parameter);
|
||||
if (!tmp.Contains(".")) tmp += ".00";
|
||||
float WaterHeight = (float)Convert.ToDecimal(tmp);
|
||||
float WaterHeight = (float)Convert.ToDecimal(tmp, Culture.NumberFormatInfo);
|
||||
tmp = Utils.BytesToString(messagePacket.ParamList[1].Parameter);
|
||||
if (!tmp.Contains(".")) tmp += ".00";
|
||||
float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
|
||||
float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp, Culture.NumberFormatInfo);
|
||||
tmp = Utils.BytesToString(messagePacket.ParamList[2].Parameter);
|
||||
if (!tmp.Contains(".")) tmp += ".00";
|
||||
float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
|
||||
float TerrainLowerLimit = (float)Convert.ToDecimal(tmp, Culture.NumberFormatInfo);
|
||||
bool UseEstateSun = convertParamStringToBool(messagePacket.ParamList[3].Parameter);
|
||||
bool UseFixedSun = convertParamStringToBool(messagePacket.ParamList[4].Parameter);
|
||||
float SunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter));
|
||||
float SunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter), Culture.NumberFormatInfo);
|
||||
bool UseGlobal = convertParamStringToBool(messagePacket.ParamList[6].Parameter);
|
||||
bool EstateFixedSun = convertParamStringToBool(messagePacket.ParamList[7].Parameter);
|
||||
float EstateSunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[8].Parameter));
|
||||
float EstateSunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[8].Parameter), Culture.NumberFormatInfo);
|
||||
|
||||
OnSetRegionTerrainSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseEstateSun, UseFixedSun, SunHour, UseGlobal, EstateFixedSun, EstateSunHour);
|
||||
|
||||
|
|
|
@ -1,226 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
//using System.Reflection;
|
||||
//using log4net;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
{
|
||||
/*
|
||||
public class AgentAssetTransactionsManager
|
||||
{
|
||||
//private static readonly ILog m_log
|
||||
// = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Each agent has its own singleton collection of transactions
|
||||
/// </summary>
|
||||
private Dictionary<UUID, AgentAssetTransactions> AgentTransactions =
|
||||
new Dictionary<UUID, AgentAssetTransactions>();
|
||||
|
||||
/// <summary>
|
||||
/// Should we dump uploaded assets to the filesystem?
|
||||
/// </summary>
|
||||
private bool m_dumpAssetsToFile;
|
||||
|
||||
public Scene MyScene;
|
||||
|
||||
public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile)
|
||||
{
|
||||
MyScene = scene;
|
||||
m_dumpAssetsToFile = dumpAssetsToFile;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the collection of asset transactions for the given user. If one does not already exist, it
|
||||
/// is created.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
private AgentAssetTransactions GetUserTransactions(UUID userID)
|
||||
{
|
||||
lock (AgentTransactions)
|
||||
{
|
||||
if (!AgentTransactions.ContainsKey(userID))
|
||||
{
|
||||
AgentAssetTransactions transactions = null;
|
||||
//= new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
|
||||
AgentTransactions.Add(userID, transactions);
|
||||
}
|
||||
|
||||
return AgentTransactions[userID];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the given agent asset transactions. This should be called when a client is departing
|
||||
/// from a scene (and hence won't be making any more transactions here).
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
public void RemoveAgentAssetTransactions(UUID userID)
|
||||
{
|
||||
// m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
|
||||
|
||||
lock (AgentTransactions)
|
||||
{
|
||||
AgentTransactions.Remove(userID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an inventory item from data that has been received through a transaction.
|
||||
///
|
||||
/// This is called when new clothing or body parts are created. It may also be called in other
|
||||
/// situations.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="callbackID"></param>
|
||||
/// <param name="description"></param>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="invType"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="wearableType"></param>
|
||||
/// <param name="nextOwnerMask"></param>
|
||||
public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
|
||||
uint callbackID, string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
|
||||
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
transactions.RequestCreateInventoryItem(
|
||||
remoteClient, transactionID, folderID, callbackID, description,
|
||||
name, invType, type, wearableType, nextOwnerMask);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update an inventory item with data that has been received through a transaction.
|
||||
///
|
||||
/// This is called when clothing or body parts are updated (for instance, with new textures or
|
||||
/// colours). It may also be called in other situations.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <param name="item"></param>
|
||||
public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
|
||||
InventoryItemBase item)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
|
||||
// item.Name);
|
||||
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update a task inventory item with data that has been received through a transaction.
|
||||
///
|
||||
/// This is currently called when, for instance, a notecard in a prim is saved. The data is sent
|
||||
/// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction
|
||||
/// and comes through this method.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <param name="item"></param>
|
||||
public void HandleTaskItemUpdateFromTransaction(
|
||||
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
|
||||
// item.Name);
|
||||
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request that a client (agent) begin an asset transfer.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="transaction"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="data"></param></param>
|
||||
/// <param name="tempFile"></param>
|
||||
public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
|
||||
byte[] data, bool storeLocal, bool tempFile)
|
||||
{
|
||||
//m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
|
||||
if (((AssetType)type == AssetType.Texture ||
|
||||
(AssetType)type == AssetType.Sound ||
|
||||
(AssetType)type == AssetType.TextureTGA ||
|
||||
(AssetType)type == AssetType.Animation) &&
|
||||
tempFile == false)
|
||||
{
|
||||
Scene scene = (Scene)remoteClient.Scene;
|
||||
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
|
||||
|
||||
if (mm != null)
|
||||
{
|
||||
if (!mm.UploadCovered(remoteClient))
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//m_log.Debug("asset upload of " + assetID);
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
|
||||
if (uploader != null)
|
||||
{
|
||||
uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle asset transfer data packets received in response to the asset upload request in
|
||||
/// HandleUDPUploadRequest()
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="xferID"></param>
|
||||
/// <param name="packetID"></param>
|
||||
/// <param name="data"></param>
|
||||
public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
|
||||
{
|
||||
//m_log.Debug("xferID: " + xferID + " packetID: " + packetID + " data!");
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
transactions.HandleXfer(xferID, packetID, data);
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
|
@ -27,6 +27,8 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
@ -37,6 +39,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
{
|
||||
public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
|
||||
private bool m_dumpAssetsToFile = false;
|
||||
private Scene m_scene = null;
|
||||
|
@ -226,7 +230,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
|
||||
byte[] data, bool storeLocal, bool tempFile)
|
||||
{
|
||||
//m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
|
||||
// m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
|
||||
|
||||
if (((AssetType)type == AssetType.Texture ||
|
||||
(AssetType)type == AssetType.Sound ||
|
||||
(AssetType)type == AssetType.TextureTGA ||
|
||||
|
@ -246,7 +251,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
}
|
||||
}
|
||||
|
||||
//m_log.Debug("asset upload of " + assetID);
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
|
||||
|
|
|
@ -154,7 +154,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID);
|
||||
m_log.DebugFormat(
|
||||
"[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}", m_asset.FullID, TransactionID);
|
||||
|
||||
if (m_dumpAssetToFile)
|
||||
{
|
||||
|
|
|
@ -91,6 +91,8 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
/// </example>
|
||||
public class CenomeMemoryAssetCache : IImprovedAssetCache, ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Cache's default maximal asset count.
|
||||
/// </summary>
|
||||
|
@ -116,11 +118,6 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
/// </summary>
|
||||
public static readonly TimeSpan DefaultExpirationTime = TimeSpan.FromMinutes(30.0);
|
||||
|
||||
/// <summary>
|
||||
/// Log manager instance.
|
||||
/// </summary>
|
||||
private static readonly ILog Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Cache object.
|
||||
/// </summary>
|
||||
|
@ -170,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
{
|
||||
if (maximalSize <= 0 || maximalCount <= 0)
|
||||
{
|
||||
//Log.Debug("[ASSET CACHE]: Cenome asset cache is not enabled.");
|
||||
//m_log.Debug("[ASSET CACHE]: Cenome asset cache is not enabled.");
|
||||
m_enabled = false;
|
||||
return;
|
||||
}
|
||||
|
@ -186,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
CnmSynchronizedCache<string, AssetBase>.Synchronized(new CnmMemoryCache<string, AssetBase>(
|
||||
maximalSize, maximalCount, expirationTime));
|
||||
m_enabled = true;
|
||||
Log.DebugFormat(
|
||||
m_log.DebugFormat(
|
||||
"[ASSET CACHE]: Cenome asset cache enabled (MaxSize = {0} bytes, MaxCount = {1}, ExpirationTime = {2})",
|
||||
maximalSize,
|
||||
maximalCount,
|
||||
|
@ -205,6 +202,8 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
{
|
||||
if (asset != null)
|
||||
{
|
||||
// m_log.DebugFormat("[CENOME ASSET CACHE]: Caching asset {0}", asset.ID);
|
||||
|
||||
long size = asset.Data != null ? asset.Data.Length : 1;
|
||||
m_cache.Set(asset.ID, asset, size);
|
||||
m_cachedCount++;
|
||||
|
@ -255,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
|
||||
if (m_getCount == m_debugEpoch)
|
||||
{
|
||||
Log.DebugFormat(
|
||||
m_log.DebugFormat(
|
||||
"[ASSET CACHE]: Cached = {0}, Get = {1}, Hits = {2}%, Size = {3} bytes, Avg. A. Size = {4} bytes",
|
||||
m_cachedCount,
|
||||
m_getCount,
|
||||
|
@ -267,6 +266,9 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
m_cachedCount = 0;
|
||||
}
|
||||
|
||||
// if (null == assetBase)
|
||||
// m_log.DebugFormat("[CENOME ASSET CACHE]: Asset {0} not in cache", id);
|
||||
|
||||
return assetBase;
|
||||
}
|
||||
|
||||
|
@ -325,12 +327,11 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
return;
|
||||
|
||||
string name = moduleConfig.GetString("AssetCaching");
|
||||
//Log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
|
||||
//m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
|
||||
|
||||
if (name != Name)
|
||||
return;
|
||||
|
||||
// This module is used
|
||||
long maxSize = DefaultMaxSize;
|
||||
int maxCount = DefaultMaxCount;
|
||||
TimeSpan expirationTime = DefaultExpirationTime;
|
||||
|
|
|
@ -148,13 +148,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
|||
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
|
||||
{
|
||||
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
|
||||
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
|
||||
try
|
||||
{
|
||||
avatar.Invulnerable = false;
|
||||
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
|
||||
{
|
||||
avatar.Invulnerable = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.Invulnerable = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
catch (Exception ex)
|
||||
{
|
||||
avatar.Invulnerable = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -147,7 +147,7 @@ namespace OpenSim.Region.CoreModules.Framework.InterfaceCommander
|
|||
m_args[i].ArgumentValue = Int32.Parse(arg.ToString());
|
||||
break;
|
||||
case "Double":
|
||||
m_args[i].ArgumentValue = Double.Parse(arg.ToString());
|
||||
m_args[i].ArgumentValue = Double.Parse(arg.ToString(), OpenSim.Framework.Culture.NumberFormatInfo);
|
||||
break;
|
||||
case "Boolean":
|
||||
m_args[i].ArgumentValue = Boolean.Parse(arg.ToString());
|
||||
|
|
|
@ -38,12 +38,9 @@ using OpenSim.Services.Interfaces;
|
|||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
||||
{
|
||||
public class LocalAssetServicesConnector :
|
||||
ISharedRegionModule, IAssetService
|
||||
public class LocalAssetServicesConnector : ISharedRegionModule, IAssetService
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IImprovedAssetCache m_Cache = null;
|
||||
|
||||
|
@ -72,7 +69,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
IConfig assetConfig = source.Configs["AssetService"];
|
||||
if (assetConfig == null)
|
||||
{
|
||||
m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini");
|
||||
m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: AssetService missing from OpenSim.ini");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -81,22 +78,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
|
||||
if (serviceDll == String.Empty)
|
||||
{
|
||||
m_log.Error("[ASSET CONNECTOR]: No LocalServiceModule named in section AssetService");
|
||||
m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService");
|
||||
return;
|
||||
}
|
||||
|
||||
Object[] args = new Object[] { source };
|
||||
m_AssetService =
|
||||
ServerUtils.LoadPlugin<IAssetService>(serviceDll,
|
||||
args);
|
||||
m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args);
|
||||
|
||||
if (m_AssetService == null)
|
||||
{
|
||||
m_log.Error("[ASSET CONNECTOR]: Can't load asset service");
|
||||
m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: Can't load asset service");
|
||||
return;
|
||||
}
|
||||
m_Enabled = true;
|
||||
m_log.Info("[ASSET CONNECTOR]: Local asset connector enabled");
|
||||
m_log.Info("[LOCAL ASSET SERVICES CONNECTOR]: Local asset connector enabled");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -134,11 +129,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
m_Cache = null;
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[ASSET CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName);
|
||||
m_log.InfoFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName);
|
||||
|
||||
if (m_Cache != null)
|
||||
{
|
||||
m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
|
||||
m_log.InfoFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -151,6 +146,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
|
||||
public AssetBase Get(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Synchronously requesting asset {0}", id);
|
||||
|
||||
AssetBase asset = null;
|
||||
if (m_Cache != null)
|
||||
asset = m_Cache.Get(id);
|
||||
|
@ -160,7 +157,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
asset = m_AssetService.Get(id);
|
||||
if ((m_Cache != null) && (asset != null))
|
||||
m_Cache.Cache(asset);
|
||||
|
||||
// if (null == asset)
|
||||
// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not synchronously find asset with id {0}", id);
|
||||
}
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
|
@ -204,15 +205,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
|
||||
public bool Get(string id, Object sender, AssetRetrieved handler)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Asynchronously requesting asset {0}", id);
|
||||
|
||||
if (m_Cache != null)
|
||||
m_Cache.Get(id);
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
Util.FireAndForget(delegate { handler(id, sender, asset); });
|
||||
return true;
|
||||
AssetBase asset = m_Cache.Get(id);
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
Util.FireAndForget(delegate { handler(id, sender, asset); });
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return m_AssetService.Get(id, sender, delegate (string assetID, Object s, AssetBase a)
|
||||
|
@ -220,6 +223,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
if ((a != null) && (m_Cache != null))
|
||||
m_Cache.Cache(a);
|
||||
|
||||
// if (null == a)
|
||||
// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id);
|
||||
|
||||
Util.FireAndForget(delegate { handler(assetID, s, a); });
|
||||
});
|
||||
}
|
||||
|
|
|
@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
IConfig inventoryConfig = source.Configs["InventoryService"];
|
||||
if (inventoryConfig == null)
|
||||
{
|
||||
m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
|
||||
m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: InventoryService missing from OpenSim.ini");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -81,18 +81,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
|
||||
if (serviceDll == String.Empty)
|
||||
{
|
||||
m_log.Error("[INVENTORY CONNECTOR]: No LocalServiceModule named in section InventoryService");
|
||||
m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: No LocalServiceModule named in section InventoryService");
|
||||
return;
|
||||
}
|
||||
|
||||
Object[] args = new Object[] { source };
|
||||
m_log.DebugFormat("[INVENTORY CONNECTOR]: Service dll = {0}", serviceDll);
|
||||
m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Service dll = {0}", serviceDll);
|
||||
|
||||
m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(serviceDll, args);
|
||||
|
||||
if (m_InventoryService == null)
|
||||
{
|
||||
m_log.Error("[INVENTORY CONNECTOR]: Can't load inventory service");
|
||||
m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service");
|
||||
//return;
|
||||
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
|
||||
}
|
||||
|
@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
Init(source);
|
||||
|
||||
m_Enabled = true;
|
||||
m_log.Info("[INVENTORY CONNECTOR]: Local inventory connector enabled");
|
||||
m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -135,7 +135,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
|
||||
// "[LOCAL INVENTORY SERVICES CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
|
||||
|
||||
scene.RegisterModuleInterface<IInventoryService>(this);
|
||||
m_cache.AddRegion(scene);
|
||||
|
@ -155,7 +155,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return;
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[INVENTORY CONNECTOR]: Enabled local invnetory for region {0}", scene.RegionInfo.RegionName);
|
||||
"[LOCAL INVENTORY SERVICES CONNECTOR]: Enabled local inventory for region {0}", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
#region IInventoryService
|
||||
|
@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return folders;
|
||||
}
|
||||
}
|
||||
m_log.WarnFormat("[INVENTORY CONNECTOR]: System folders for {0} not found", userID);
|
||||
m_log.WarnFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: System folders for {0} not found", userID);
|
||||
return new Dictionary<AssetType, InventoryFolderBase>();
|
||||
}
|
||||
|
||||
|
@ -309,7 +309,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
|
||||
public override InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
return m_InventoryService.GetItem(item);
|
||||
// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
|
||||
|
||||
item = m_InventoryService.GetItem(item);
|
||||
|
||||
if (null == item)
|
||||
m_log.ErrorFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}");
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
|
|
|
@ -955,8 +955,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
if (y == -1 || m_scene.RegionInfo.RegionLocY == y)
|
||||
{
|
||||
int corner = int.Parse(num);
|
||||
float lowValue = float.Parse(min);
|
||||
float highValue = float.Parse(max);
|
||||
float lowValue = float.Parse(min, Culture.NumberFormatInfo);
|
||||
float highValue = float.Parse(max, Culture.NumberFormatInfo);
|
||||
|
||||
m_log.Debug("[ESTATEMODULE] Setting terrain heights " + m_scene.RegionInfo.RegionName +
|
||||
string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue));
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
|||
}
|
||||
|
||||
public virtual void PlayAttachedSound(
|
||||
UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags)
|
||||
UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
|
||||
{
|
||||
foreach (ScenePresence p in m_scene.GetAvatars())
|
||||
{
|
||||
|
@ -69,14 +69,17 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
|||
continue;
|
||||
|
||||
// Scale by distance
|
||||
gain = (float)((double)gain*((100.0 - dis) / 100.0));
|
||||
if (radius == 0)
|
||||
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
|
||||
else
|
||||
gain = (float)((double)gain * ((radius - dis) / radius));
|
||||
|
||||
p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void TriggerSound(
|
||||
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle)
|
||||
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
|
||||
{
|
||||
foreach (ScenePresence p in m_scene.GetAvatars())
|
||||
{
|
||||
|
@ -85,7 +88,10 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
|||
continue;
|
||||
|
||||
// Scale by distance
|
||||
gain = (float)((double)gain*((100.0 - dis) / 100.0));
|
||||
if (radius == 0)
|
||||
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
|
||||
else
|
||||
gain = (float)((double)gain * ((radius - dis) / radius));
|
||||
|
||||
p.ControllingClient.SendTriggeredSound(
|
||||
soundId, ownerID, objectID, parentID, handle, position, (float)gain);
|
||||
|
|
|
@ -84,6 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
private ITerrainChannel m_revert;
|
||||
private Scene m_scene;
|
||||
private volatile bool m_tainted;
|
||||
private readonly UndoStack<LandUndoState> m_undo = new UndoStack<LandUndoState>(5);
|
||||
|
||||
#region ICommandableModule Members
|
||||
|
||||
|
@ -174,6 +175,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
#region ITerrainModule Members
|
||||
|
||||
public void UndoTerrain(ITerrainChannel channel)
|
||||
{
|
||||
m_channel = channel;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a terrain file from disk and installs it in the scene.
|
||||
/// </summary>
|
||||
|
@ -574,6 +580,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
client.OnModifyTerrain += client_OnModifyTerrain;
|
||||
client.OnBakeTerrain += client_OnBakeTerrain;
|
||||
client.OnLandUndo += client_OnLandUndo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -664,6 +671,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
return changesLimited;
|
||||
}
|
||||
|
||||
private void client_OnLandUndo(IClientAPI client)
|
||||
{
|
||||
lock (m_undo)
|
||||
{
|
||||
if (m_undo.Count > 0)
|
||||
{
|
||||
LandUndoState goback = m_undo.Pop();
|
||||
if (goback != null)
|
||||
goback.PlaybackState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a copy of the current terrain to the scenes clients
|
||||
/// </summary>
|
||||
|
@ -718,6 +738,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
if (allowed)
|
||||
{
|
||||
StoreUndoState();
|
||||
m_painteffects[(StandardTerrainEffects) action].PaintEffect(
|
||||
m_channel, allowMask, west, south, height, size, seconds);
|
||||
|
||||
|
@ -758,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
if (allowed)
|
||||
{
|
||||
StoreUndoState();
|
||||
m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
|
||||
m_channel, fillArea, size);
|
||||
|
||||
|
@ -782,6 +804,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
}
|
||||
|
||||
private void StoreUndoState()
|
||||
{
|
||||
lock (m_undo)
|
||||
{
|
||||
if (m_undo.Count > 0)
|
||||
{
|
||||
LandUndoState last = m_undo.Peek();
|
||||
if (last != null)
|
||||
{
|
||||
if (last.Compare(m_channel))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
LandUndoState nUndo = new LandUndoState(this, m_channel);
|
||||
m_undo.Push(nUndo);
|
||||
}
|
||||
}
|
||||
|
||||
#region Console Commands
|
||||
|
||||
private void InterfaceLoadFile(Object[] args)
|
||||
|
|
|
@ -194,6 +194,8 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
public event ObjectBuy OnObjectBuy;
|
||||
public event BuyObjectInventory OnBuyObjectInventory;
|
||||
public event AgentSit OnUndo;
|
||||
public event AgentSit OnRedo;
|
||||
public event LandUndo OnLandUndo;
|
||||
|
||||
public event ForceReleaseControls OnForceReleaseControls;
|
||||
|
||||
|
|
|
@ -32,9 +32,9 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
public interface ISoundModule
|
||||
{
|
||||
void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags);
|
||||
void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius);
|
||||
|
||||
void TriggerSound(
|
||||
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle);
|
||||
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius);
|
||||
}
|
||||
}
|
|
@ -62,5 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
void SaveToStream(string filename, Stream stream);
|
||||
|
||||
void InstallPlugin(string name, ITerrainEffect plug);
|
||||
|
||||
void UndoTerrain(ITerrainChannel channel);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -419,14 +419,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
|||
if (m_scenePresence.IsChildAgent)
|
||||
return;
|
||||
|
||||
UUID[] animIDs;
|
||||
int[] sequenceNums;
|
||||
UUID[] objectIDs;
|
||||
|
||||
m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
|
||||
|
||||
m_scenePresence.ControllingClient.SendAnimations(
|
||||
animIDs, sequenceNums, m_scenePresence.ControllingClient.AgentId, objectIDs);
|
||||
m_scenePresence.Scene.ForEachScenePresence(
|
||||
delegate(ScenePresence SP)
|
||||
{
|
||||
SP.Animator.SendAnimPack();
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -528,6 +528,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = AssetService.Get(item.AssetID.ToString());
|
||||
|
|
|
@ -2054,9 +2054,39 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (grp.IsDeleted)
|
||||
return;
|
||||
|
||||
if (grp.RootPart.DIE_AT_EDGE)
|
||||
{
|
||||
// We remove the object here
|
||||
try
|
||||
{
|
||||
DeleteSceneObject(grp, false);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Warn("[DATABASE]: exception when trying to remove the prim that crossed the border.");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (grp.RootPart.RETURN_AT_EDGE)
|
||||
{
|
||||
// We remove the object here
|
||||
try
|
||||
{
|
||||
List<SceneObjectGroup> objects = new List<SceneObjectGroup>();
|
||||
objects.Add(grp);
|
||||
SceneObjectGroup[] objectsArray = objects.ToArray();
|
||||
returnObjects(objectsArray, UUID.Zero);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Warn("[DATABASE]: exception when trying to return the prim that crossed the border.");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_teleportModule != null)
|
||||
m_teleportModule.Cross(grp, attemptedPosition, silent);
|
||||
|
||||
}
|
||||
|
||||
public Border GetCrossedBorder(Vector3 position, Cardinals gridline)
|
||||
|
@ -2552,6 +2582,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
client.OnGrabUpdate += ProcessObjectGrabUpdate;
|
||||
client.OnDeGrabObject += ProcessObjectDeGrab;
|
||||
client.OnUndo += m_sceneGraph.HandleUndo;
|
||||
client.OnRedo += m_sceneGraph.HandleRedo;
|
||||
client.OnObjectDescription += m_sceneGraph.PrimDescription;
|
||||
client.OnObjectDrop += m_sceneGraph.DropObject;
|
||||
client.OnObjectSaleInfo += ObjectSaleInfo;
|
||||
|
@ -2705,6 +2736,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
client.OnGrabObject -= ProcessObjectGrab;
|
||||
client.OnDeGrabObject -= ProcessObjectDeGrab;
|
||||
client.OnUndo -= m_sceneGraph.HandleUndo;
|
||||
client.OnRedo -= m_sceneGraph.HandleRedo;
|
||||
client.OnObjectDescription -= m_sceneGraph.PrimDescription;
|
||||
client.OnObjectDrop -= m_sceneGraph.DropObject;
|
||||
client.OnObjectSaleInfo -= ObjectSaleInfo;
|
||||
|
@ -2953,7 +2985,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName);
|
||||
appearance = new AvatarAppearance(client.AgentId);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -453,6 +453,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
part.Undo();
|
||||
}
|
||||
}
|
||||
protected internal void HandleRedo(IClientAPI remoteClient, UUID primId)
|
||||
{
|
||||
if (primId != UUID.Zero)
|
||||
{
|
||||
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
|
||||
if (part != null)
|
||||
part.Redo();
|
||||
}
|
||||
}
|
||||
|
||||
protected internal void HandleObjectGroupUpdate(
|
||||
IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)
|
||||
|
|
|
@ -298,7 +298,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
|
||||
}
|
||||
|
||||
if (RootPart.GetStatusSandbox())
|
||||
{
|
||||
if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
|
||||
{
|
||||
RootPart.ScriptSetPhysicsStatus(false);
|
||||
Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
|
||||
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
|
@ -398,6 +407,34 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
private SceneObjectPart m_PlaySoundMasterPrim = null;
|
||||
public SceneObjectPart PlaySoundMasterPrim
|
||||
{
|
||||
get { return m_PlaySoundMasterPrim; }
|
||||
set { m_PlaySoundMasterPrim = value; }
|
||||
}
|
||||
|
||||
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
|
||||
public List<SceneObjectPart> PlaySoundSlavePrims
|
||||
{
|
||||
get { return m_LoopSoundSlavePrims; }
|
||||
set { m_LoopSoundSlavePrims = value; }
|
||||
}
|
||||
|
||||
private SceneObjectPart m_LoopSoundMasterPrim = null;
|
||||
public SceneObjectPart LoopSoundMasterPrim
|
||||
{
|
||||
get { return m_LoopSoundMasterPrim; }
|
||||
set { m_LoopSoundMasterPrim = value; }
|
||||
}
|
||||
|
||||
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
|
||||
public List<SceneObjectPart> LoopSoundSlavePrims
|
||||
{
|
||||
get { return m_LoopSoundSlavePrims; }
|
||||
set { m_LoopSoundSlavePrims = value; }
|
||||
}
|
||||
|
||||
// The UUID for the Region this Object is in.
|
||||
public UUID RegionUUID
|
||||
{
|
||||
|
@ -1779,32 +1816,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void rotLookAt(Quaternion target, float strength, float damping)
|
||||
{
|
||||
SceneObjectPart rootpart = m_rootPart;
|
||||
if (rootpart != null)
|
||||
{
|
||||
if (IsAttachment)
|
||||
{
|
||||
/*
|
||||
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
|
||||
if (avatar != null)
|
||||
{
|
||||
Rotate the Av?
|
||||
} */
|
||||
}
|
||||
else
|
||||
{
|
||||
if (rootpart.PhysActor != null)
|
||||
{
|
||||
rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W);
|
||||
rootpart.PhysActor.APIDStrength = strength;
|
||||
rootpart.PhysActor.APIDDamping = damping;
|
||||
rootpart.PhysActor.APIDActive = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public void stopLookAt()
|
||||
{
|
||||
SceneObjectPart rootpart = m_rootPart;
|
||||
|
@ -1963,6 +1974,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
if (!IsSelected)
|
||||
part.UpdateLookAt();
|
||||
part.SendScheduledUpdates();
|
||||
}
|
||||
}
|
||||
|
@ -2452,11 +2465,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (m_rootPart.PhysActor.IsPhysical)
|
||||
{
|
||||
Vector3 llmoveforce = pos - AbsolutePosition;
|
||||
Vector3 grabforce = llmoveforce;
|
||||
grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass;
|
||||
m_rootPart.PhysActor.AddForce(grabforce,true);
|
||||
m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
|
||||
if (!m_rootPart.BlockGrab)
|
||||
{
|
||||
Vector3 llmoveforce = pos - AbsolutePosition;
|
||||
Vector3 grabforce = llmoveforce;
|
||||
grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass;
|
||||
m_rootPart.PhysActor.AddForce(grabforce, true);
|
||||
m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2812,6 +2828,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectPart part = GetChildPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
part.IgnoreUndoUpdate = true;
|
||||
if (scale.X > m_scene.m_maxNonphys)
|
||||
scale.X = m_scene.m_maxNonphys;
|
||||
if (scale.Y > m_scene.m_maxNonphys)
|
||||
|
@ -2839,6 +2856,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (obPart.UUID != m_rootPart.UUID)
|
||||
{
|
||||
obPart.IgnoreUndoUpdate = true;
|
||||
Vector3 oldSize = new Vector3(obPart.Scale);
|
||||
|
||||
float f = 1.0f;
|
||||
|
@ -2898,6 +2916,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
z *= a;
|
||||
}
|
||||
}
|
||||
obPart.IgnoreUndoUpdate = false;
|
||||
obPart.StoreUndoState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2913,6 +2933,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
foreach (SceneObjectPart obPart in m_parts.Values)
|
||||
{
|
||||
obPart.IgnoreUndoUpdate = true;
|
||||
if (obPart.UUID != m_rootPart.UUID)
|
||||
{
|
||||
Vector3 currentpos = new Vector3(obPart.OffsetPosition);
|
||||
|
@ -2926,6 +2947,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
obPart.Resize(newSize);
|
||||
obPart.UpdateOffSet(currentpos);
|
||||
}
|
||||
obPart.IgnoreUndoUpdate = false;
|
||||
obPart.StoreUndoState();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2935,6 +2958,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
|
||||
}
|
||||
|
||||
part.IgnoreUndoUpdate = false;
|
||||
part.StoreUndoState();
|
||||
HasGroupChanged = true;
|
||||
ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
|
@ -2950,13 +2975,26 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="pos"></param>
|
||||
public void UpdateGroupPosition(Vector3 pos)
|
||||
{
|
||||
foreach (SceneObjectPart part in Children.Values)
|
||||
{
|
||||
part.StoreUndoState();
|
||||
}
|
||||
if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
|
||||
{
|
||||
if (IsAttachment)
|
||||
{
|
||||
m_rootPart.AttachedPos = pos;
|
||||
}
|
||||
|
||||
if (RootPart.GetStatusSandbox())
|
||||
{
|
||||
if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10)
|
||||
{
|
||||
RootPart.ScriptSetPhysicsStatus(false);
|
||||
pos = AbsolutePosition;
|
||||
Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
|
||||
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
|
||||
}
|
||||
}
|
||||
AbsolutePosition = pos;
|
||||
|
||||
HasGroupChanged = true;
|
||||
|
@ -2975,7 +3013,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void UpdateSinglePosition(Vector3 pos, uint localID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
|
||||
foreach (SceneObjectPart parts in Children.Values)
|
||||
{
|
||||
parts.StoreUndoState();
|
||||
}
|
||||
if (part != null)
|
||||
{
|
||||
if (part.UUID == m_rootPart.UUID)
|
||||
|
@ -2997,6 +3038,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="pos"></param>
|
||||
private void UpdateRootPosition(Vector3 pos)
|
||||
{
|
||||
foreach (SceneObjectPart part in Children.Values)
|
||||
{
|
||||
part.StoreUndoState();
|
||||
}
|
||||
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
|
||||
Vector3 oldPos =
|
||||
new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X,
|
||||
|
@ -3040,6 +3085,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="rot"></param>
|
||||
public void UpdateGroupRotationR(Quaternion rot)
|
||||
{
|
||||
foreach (SceneObjectPart parts in Children.Values)
|
||||
{
|
||||
parts.StoreUndoState();
|
||||
}
|
||||
m_rootPart.UpdateRotation(rot);
|
||||
|
||||
PhysicsActor actor = m_rootPart.PhysActor;
|
||||
|
@ -3060,6 +3109,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="rot"></param>
|
||||
public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
|
||||
{
|
||||
foreach (SceneObjectPart parts in Children.Values)
|
||||
{
|
||||
parts.StoreUndoState();
|
||||
}
|
||||
m_rootPart.UpdateRotation(rot);
|
||||
|
||||
PhysicsActor actor = m_rootPart.PhysActor;
|
||||
|
@ -3083,6 +3136,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void UpdateSingleRotation(Quaternion rot, uint localID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
foreach (SceneObjectPart parts in Children.Values)
|
||||
{
|
||||
parts.StoreUndoState();
|
||||
}
|
||||
if (part != null)
|
||||
{
|
||||
if (part.UUID == m_rootPart.UUID)
|
||||
|
@ -3113,8 +3170,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
part.IgnoreUndoUpdate = true;
|
||||
part.UpdateRotation(rot);
|
||||
part.OffsetPosition = pos;
|
||||
part.IgnoreUndoUpdate = false;
|
||||
part.StoreUndoState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3128,6 +3188,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Quaternion axRot = rot;
|
||||
Quaternion oldParentRot = m_rootPart.RotationOffset;
|
||||
|
||||
m_rootPart.StoreUndoState();
|
||||
m_rootPart.UpdateRotation(rot);
|
||||
if (m_rootPart.PhysActor != null)
|
||||
{
|
||||
|
@ -3141,6 +3202,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (prim.UUID != m_rootPart.UUID)
|
||||
{
|
||||
prim.IgnoreUndoUpdate = true;
|
||||
Vector3 axPos = prim.OffsetPosition;
|
||||
axPos *= oldParentRot;
|
||||
axPos *= Quaternion.Inverse(axRot);
|
||||
|
@ -3153,7 +3215,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (SceneObjectPart childpart in Children.Values)
|
||||
{
|
||||
if (childpart != m_rootPart)
|
||||
{
|
||||
childpart.IgnoreUndoUpdate = false;
|
||||
childpart.StoreUndoState();
|
||||
}
|
||||
}
|
||||
m_rootPart.ScheduleTerseUpdate();
|
||||
}
|
||||
|
||||
|
|
|
@ -133,6 +133,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
[XmlIgnore]
|
||||
public bool DIE_AT_EDGE;
|
||||
|
||||
[XmlIgnore]
|
||||
public bool RETURN_AT_EDGE;
|
||||
|
||||
[XmlIgnore]
|
||||
public bool BlockGrab;
|
||||
|
||||
[XmlIgnore]
|
||||
public bool StatusSandbox;
|
||||
|
||||
[XmlIgnore]
|
||||
public Vector3 StatusSandboxPos;
|
||||
|
||||
// TODO: This needs to be persisted in next XML version update!
|
||||
[XmlIgnore]
|
||||
public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
|
||||
|
@ -219,6 +231,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
[XmlIgnore]
|
||||
public Quaternion SpinOldOrientation = Quaternion.Identity;
|
||||
|
||||
[XmlIgnore]
|
||||
public Quaternion m_APIDTarget = Quaternion.Identity;
|
||||
|
||||
[XmlIgnore]
|
||||
public float m_APIDDamp = 0;
|
||||
|
||||
[XmlIgnore]
|
||||
public float m_APIDStrength = 0;
|
||||
|
||||
/// <summary>
|
||||
/// This part's inventory
|
||||
/// </summary>
|
||||
|
@ -232,6 +253,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
[XmlIgnore]
|
||||
public bool Undoing;
|
||||
|
||||
[XmlIgnore]
|
||||
public bool IgnoreUndoUpdate = false;
|
||||
|
||||
[XmlIgnore]
|
||||
private PrimFlags LocalFlags;
|
||||
[XmlIgnore]
|
||||
|
@ -253,6 +277,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private string m_text = String.Empty;
|
||||
private string m_touchName = String.Empty;
|
||||
private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
|
||||
private readonly UndoStack<UndoState> m_redo = new UndoStack<UndoState>(5);
|
||||
private UUID _creatorID;
|
||||
|
||||
private bool m_passTouches;
|
||||
|
@ -501,6 +526,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public Quaternion APIDTarget
|
||||
{
|
||||
get { return m_APIDTarget; }
|
||||
set { m_APIDTarget = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public float APIDDamp
|
||||
{
|
||||
get { return m_APIDDamp; }
|
||||
set { m_APIDDamp = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public float APIDStrength
|
||||
{
|
||||
get { return m_APIDStrength; }
|
||||
set { m_APIDStrength = value; }
|
||||
}
|
||||
|
||||
public ulong RegionHandle
|
||||
{
|
||||
get { return m_regionHandle; }
|
||||
|
@ -512,6 +558,33 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
get { return m_scriptAccessPin; }
|
||||
set { m_scriptAccessPin = (int)value; }
|
||||
}
|
||||
private SceneObjectPart m_PlaySoundMasterPrim = null;
|
||||
public SceneObjectPart PlaySoundMasterPrim
|
||||
{
|
||||
get { return m_PlaySoundMasterPrim; }
|
||||
set { m_PlaySoundMasterPrim = value; }
|
||||
}
|
||||
|
||||
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
|
||||
public List<SceneObjectPart> PlaySoundSlavePrims
|
||||
{
|
||||
get { return m_LoopSoundSlavePrims; }
|
||||
set { m_LoopSoundSlavePrims = value; }
|
||||
}
|
||||
|
||||
private SceneObjectPart m_LoopSoundMasterPrim = null;
|
||||
public SceneObjectPart LoopSoundMasterPrim
|
||||
{
|
||||
get { return m_LoopSoundMasterPrim; }
|
||||
set { m_LoopSoundMasterPrim = value; }
|
||||
}
|
||||
|
||||
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
|
||||
public List<SceneObjectPart> LoopSoundSlavePrims
|
||||
{
|
||||
get { return m_LoopSoundSlavePrims; }
|
||||
set { m_LoopSoundSlavePrims = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public Byte[] TextureAnimation
|
||||
|
@ -573,8 +646,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
set
|
||||
{
|
||||
StoreUndoState();
|
||||
|
||||
m_groupPosition = value;
|
||||
|
||||
PhysicsActor actor = PhysActor;
|
||||
|
@ -1401,6 +1472,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_undo.Clear();
|
||||
}
|
||||
lock (m_redo)
|
||||
{
|
||||
m_redo.Clear();
|
||||
}
|
||||
StoreUndoState();
|
||||
}
|
||||
|
||||
|
@ -1711,6 +1786,66 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return m_parentGroup.RootPart.DIE_AT_EDGE;
|
||||
}
|
||||
|
||||
public bool GetReturnAtEdge()
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return false;
|
||||
if (m_parentGroup.IsDeleted)
|
||||
return false;
|
||||
|
||||
return m_parentGroup.RootPart.RETURN_AT_EDGE;
|
||||
}
|
||||
|
||||
public void SetReturnAtEdge(bool p)
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
if (m_parentGroup.IsDeleted)
|
||||
return;
|
||||
|
||||
m_parentGroup.RootPart.RETURN_AT_EDGE = p;
|
||||
}
|
||||
|
||||
public bool GetBlockGrab()
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return false;
|
||||
if (m_parentGroup.IsDeleted)
|
||||
return false;
|
||||
|
||||
return m_parentGroup.RootPart.BlockGrab;
|
||||
}
|
||||
|
||||
public void SetBlockGrab(bool p)
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
if (m_parentGroup.IsDeleted)
|
||||
return;
|
||||
|
||||
m_parentGroup.RootPart.BlockGrab = p;
|
||||
}
|
||||
|
||||
public void SetStatusSandbox(bool p)
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
if (m_parentGroup.IsDeleted)
|
||||
return;
|
||||
StatusSandboxPos = m_parentGroup.RootPart.AbsolutePosition;
|
||||
m_parentGroup.RootPart.StatusSandbox = p;
|
||||
}
|
||||
|
||||
public bool GetStatusSandbox()
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return false;
|
||||
if (m_parentGroup.IsDeleted)
|
||||
return false;
|
||||
|
||||
return m_parentGroup.RootPart.StatusSandbox;
|
||||
}
|
||||
|
||||
public int GetAxisRotation(int axis)
|
||||
{
|
||||
//Cannot use ScriptBaseClass constants as no referance to it currently.
|
||||
|
@ -1917,7 +2052,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// play the sound.
|
||||
if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
|
||||
{
|
||||
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0);
|
||||
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
|
||||
}
|
||||
|
||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
|
||||
|
@ -2491,9 +2626,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
|
||||
foreach (ScenePresence p in avatarts)
|
||||
{
|
||||
// TODO: some filtering by distance of avatar
|
||||
|
||||
p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
|
||||
if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100))
|
||||
p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2554,7 +2688,38 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void RotLookAt(Quaternion target, float strength, float damping)
|
||||
{
|
||||
m_parentGroup.rotLookAt(target, strength, damping);
|
||||
rotLookAt(target, strength, damping);
|
||||
}
|
||||
|
||||
public void rotLookAt(Quaternion target, float strength, float damping)
|
||||
{
|
||||
if (IsAttachment)
|
||||
{
|
||||
/*
|
||||
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
|
||||
if (avatar != null)
|
||||
{
|
||||
Rotate the Av?
|
||||
} */
|
||||
}
|
||||
else
|
||||
{
|
||||
APIDDamp = damping;
|
||||
APIDStrength = strength;
|
||||
APIDTarget = target;
|
||||
}
|
||||
}
|
||||
|
||||
public void startLookAt(Quaternion rot, float damp, float strength)
|
||||
{
|
||||
APIDDamp = damp;
|
||||
APIDStrength = strength;
|
||||
APIDTarget = rot;
|
||||
}
|
||||
|
||||
public void stopLookAt()
|
||||
{
|
||||
APIDTarget = Quaternion.Identity;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2814,7 +2979,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="volume"></param>
|
||||
/// <param name="triggered"></param>
|
||||
/// <param name="flags"></param>
|
||||
public void SendSound(string sound, double volume, bool triggered, byte flags)
|
||||
public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster)
|
||||
{
|
||||
if (volume > 1)
|
||||
volume = 1;
|
||||
|
@ -2850,10 +3015,51 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>();
|
||||
if (soundModule != null)
|
||||
{
|
||||
if (triggered)
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle);
|
||||
if (useMaster)
|
||||
{
|
||||
if (isMaster)
|
||||
{
|
||||
if (triggered)
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||
ParentGroup.PlaySoundMasterPrim = this;
|
||||
ownerID = this._ownerID;
|
||||
objectID = this.UUID;
|
||||
parentID = this.GetRootPartUUID();
|
||||
position = this.AbsolutePosition; // region local
|
||||
regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle;
|
||||
if (triggered)
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||
foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
|
||||
{
|
||||
ownerID = prim._ownerID;
|
||||
objectID = prim.UUID;
|
||||
parentID = prim.GetRootPartUUID();
|
||||
position = prim.AbsolutePosition; // region local
|
||||
regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
|
||||
if (triggered)
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||
}
|
||||
ParentGroup.PlaySoundSlavePrims.Clear();
|
||||
ParentGroup.PlaySoundMasterPrim = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
ParentGroup.PlaySoundSlavePrims.Add(this);
|
||||
}
|
||||
}
|
||||
else
|
||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags);
|
||||
{
|
||||
if (triggered)
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3156,6 +3362,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
hasProfileCut = hasDimple; // is it the same thing?
|
||||
}
|
||||
|
||||
public void SetVehicleFlags(int param, bool remove)
|
||||
{
|
||||
if (PhysActor != null)
|
||||
{
|
||||
PhysActor.VehicleFlags(param, remove);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetGroup(UUID groupID, IClientAPI client)
|
||||
{
|
||||
_groupID = groupID;
|
||||
|
@ -3260,27 +3474,30 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (!Undoing)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
if (!IgnoreUndoUpdate)
|
||||
{
|
||||
lock (m_undo)
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
if (m_undo.Count > 0)
|
||||
lock (m_undo)
|
||||
{
|
||||
UndoState last = m_undo.Peek();
|
||||
if (last != null)
|
||||
if (m_undo.Count > 0)
|
||||
{
|
||||
if (last.Compare(this))
|
||||
return;
|
||||
UndoState last = m_undo.Peek();
|
||||
if (last != null)
|
||||
{
|
||||
if (last.Compare(this))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_parentGroup.GetSceneMaxUndo() > 0)
|
||||
{
|
||||
UndoState nUndo = new UndoState(this);
|
||||
|
||||
m_undo.Push(nUndo);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (m_parentGroup.GetSceneMaxUndo() > 0)
|
||||
{
|
||||
UndoState nUndo = new UndoState(this);
|
||||
|
||||
m_undo.Push(nUndo);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3751,14 +3968,39 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
lock (m_undo)
|
||||
{
|
||||
if (m_undo.Count > 0)
|
||||
{
|
||||
UndoState nUndo = null;
|
||||
if (m_parentGroup.GetSceneMaxUndo() > 0)
|
||||
{
|
||||
UndoState goback = m_undo.Pop();
|
||||
if (goback != null)
|
||||
goback.PlaybackState(this);
|
||||
nUndo = new UndoState(this);
|
||||
}
|
||||
UndoState goback = m_undo.Pop();
|
||||
if (goback != null)
|
||||
{
|
||||
goback.PlaybackState(this);
|
||||
if (nUndo != null)
|
||||
m_redo.Push(nUndo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Redo()
|
||||
{
|
||||
lock (m_redo)
|
||||
{
|
||||
if (m_parentGroup.GetSceneMaxUndo() > 0)
|
||||
{
|
||||
UndoState nUndo = new UndoState(this);
|
||||
|
||||
m_undo.Push(nUndo);
|
||||
}
|
||||
UndoState gofwd = m_redo.Pop();
|
||||
if (gofwd != null)
|
||||
gofwd.PlayfwdState(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
|
||||
{
|
||||
m_shape.ReadInUpdateExtraParam(type, inUse, data);
|
||||
|
@ -3802,6 +4044,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
(pos.Z != OffsetPosition.Z))
|
||||
{
|
||||
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
|
||||
|
||||
if (ParentGroup.RootPart.GetStatusSandbox())
|
||||
{
|
||||
if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, newPos) > 10)
|
||||
{
|
||||
ParentGroup.RootPart.ScriptSetPhysicsStatus(false);
|
||||
newPos = OffsetPosition;
|
||||
ParentGroup.Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
|
||||
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, ParentGroup.RootPart.AbsolutePosition, Name, UUID, false);
|
||||
}
|
||||
}
|
||||
|
||||
OffsetPosition = newPos;
|
||||
ScheduleTerseUpdate();
|
||||
}
|
||||
|
@ -4094,7 +4348,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
(rot.Z != RotationOffset.Z) ||
|
||||
(rot.W != RotationOffset.W))
|
||||
{
|
||||
//StoreUndoState();
|
||||
RotationOffset = rot;
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleTerseUpdate();
|
||||
|
@ -4396,5 +4649,36 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
Inventory.ApplyNextOwnerPermissions();
|
||||
}
|
||||
public void UpdateLookAt()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (APIDTarget != Quaternion.Identity)
|
||||
{
|
||||
if (Single.IsNaN(APIDTarget.W) == true)
|
||||
{
|
||||
APIDTarget = Quaternion.Identity;
|
||||
return;
|
||||
}
|
||||
Quaternion rot = RotationOffset;
|
||||
Quaternion dir = (rot - APIDTarget);
|
||||
float speed = ((APIDStrength / APIDDamp) * (float)(Math.PI / 180.0f));
|
||||
if (dir.Z > speed)
|
||||
{
|
||||
rot.Z -= speed;
|
||||
}
|
||||
if (dir.Z < -speed)
|
||||
{
|
||||
rot.Z += speed;
|
||||
}
|
||||
rot.Normalize();
|
||||
UpdateRotation(rot);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[Physics] " + ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -164,6 +164,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private Quaternion m_bodyRot= Quaternion.Identity;
|
||||
|
||||
private Quaternion m_bodyRotPrevious = Quaternion.Identity;
|
||||
|
||||
private const int LAND_VELOCITYMAG_MAX = 12;
|
||||
|
||||
public bool IsRestrictedToRegion;
|
||||
|
@ -510,6 +512,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
set { m_bodyRot = value; }
|
||||
}
|
||||
|
||||
public Quaternion PreviousRotation
|
||||
{
|
||||
get { return m_bodyRotPrevious; }
|
||||
set { m_bodyRotPrevious = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If this is true, agent doesn't have a representation in this scene.
|
||||
/// this is an agent 'looking into' this scene from a nearby scene(region)
|
||||
|
@ -827,6 +835,31 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
|
||||
|
||||
if (pos.X < 0)
|
||||
{
|
||||
emergencyPos.X = (int)Constants.RegionSize + pos.X;
|
||||
if (!(pos.Y < 0))
|
||||
emergencyPos.Y = pos.Y;
|
||||
if (!(pos.Z < 0))
|
||||
emergencyPos.X = pos.X;
|
||||
}
|
||||
if (pos.Y < 0)
|
||||
{
|
||||
emergencyPos.Y = (int)Constants.RegionSize + pos.Y;
|
||||
if (!(pos.X < 0))
|
||||
emergencyPos.X = pos.X;
|
||||
if (!(pos.Z < 0))
|
||||
emergencyPos.Z = pos.Z;
|
||||
}
|
||||
if (pos.Z < 0)
|
||||
{
|
||||
if (!(pos.X < 0))
|
||||
emergencyPos.X = pos.X;
|
||||
if (!(pos.Y < 0))
|
||||
emergencyPos.Y = pos.Y;
|
||||
//Leave as 128
|
||||
}
|
||||
|
||||
m_log.WarnFormat(
|
||||
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
|
||||
pos, Name, UUID, emergencyPos);
|
||||
|
@ -1208,6 +1241,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
if (m_pos.X < 0)
|
||||
m_pos.X = 128;
|
||||
if (m_pos.Y < 0)
|
||||
m_pos.Y = 128;
|
||||
if (m_pos.X > Scene.WestBorders[0].BorderLine.X)
|
||||
m_pos.X = 128;
|
||||
if (m_pos.Y > Scene.NorthBorders[0].BorderLine.Y)
|
||||
m_pos.Y = 128;
|
||||
m_LastFinitePos = m_pos;
|
||||
}
|
||||
|
||||
|
@ -2518,6 +2559,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendWearables()
|
||||
{
|
||||
m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name);
|
||||
|
||||
ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
|
||||
}
|
||||
|
||||
|
@ -2721,36 +2764,72 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// Checks if where it's headed exists a region
|
||||
|
||||
bool needsTransit = false;
|
||||
if (m_scene.TestBorderCross(pos2, Cardinals.W))
|
||||
{
|
||||
if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.SW, ref fix);
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.NW, ref fix);
|
||||
}
|
||||
else
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.W, ref fix);
|
||||
}
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.E))
|
||||
{
|
||||
if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.SE, ref fix);
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.NE, ref fix);
|
||||
}
|
||||
else
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.E, ref fix);
|
||||
}
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.S, ref fix);
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.N, ref fix);
|
||||
}
|
||||
|
||||
|
||||
// Makes sure avatar does not end up outside region
|
||||
if (neighbor < 0)
|
||||
AbsolutePosition = new Vector3(
|
||||
AbsolutePosition.X + 3*fix[0],
|
||||
AbsolutePosition.Y + 3*fix[1],
|
||||
AbsolutePosition.Z);
|
||||
if (neighbor <= 0)
|
||||
{
|
||||
if (!needsTransit)
|
||||
{
|
||||
Vector3 pos = AbsolutePosition;
|
||||
if (AbsolutePosition.X < 0)
|
||||
pos.X += Velocity.Y;
|
||||
else if (AbsolutePosition.X > Constants.RegionSize)
|
||||
pos.X -= Velocity.Y;
|
||||
if (AbsolutePosition.Y < 0)
|
||||
pos.Y += Velocity.Y;
|
||||
else if (AbsolutePosition.Y > Constants.RegionSize)
|
||||
pos.Y -= Velocity.Y;
|
||||
AbsolutePosition = pos;
|
||||
}
|
||||
}
|
||||
else if (neighbor > 0)
|
||||
CrossToNewRegion();
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
|
@ -35,29 +36,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public Vector3 Scale = Vector3.Zero;
|
||||
public Quaternion Rotation = Quaternion.Identity;
|
||||
|
||||
public UndoState(Vector3 pos, Quaternion rot, Vector3 scale)
|
||||
{
|
||||
Position = pos;
|
||||
Rotation = rot;
|
||||
Scale = scale;
|
||||
}
|
||||
|
||||
public UndoState(SceneObjectPart part)
|
||||
{
|
||||
if (part != null)
|
||||
{
|
||||
if (part.ParentID == 0)
|
||||
{
|
||||
Position = part.AbsolutePosition;
|
||||
Position = part.ParentGroup.AbsolutePosition;
|
||||
Rotation = part.RotationOffset;
|
||||
|
||||
Scale = part.Shape.Scale;
|
||||
}
|
||||
else
|
||||
{
|
||||
Position = part.OffsetPosition;
|
||||
Rotation = part.RotationOffset;
|
||||
Scale = part.Shape.Scale;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -68,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (part.ParentID == 0)
|
||||
{
|
||||
if (Position == part.AbsolutePosition && Rotation == part.RotationOffset)
|
||||
if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
|
@ -93,24 +86,78 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (part.ParentID == 0)
|
||||
{
|
||||
part.ParentGroup.AbsolutePosition = Position;
|
||||
part.UpdateRotation(Rotation);
|
||||
if (Position != Vector3.Zero)
|
||||
part.ParentGroup.AbsolutePosition = Position;
|
||||
part.RotationOffset = Rotation;
|
||||
if (Scale != Vector3.Zero)
|
||||
part.Resize(Scale);
|
||||
part.ParentGroup.ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
part.OffsetPosition = Position;
|
||||
if (Position != Vector3.Zero)
|
||||
part.OffsetPosition = Position;
|
||||
part.UpdateRotation(Rotation);
|
||||
part.Resize(Scale);
|
||||
if (Scale != Vector3.Zero)
|
||||
part.Resize(Scale); part.ScheduleTerseUpdate();
|
||||
}
|
||||
part.Undoing = false;
|
||||
|
||||
}
|
||||
}
|
||||
public void PlayfwdState(SceneObjectPart part)
|
||||
{
|
||||
if (part != null)
|
||||
{
|
||||
part.Undoing = true;
|
||||
|
||||
if (part.ParentID == 0)
|
||||
{
|
||||
if (Position != Vector3.Zero)
|
||||
part.ParentGroup.AbsolutePosition = Position;
|
||||
if (Rotation != Quaternion.Identity)
|
||||
part.UpdateRotation(Rotation);
|
||||
if (Scale != Vector3.Zero)
|
||||
part.Resize(Scale);
|
||||
part.ParentGroup.ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Position != Vector3.Zero)
|
||||
part.OffsetPosition = Position;
|
||||
if (Rotation != Quaternion.Identity)
|
||||
part.UpdateRotation(Rotation);
|
||||
if (Scale != Vector3.Zero)
|
||||
part.Resize(Scale);
|
||||
part.ScheduleTerseUpdate();
|
||||
}
|
||||
part.Undoing = false;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
public class LandUndoState
|
||||
{
|
||||
public ITerrainModule m_terrainModule;
|
||||
public ITerrainChannel m_terrainChannel;
|
||||
|
||||
public UndoState()
|
||||
public LandUndoState(ITerrainModule terrainModule, ITerrainChannel terrainChannel)
|
||||
{
|
||||
m_terrainModule = terrainModule;
|
||||
m_terrainChannel = terrainChannel;
|
||||
}
|
||||
|
||||
public bool Compare(ITerrainChannel terrainChannel)
|
||||
{
|
||||
if (m_terrainChannel != terrainChannel)
|
||||
return false;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
public void PlaybackState()
|
||||
{
|
||||
m_terrainModule.UndoTerrain(m_terrainChannel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -780,6 +780,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
public event UUIDNameRequest OnTeleportHomeRequest;
|
||||
public event ScriptAnswer OnScriptAnswer;
|
||||
public event AgentSit OnUndo;
|
||||
public event AgentSit OnRedo;
|
||||
public event LandUndo OnLandUndo;
|
||||
public event ForceReleaseControls OnForceReleaseControls;
|
||||
public event GodLandStatRequest OnLandStatRequest;
|
||||
public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
|
||||
|
|
|
@ -767,7 +767,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
if (!CanEdit())
|
||||
return;
|
||||
|
||||
GetSOP().SendSound(asset.ToString(), volume, true, 0);
|
||||
GetSOP().SendSound(asset.ToString(), volume, true, 0, 0, false, false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
if (soundModule != null)
|
||||
{
|
||||
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
|
||||
m_internalScene.RegionInfo.RegionHandle);
|
||||
m_internalScene.RegionInfo.RegionHandle, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -241,7 +241,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
if (soundModule != null)
|
||||
{
|
||||
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
|
||||
m_internalScene.RegionInfo.RegionHandle);
|
||||
m_internalScene.RegionInfo.RegionHandle, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -298,6 +298,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
public event ObjectBuy OnObjectBuy;
|
||||
public event BuyObjectInventory OnBuyObjectInventory;
|
||||
public event AgentSit OnUndo;
|
||||
public event AgentSit OnRedo;
|
||||
public event LandUndo OnLandUndo;
|
||||
|
||||
public event ForceReleaseControls OnForceReleaseControls;
|
||||
public event GodLandStatRequest OnLandStatRequest;
|
||||
|
|
|
@ -104,9 +104,9 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
|
|||
this.m_name = field[1].Trim();
|
||||
this.m_frozen = (copsedef[0] == 'F');
|
||||
this.m_tree_quantity = int.Parse(field[2]);
|
||||
this.m_treeline_high = float.Parse(field[3]);
|
||||
this.m_treeline_low = float.Parse(field[4]);
|
||||
this.m_range = double.Parse(field[5]);
|
||||
this.m_treeline_high = float.Parse(field[3], Culture.NumberFormatInfo);
|
||||
this.m_treeline_low = float.Parse(field[4], Culture.NumberFormatInfo);
|
||||
this.m_range = double.Parse(field[5], Culture.NumberFormatInfo);
|
||||
this.m_tree_type = (Tree) Enum.Parse(typeof(Tree),field[6]);
|
||||
this.m_seed_point = Vector3.Parse(field[7]);
|
||||
this.m_initial_scale = Vector3.Parse(field[8]);
|
||||
|
|
|
@ -185,6 +185,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
|
|
@ -362,6 +362,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
|
|
@ -397,6 +397,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
//TODO:
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
//TODO: GhostObject
|
||||
|
|
|
@ -500,6 +500,18 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
|||
public BulletXScene(String sceneIdentifier)
|
||||
{
|
||||
//identifier = sceneIdentifier;
|
||||
cDispatcher = new CollisionDispatcherLocal(this);
|
||||
Vector3 worldMinDim = new Vector3((float)minXY, (float)minXY, (float)minZ);
|
||||
Vector3 worldMaxDim = new Vector3((float)maxXY, (float)maxXY, (float)maxZ);
|
||||
opCache = new AxisSweep3(worldMinDim, worldMaxDim, maxHandles);
|
||||
sicSolver = new SequentialImpulseConstraintSolver();
|
||||
|
||||
lock (BulletXLock)
|
||||
{
|
||||
ddWorld = new DiscreteDynamicsWorld(cDispatcher, opCache, sicSolver);
|
||||
ddWorld.Gravity = new Vector3(0, 0, -gravity);
|
||||
}
|
||||
//this._heightmap = new float[65536];
|
||||
}
|
||||
|
||||
public static float Gravity
|
||||
|
@ -582,12 +594,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
|||
pos.Y = position.Y;
|
||||
pos.Z = position.Z + 20;
|
||||
BulletXCharacter newAv = null;
|
||||
newAv.Flying = isFlying;
|
||||
lock (BulletXLock)
|
||||
{
|
||||
newAv = new BulletXCharacter(avName, this, pos);
|
||||
_characters.Add(newAv.RigidBody, newAv);
|
||||
}
|
||||
newAv.Flying = isFlying;
|
||||
return newAv;
|
||||
}
|
||||
|
||||
|
@ -985,6 +997,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
|
|
@ -208,6 +208,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
public abstract void VehicleFloatParam(int param, float value);
|
||||
public abstract void VehicleVectorParam(int param, Vector3 value);
|
||||
public abstract void VehicleRotationParam(int param, Quaternion rotation);
|
||||
public abstract void VehicleFlags(int param, bool remove);
|
||||
|
||||
public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more
|
||||
|
||||
|
@ -352,6 +353,11 @@ namespace OpenSim.Region.Physics.Manager
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
|
|
@ -91,7 +91,9 @@ namespace OpenSim.Region.Physics.Manager
|
|||
BANKING_EFFICIENCY = 38,
|
||||
BANKING_MIX = 39,
|
||||
BANKING_TIMESCALE = 40,
|
||||
REFERENCE_FRAME = 44
|
||||
REFERENCE_FRAME = 44,
|
||||
BLOCK_EXIT = 45,
|
||||
ROLL_FRAME = 46
|
||||
|
||||
}
|
||||
|
||||
|
@ -107,7 +109,13 @@ namespace OpenSim.Region.Physics.Manager
|
|||
LIMIT_MOTOR_UP = 64,
|
||||
MOUSELOOK_STEER = 128,
|
||||
MOUSELOOK_BANK = 256,
|
||||
CAMERA_DECOUPLED = 512
|
||||
CAMERA_DECOUPLED = 512,
|
||||
NO_X = 1024,
|
||||
NO_Y = 2048,
|
||||
NO_Z = 4096,
|
||||
LOCK_HOVER_HEIGHT = 8192,
|
||||
NO_DEFLECTION = 16392,
|
||||
LOCK_ROTATION = 32784
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -734,6 +734,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
|
|
@ -82,7 +82,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// HOVER_UP_ONLY
|
||||
// LIMIT_MOTOR_UP
|
||||
// LIMIT_ROLL_ONLY
|
||||
|
||||
private VehicleFlag m_Hoverflags = (VehicleFlag)0;
|
||||
private Vector3 m_BlockingEndPoint = Vector3.Zero;
|
||||
private Quaternion m_RollreferenceFrame = Quaternion.Identity;
|
||||
// Linear properties
|
||||
private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
|
||||
private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
|
||||
|
@ -91,6 +93,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
private float m_linearMotorDecayTimescale = 0;
|
||||
private float m_linearMotorTimescale = 0;
|
||||
private Vector3 m_lastLinearVelocityVector = Vector3.Zero;
|
||||
private d.Vector3 m_lastPositionVector = new d.Vector3();
|
||||
// private bool m_LinearMotorSetLastFrame = false;
|
||||
// private Vector3 m_linearMotorOffset = Vector3.Zero;
|
||||
|
||||
|
@ -255,6 +258,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
case Vehicle.LINEAR_MOTOR_OFFSET:
|
||||
// m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||
break;
|
||||
case Vehicle.BLOCK_EXIT:
|
||||
m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||
break;
|
||||
}
|
||||
}//end ProcessVectorVehicleParam
|
||||
|
||||
|
@ -265,15 +271,189 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
case Vehicle.REFERENCE_FRAME:
|
||||
// m_referenceFrame = pValue;
|
||||
break;
|
||||
case Vehicle.ROLL_FRAME:
|
||||
m_RollreferenceFrame = pValue;
|
||||
break;
|
||||
}
|
||||
}//end ProcessRotationVehicleParam
|
||||
|
||||
internal void ProcessVehicleFlags(int pParam, bool remove)
|
||||
{
|
||||
if (remove)
|
||||
{
|
||||
if (pParam == -1)
|
||||
{
|
||||
m_flags = (VehicleFlag)0;
|
||||
m_Hoverflags = (VehicleFlag)0;
|
||||
return;
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT)
|
||||
{
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != (VehicleFlag)0)
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY)
|
||||
{
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != (VehicleFlag)0)
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY)
|
||||
{
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != (VehicleFlag)0)
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_UP_ONLY);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY)
|
||||
{
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != (VehicleFlag)0)
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.LIMIT_MOTOR_UP);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.LIMIT_ROLL_ONLY) == (int)VehicleFlag.LIMIT_ROLL_ONLY)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.MOUSELOOK_BANK) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.MOUSELOOK_BANK);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.MOUSELOOK_STEER) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.MOUSELOOK_STEER);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.CAMERA_DECOUPLED) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.CAMERA_DECOUPLED);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.NO_X) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.NO_X);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.NO_Y) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.NO_Y);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.NO_Z) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.NO_Z);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT)
|
||||
{
|
||||
if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != (VehicleFlag)0)
|
||||
m_Hoverflags &= ~(VehicleFlag.LOCK_HOVER_HEIGHT);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.NO_DEFLECTION) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.LOCK_ROTATION) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.LOCK_ROTATION);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT)
|
||||
{
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY)
|
||||
{
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_TERRAIN_ONLY | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY)
|
||||
{
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY)
|
||||
{
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP)
|
||||
{
|
||||
m_flags |= (VehicleFlag.LIMIT_MOTOR_UP | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK)
|
||||
{
|
||||
m_flags |= (VehicleFlag.MOUSELOOK_BANK | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER)
|
||||
{
|
||||
m_flags |= (VehicleFlag.MOUSELOOK_STEER | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP)
|
||||
{
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED)
|
||||
{
|
||||
m_flags |= (VehicleFlag.CAMERA_DECOUPLED | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X)
|
||||
{
|
||||
m_flags |= (VehicleFlag.NO_X);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y)
|
||||
{
|
||||
m_flags |= (VehicleFlag.NO_Y);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z)
|
||||
{
|
||||
m_flags |= (VehicleFlag.NO_Z);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT)
|
||||
{
|
||||
m_Hoverflags |= (VehicleFlag.LOCK_HOVER_HEIGHT);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION)
|
||||
{
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION)
|
||||
{
|
||||
m_flags |= (VehicleFlag.LOCK_ROTATION);
|
||||
}
|
||||
}
|
||||
}//end ProcessVehicleFlags
|
||||
|
||||
internal void ProcessTypeChange(Vehicle pType)
|
||||
{
|
||||
// Set Defaults For Type
|
||||
m_type = pType;
|
||||
switch (pType)
|
||||
{
|
||||
case Vehicle.TYPE_NONE:
|
||||
m_linearFrictionTimescale = new Vector3(0, 0, 0);
|
||||
m_angularFrictionTimescale = new Vector3(0, 0, 0);
|
||||
m_linearMotorDirection = Vector3.Zero;
|
||||
m_linearMotorTimescale = 0;
|
||||
m_linearMotorDecayTimescale = 0;
|
||||
m_angularMotorDirection = Vector3.Zero;
|
||||
m_angularMotorTimescale = 0;
|
||||
m_angularMotorDecayTimescale = 0;
|
||||
m_VhoverHeight = 0;
|
||||
m_VhoverTimescale = 0;
|
||||
m_VehicleBuoyancy = 0;
|
||||
m_flags = (VehicleFlag)0;
|
||||
break;
|
||||
|
||||
case Vehicle.TYPE_SLED:
|
||||
m_linearFrictionTimescale = new Vector3(30, 1, 1000);
|
||||
m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
|
||||
|
@ -295,9 +475,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// m_bankingMix = 1;
|
||||
// m_bankingTimescale = 10;
|
||||
// m_referenceFrame = Quaternion.Identity;
|
||||
m_flags &=
|
||||
~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||
m_Hoverflags &=
|
||||
~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
break;
|
||||
case Vehicle.TYPE_CAR:
|
||||
|
@ -323,9 +503,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// m_bankingMix = 1;
|
||||
// m_bankingTimescale = 1;
|
||||
// m_referenceFrame = Quaternion.Identity;
|
||||
m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY |
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
|
||||
VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY);
|
||||
break;
|
||||
case Vehicle.TYPE_BOAT:
|
||||
m_linearFrictionTimescale = new Vector3(10, 3, 2);
|
||||
|
@ -350,10 +531,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// m_bankingMix = 0.8f;
|
||||
// m_bankingTimescale = 1;
|
||||
// m_referenceFrame = Quaternion.Identity;
|
||||
m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY |
|
||||
m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
|
||||
VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY);
|
||||
break;
|
||||
case Vehicle.TYPE_AIRPLANE:
|
||||
m_linearFrictionTimescale = new Vector3(200, 10, 5);
|
||||
|
@ -378,8 +561,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// m_bankingMix = 0.7f;
|
||||
// m_bankingTimescale = 2;
|
||||
// m_referenceFrame = Quaternion.Identity;
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
break;
|
||||
case Vehicle.TYPE_BALLOON:
|
||||
|
@ -405,9 +589,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// m_bankingMix = 0.7f;
|
||||
// m_bankingTimescale = 5;
|
||||
// m_referenceFrame = Quaternion.Identity;
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_UP_ONLY);
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
break;
|
||||
|
||||
}
|
||||
|
@ -431,6 +617,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
MoveLinear(pTimestep, pParentScene);
|
||||
MoveAngular(pTimestep);
|
||||
LimitRotation(pTimestep);
|
||||
}// end Step
|
||||
|
||||
private void MoveLinear(float pTimestep, OdeScene _pParentScene)
|
||||
|
@ -477,61 +664,152 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// .Z velocity and gravity. Therefore only 0g will used script-requested
|
||||
// .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
|
||||
Vector3 grav = Vector3.Zero;
|
||||
if (m_VehicleBuoyancy < 1.0f)
|
||||
// There is some gravity, make a gravity force vector
|
||||
// that is applied after object velocity.
|
||||
d.Mass objMass;
|
||||
d.BodyGetMass(Body, out objMass);
|
||||
// m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
|
||||
grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy);
|
||||
// Preserve the current Z velocity
|
||||
d.Vector3 vel_now = d.BodyGetLinearVel(Body);
|
||||
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
|
||||
|
||||
d.Vector3 pos = d.BodyGetPosition(Body);
|
||||
Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f);
|
||||
Vector3 posChange = new Vector3();
|
||||
posChange.X = pos.X - m_lastPositionVector.X;
|
||||
posChange.Y = pos.Y - m_lastPositionVector.Y;
|
||||
posChange.Z = pos.Z - m_lastPositionVector.Z;
|
||||
double Zchange = Math.Abs(posChange.Z);
|
||||
if (m_BlockingEndPoint != Vector3.Zero)
|
||||
{
|
||||
// There is some gravity, make a gravity force vector
|
||||
// that is applied after object velocity.
|
||||
d.Mass objMass;
|
||||
d.BodyGetMass(Body, out objMass);
|
||||
// m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
|
||||
grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy);
|
||||
// Preserve the current Z velocity
|
||||
d.Vector3 vel_now = d.BodyGetLinearVel(Body);
|
||||
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
|
||||
} // else its 1.0, no gravity.
|
||||
if (pos.X >= (m_BlockingEndPoint.X - (float)1))
|
||||
{
|
||||
pos.X -= posChange.X + 1;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
if (pos.Y >= (m_BlockingEndPoint.Y - (float)1))
|
||||
{
|
||||
pos.Y -= posChange.Y + 1;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
if (pos.Z >= (m_BlockingEndPoint.Z - (float)1))
|
||||
{
|
||||
pos.Z -= posChange.Z + 1;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
if (pos.X <= 0)
|
||||
{
|
||||
pos.X += posChange.X + 1;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
if (pos.Y <= 0)
|
||||
{
|
||||
pos.Y += posChange.Y + 1;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
}
|
||||
if (pos.Z < _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y))
|
||||
{
|
||||
pos.Z = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + 2;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
|
||||
// Check if hovering
|
||||
if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
|
||||
if ((m_Hoverflags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
|
||||
{
|
||||
// We should hover, get the target height
|
||||
d.Vector3 pos = d.BodyGetPosition(Body);
|
||||
if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != 0)
|
||||
{
|
||||
m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight;
|
||||
}
|
||||
else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0)
|
||||
{
|
||||
m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
|
||||
}
|
||||
else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0)
|
||||
{
|
||||
m_VhoverTargetHeight = m_VhoverHeight;
|
||||
}
|
||||
|
||||
if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != 0)
|
||||
{
|
||||
// If body is aready heigher, use its height as target height
|
||||
if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
|
||||
}
|
||||
if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0)
|
||||
{
|
||||
if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2)
|
||||
{
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, m_VhoverTargetHeight);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float herr0 = pos.Z - m_VhoverTargetHeight;
|
||||
// Replace Vertical speed with correction figure if significant
|
||||
if (Math.Abs(herr0) > 0.01f)
|
||||
{
|
||||
m_dir.Z = -((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
|
||||
//KF: m_VhoverEfficiency is not yet implemented
|
||||
}
|
||||
else
|
||||
{
|
||||
m_dir.Z = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
|
||||
// m_VhoverTimescale = 0f; // time to acheive height
|
||||
// pTimestep is time since last frame,in secs
|
||||
float herr0 = pos.Z - m_VhoverTargetHeight;
|
||||
// Replace Vertical speed with correction figure if significant
|
||||
if (Math.Abs(herr0) > 0.01f)
|
||||
{
|
||||
d.Mass objMass;
|
||||
d.BodyGetMass(Body, out objMass);
|
||||
m_dir.Z = - ((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
|
||||
//KF: m_VhoverEfficiency is not yet implemented
|
||||
}
|
||||
else
|
||||
{
|
||||
m_dir.Z = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0)
|
||||
{
|
||||
//Start Experimental Values
|
||||
if (Zchange > .3)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 3);
|
||||
}
|
||||
if (Zchange > .15)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 2);
|
||||
}
|
||||
if (Zchange > .75)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 1.5);
|
||||
}
|
||||
if (Zchange > .05)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 1.25);
|
||||
}
|
||||
if (Zchange > .025)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 1.125);
|
||||
}
|
||||
float terraintemp = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
|
||||
float postemp = (pos.Z - terraintemp);
|
||||
if (postemp > 2.5f)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 1.037125);
|
||||
}
|
||||
//End Experimental Values
|
||||
}
|
||||
if ((m_flags & (VehicleFlag.NO_X)) != 0)
|
||||
{
|
||||
m_dir.X = 0;
|
||||
}
|
||||
if ((m_flags & (VehicleFlag.NO_Y)) != 0)
|
||||
{
|
||||
m_dir.Y = 0;
|
||||
}
|
||||
if ((m_flags & (VehicleFlag.NO_Z)) != 0)
|
||||
{
|
||||
m_dir.Z = 0;
|
||||
}
|
||||
|
||||
m_lastPositionVector = d.BodyGetPosition(Body);
|
||||
|
||||
// Apply velocity
|
||||
d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z);
|
||||
// apply gravity force
|
||||
|
@ -630,6 +908,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// Sum velocities
|
||||
m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
|
||||
|
||||
if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0)
|
||||
{
|
||||
m_lastAngularVelocity.X = 0;
|
||||
m_lastAngularVelocity.Y = 0;
|
||||
}
|
||||
|
||||
if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f))
|
||||
{
|
||||
if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body);
|
||||
|
@ -647,5 +931,44 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
|
||||
|
||||
} //end MoveAngular
|
||||
internal void LimitRotation(float timestep)
|
||||
{
|
||||
d.Quaternion rot = d.BodyGetQuaternion(Body);
|
||||
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
|
||||
d.Quaternion m_rot = new d.Quaternion();
|
||||
bool changed = false;
|
||||
m_rot.X = rotq.X;
|
||||
m_rot.Y = rotq.Y;
|
||||
m_rot.Z = rotq.Z;
|
||||
m_rot.W = rotq.W;
|
||||
if (m_RollreferenceFrame != Quaternion.Identity)
|
||||
{
|
||||
if (rotq.X >= m_RollreferenceFrame.X)
|
||||
{
|
||||
m_rot.X = rotq.X - (m_RollreferenceFrame.X / 2);
|
||||
}
|
||||
if (rotq.Y >= m_RollreferenceFrame.Y)
|
||||
{
|
||||
m_rot.Y = rotq.Y - (m_RollreferenceFrame.Y / 2);
|
||||
}
|
||||
if (rotq.X <= -m_RollreferenceFrame.X)
|
||||
{
|
||||
m_rot.X = rotq.X + (m_RollreferenceFrame.X / 2);
|
||||
}
|
||||
if (rotq.Y <= -m_RollreferenceFrame.Y)
|
||||
{
|
||||
m_rot.Y = rotq.Y + (m_RollreferenceFrame.Y / 2);
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
if ((m_flags & VehicleFlag.LOCK_ROTATION) != 0)
|
||||
{
|
||||
m_rot.X = 0;
|
||||
m_rot.Y = 0;
|
||||
changed = true;
|
||||
}
|
||||
if (changed)
|
||||
d.BodySetQuaternion(Body, ref m_rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2355,6 +2355,11 @@ Console.WriteLine(" JointCreateFixed");
|
|||
m_vehicle.ProcessRotationVehicleParam((Vehicle) param, rotation);
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
m_vehicle.ProcessVehicleFlags(param, remove);
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
lock (_parent_scene.OdeLock)
|
||||
|
|
|
@ -182,6 +182,8 @@ namespace OpenSim.Region.Physics.POSPlugin
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove) { }
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
|
|
@ -139,6 +139,8 @@ namespace OpenSim.Region.Physics.POSPlugin
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove) { }
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
|
|
@ -371,6 +371,8 @@ namespace OpenSim.Region.Physics.PhysXPlugin
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove) { }
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
@ -775,6 +777,8 @@ namespace OpenSim.Region.Physics.PhysXPlugin
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove) { }
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
|
|
@ -1182,7 +1182,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB)
|
||||
{
|
||||
NotImplemented("llSetStatus - STATUS_BLOCK_GRAB");
|
||||
if (value != 0)
|
||||
m_host.SetBlockGrab(true);
|
||||
else
|
||||
m_host.SetBlockGrab(false);
|
||||
}
|
||||
|
||||
if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE)
|
||||
|
@ -1195,12 +1198,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE)
|
||||
{
|
||||
NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE");
|
||||
if (value != 0)
|
||||
m_host.SetReturnAtEdge(true);
|
||||
else
|
||||
m_host.SetReturnAtEdge(false);
|
||||
}
|
||||
|
||||
if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX)
|
||||
{
|
||||
NotImplemented("llSetStatus - STATUS_SANDBOX");
|
||||
if (value != 0)
|
||||
m_host.SetStatusSandbox(true);
|
||||
else
|
||||
m_host.SetStatusSandbox(false);
|
||||
}
|
||||
|
||||
if (statusrotationaxis != 0)
|
||||
|
@ -1237,8 +1246,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_BLOCK_GRAB:
|
||||
NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
|
||||
return 0;
|
||||
if (m_host.GetBlockGrab())
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_DIE_AT_EDGE:
|
||||
if (m_host.GetDieAtEdge())
|
||||
|
@ -1247,24 +1258,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_RETURN_AT_EDGE:
|
||||
NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
|
||||
return 0;
|
||||
if (m_host.GetReturnAtEdge())
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_ROTATE_X:
|
||||
NotImplemented("llGetStatus - STATUS_ROTATE_X");
|
||||
return 0;
|
||||
if (m_host.GetAxisRotation(2) == 2)
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_ROTATE_Y:
|
||||
NotImplemented("llGetStatus - STATUS_ROTATE_Y");
|
||||
return 0;
|
||||
if (m_host.GetAxisRotation(4) == 4)
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_ROTATE_Z:
|
||||
NotImplemented("llGetStatus - STATUS_ROTATE_Z");
|
||||
return 0;
|
||||
if (m_host.GetAxisRotation(8) == 8)
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_SANDBOX:
|
||||
NotImplemented("llGetStatus - STATUS_SANDBOX");
|
||||
return 0;
|
||||
if (m_host.GetStatusSandbox())
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -2202,7 +2223,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
|
||||
// send the sound, once, to all clients in range
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0);
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, false, false);
|
||||
}
|
||||
|
||||
// Xantor 20080528 we should do this differently.
|
||||
|
@ -2232,42 +2253,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llLoopSoundMaster(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llLoopSoundMaster");
|
||||
m_host.ParentGroup.LoopSoundMasterPrim = m_host;
|
||||
lock (m_host.ParentGroup.LoopSoundSlavePrims)
|
||||
{
|
||||
foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims)
|
||||
{
|
||||
if (prim.Sound != UUID.Zero)
|
||||
llStopSound();
|
||||
|
||||
prim.Sound = KeyOrName(sound);
|
||||
prim.SoundGain = volume;
|
||||
prim.SoundFlags = 1; // looping
|
||||
prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
|
||||
|
||||
prim.ScheduleFullUpdate();
|
||||
prim.SendFullUpdateToAllClients();
|
||||
}
|
||||
}
|
||||
if (m_host.Sound != UUID.Zero)
|
||||
llStopSound();
|
||||
|
||||
m_host.Sound = KeyOrName(sound);
|
||||
m_host.SoundGain = volume;
|
||||
m_host.SoundFlags = 1; // looping
|
||||
m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
|
||||
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
}
|
||||
|
||||
public void llLoopSoundSlave(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llLoopSoundSlave");
|
||||
lock (m_host.ParentGroup.LoopSoundSlavePrims)
|
||||
{
|
||||
m_host.ParentGroup.LoopSoundSlavePrims.Add(m_host);
|
||||
}
|
||||
}
|
||||
|
||||
public void llPlaySoundSlave(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llPlaySoundSlave");
|
||||
|
||||
// send the sound, once, to all clients in range
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, true, false);
|
||||
}
|
||||
|
||||
public void llTriggerSound(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
// send the sound, once, to all clients in range
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0);
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, 0, false, false);
|
||||
}
|
||||
|
||||
// Xantor 20080528: Clear prim data of sound instead
|
||||
public void llStopSound()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
m_host.Sound = UUID.Zero;
|
||||
m_host.SoundGain = 0;
|
||||
m_host.SoundFlags = 0;
|
||||
m_host.SoundRadius = 0;
|
||||
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
|
||||
// m_host.SendSound(UUID.Zero.ToString(), 1.0, false, 2);
|
||||
if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
|
||||
{
|
||||
if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
|
||||
{
|
||||
part.Sound = UUID.Zero;
|
||||
part.SoundGain = 0;
|
||||
part.SoundFlags = 0;
|
||||
part.SoundRadius = 0;
|
||||
part.ScheduleFullUpdate();
|
||||
part.SendFullUpdateToAllClients();
|
||||
}
|
||||
m_host.ParentGroup.LoopSoundMasterPrim = null;
|
||||
m_host.ParentGroup.LoopSoundSlavePrims.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_host.Sound = UUID.Zero;
|
||||
m_host.SoundGain = 0;
|
||||
m_host.SoundFlags = 0;
|
||||
m_host.SoundRadius = 0;
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_host.Sound = UUID.Zero;
|
||||
m_host.SoundGain = 0;
|
||||
m_host.SoundFlags = 0;
|
||||
m_host.SoundRadius = 0;
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
}
|
||||
}
|
||||
|
||||
public void llPreloadSound(string sound)
|
||||
|
@ -2661,8 +2738,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public void llLookAt(LSL_Vector target, double strength, double damping)
|
||||
{
|
||||
// partial implementation, rotates objects correctly but does not apply strength or damping attributes
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
// Determine where we are looking from
|
||||
LSL_Vector from = llGetPos();
|
||||
|
@ -2682,9 +2757,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// the angles of rotation in radians into rotation value
|
||||
|
||||
LSL_Types.Quaternion rot = llEuler2Rot(angle);
|
||||
|
||||
Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
|
||||
m_host.startLookAt(rotation, (float)damping, (float)strength);
|
||||
// Orient the object to the angle calculated
|
||||
llSetRot(rot);
|
||||
//llSetRot(rot);
|
||||
}
|
||||
|
||||
public void llStopLookAt()
|
||||
|
@ -3046,8 +3122,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llRotLookAt(LSL_Rotation target, double strength, double damping)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
// NotImplemented("llRotLookAt");
|
||||
m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
|
||||
Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
|
||||
m_host.RotLookAt(rot, (float)strength, (float)damping);
|
||||
}
|
||||
|
||||
public LSL_Integer llStringLength(string str)
|
||||
|
@ -3145,13 +3221,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llPointAt(LSL_Vector pos)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llPointAt");
|
||||
ScenePresence Owner = World.GetScenePresence(m_host.UUID);
|
||||
LSL_Rotation rot = llEuler2Rot(pos);
|
||||
Owner.PreviousRotation = Owner.Rotation;
|
||||
Owner.Rotation = (new Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s));
|
||||
}
|
||||
|
||||
public void llStopPointAt()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llStopPointAt");
|
||||
ScenePresence Owner = m_host.ParentGroup.Scene.GetScenePresence(m_host.OwnerID);
|
||||
Owner.Rotation = Owner.PreviousRotation;
|
||||
}
|
||||
|
||||
public void llTargetOmega(LSL_Vector axis, double spinrate, double gain)
|
||||
|
@ -3946,8 +4026,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llCollisionSound(string impact_sound, double impact_volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
//NotImplemented("llCollisionSound");
|
||||
|
||||
// TODO: Parameter check logic required.
|
||||
UUID soundId = UUID.Zero;
|
||||
if (!UUID.TryParse(impact_sound, out soundId))
|
||||
|
@ -4535,8 +4613,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Vector llGetCenterOfMass()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llGetCenterOfMass");
|
||||
return new LSL_Vector();
|
||||
Vector3 center = m_host.GetGeometricCenter();
|
||||
return new LSL_Vector(center.X,center.Y,center.Z);
|
||||
}
|
||||
|
||||
public LSL_List llListSort(LSL_List src, int stride, int ascending)
|
||||
|
@ -5269,8 +5347,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
flags |= ScriptBaseClass.AGENT_SITTING;
|
||||
}
|
||||
|
||||
//NotImplemented("llGetAgentInfo");
|
||||
|
||||
return flags;
|
||||
}
|
||||
|
||||
|
@ -5353,7 +5429,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
LSL_Vector bottom_south_west)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llTriggerSoundLimited");
|
||||
float radius1 = (float)llVecDist(llGetPos(), top_north_east);
|
||||
float radius2 = (float)llVecDist(llGetPos(), bottom_south_west);
|
||||
float radius = Math.Abs(radius1 - radius2);
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, radius, false, false);
|
||||
}
|
||||
|
||||
public void llEjectFromLand(string pest)
|
||||
|
@ -5892,7 +5971,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llGroundRepel(double height, int water, double tau)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llGroundRepel");
|
||||
if (m_host.PhysActor != null)
|
||||
{
|
||||
float ground = (float)llGround(new LSL_Types.Vector3(0, 0, 0));
|
||||
float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0));
|
||||
PIDHoverType hoverType = PIDHoverType.Ground;
|
||||
if (water != 0)
|
||||
{
|
||||
hoverType = PIDHoverType.GroundAndWater;
|
||||
if (ground < waterLevel)
|
||||
height += waterLevel;
|
||||
else
|
||||
height += ground;
|
||||
}
|
||||
else
|
||||
{
|
||||
height += ground;
|
||||
}
|
||||
|
||||
m_host.SetHoverHeight((float)height, hoverType, (float)tau);
|
||||
}
|
||||
}
|
||||
|
||||
protected UUID GetTaskInventoryItem(string name)
|
||||
|
@ -6021,13 +6119,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llSetVehicleFlags(int flags)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llSetVehicleFlags");
|
||||
if (m_host.ParentGroup != null)
|
||||
{
|
||||
if (!m_host.ParentGroup.IsDeleted)
|
||||
{
|
||||
m_host.ParentGroup.RootPart.SetVehicleFlags(flags, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void llRemoveVehicleFlags(int flags)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llRemoveVehicleFlags");
|
||||
if (m_host.ParentGroup != null)
|
||||
{
|
||||
if (!m_host.ParentGroup.IsDeleted)
|
||||
{
|
||||
m_host.ParentGroup.RootPart.SetVehicleFlags(flags, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
|
||||
|
@ -7049,7 +7159,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llRemoteDataSetRegion()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llRemoteDataSetRegion");
|
||||
Deprecated("llRemoteDataSetRegion");
|
||||
}
|
||||
|
||||
public LSL_Float llLog10(double val)
|
||||
|
@ -8081,7 +8191,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llSetInventoryPermMask(string item, int mask, int value)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llSetInventoryPermMask");
|
||||
if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
|
||||
{
|
||||
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
||||
{
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
if (inv.Value.Name == item)
|
||||
{
|
||||
switch (mask)
|
||||
{
|
||||
case 0:
|
||||
inv.Value.BasePermissions = (uint)value;
|
||||
break;
|
||||
case 1:
|
||||
inv.Value.CurrentPermissions = (uint)value;
|
||||
break;
|
||||
case 2:
|
||||
inv.Value.GroupPermissions = (uint)value;
|
||||
break;
|
||||
case 3:
|
||||
inv.Value.EveryonePermissions = (uint)value;
|
||||
break;
|
||||
case 4:
|
||||
inv.Value.NextPermissions = (uint)value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_String llGetInventoryCreator(string item)
|
||||
|
@ -8515,6 +8657,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// we send to all
|
||||
landData.MediaID = new UUID(texture);
|
||||
landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0;
|
||||
landData.MediaSize[0] = width;
|
||||
landData.MediaSize[1] = height;
|
||||
landData.MediaType = mediaType;
|
||||
|
||||
// do that one last, it will cause a ParcelPropertiesUpdate
|
||||
landObject.SetMediaUrl(url);
|
||||
|
@ -8574,11 +8719,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
LSL_List list = new LSL_List();
|
||||
//TO DO: make the implementation for the missing commands
|
||||
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
|
||||
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
|
||||
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
|
||||
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
|
||||
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
|
||||
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
|
||||
for (int i = 0; i < aList.Data.Length; i++)
|
||||
{
|
||||
|
@ -8596,6 +8736,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case ParcelMediaCommandEnum.Texture:
|
||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString()));
|
||||
break;
|
||||
case ParcelMediaCommandEnum.Type:
|
||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType));
|
||||
break;
|
||||
case ParcelMediaCommandEnum.Size:
|
||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[0]));
|
||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[1]));
|
||||
break;
|
||||
default:
|
||||
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
|
||||
NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());
|
||||
|
|
|
@ -160,6 +160,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int VEHICLE_BANKING_MIX = 39;
|
||||
public const int VEHICLE_BANKING_TIMESCALE = 40;
|
||||
public const int VEHICLE_REFERENCE_FRAME = 44;
|
||||
public const int VEHICLE_RANGE_BLOCK = 45;
|
||||
public const int VEHICLE_ROLL_FRAME = 46;
|
||||
public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
|
||||
public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
|
||||
public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
|
||||
|
@ -170,6 +172,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
|
||||
public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
|
||||
public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
|
||||
public const int VEHICLE_FLAG_NO_X = 1024;
|
||||
public const int VEHICLE_FLAG_NO_Y = 2048;
|
||||
public const int VEHICLE_FLAG_NO_Z = 4096;
|
||||
public const int VEHICLE_FLAG_LOCK_HOVER_HEIGHT = 8192;
|
||||
public const int VEHICLE_FLAG_NO_DEFLECTION = 16392;
|
||||
public const int VEHICLE_FLAG_LOCK_ROTATION = 32784;
|
||||
|
||||
public const int INVENTORY_ALL = -1;
|
||||
public const int INVENTORY_NONE = -1;
|
||||
|
|
|
@ -389,7 +389,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
break;
|
||||
case "MinEventDelay":
|
||||
double minEventDelay = 0.0;
|
||||
double.TryParse(part.InnerText, out minEventDelay);
|
||||
double.TryParse(part.InnerText, NumberStyles.Float, Culture.NumberFormatInfo, out minEventDelay);
|
||||
instance.MinEventDelay = minEventDelay;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -72,9 +72,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
return;
|
||||
}
|
||||
bool res;
|
||||
res = Double.TryParse(tmps[0], out x);
|
||||
res = res & Double.TryParse(tmps[1], out y);
|
||||
res = res & Double.TryParse(tmps[2], out z);
|
||||
res = Double.TryParse(tmps[0], NumberStyles.Float, Culture.NumberFormatInfo, out x);
|
||||
res = res & Double.TryParse(tmps[1], NumberStyles.Float, Culture.NumberFormatInfo, out y);
|
||||
res = res & Double.TryParse(tmps[2], NumberStyles.Float, Culture.NumberFormatInfo, out z);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -309,10 +309,10 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
return;
|
||||
}
|
||||
bool res;
|
||||
res = Double.TryParse(tmps[0], NumberStyles.Float, Culture.FormatProvider, out x);
|
||||
res = res & Double.TryParse(tmps[1], NumberStyles.Float, Culture.FormatProvider, out y);
|
||||
res = res & Double.TryParse(tmps[2], NumberStyles.Float, Culture.FormatProvider, out z);
|
||||
res = res & Double.TryParse(tmps[3], NumberStyles.Float, Culture.FormatProvider, out s);
|
||||
res = Double.TryParse(tmps[0], NumberStyles.Float, Culture.NumberFormatInfo, out x);
|
||||
res = res & Double.TryParse(tmps[1], NumberStyles.Float, Culture.NumberFormatInfo, out y);
|
||||
res = res & Double.TryParse(tmps[2], NumberStyles.Float, Culture.NumberFormatInfo, out z);
|
||||
res = res & Double.TryParse(tmps[3], NumberStyles.Float, Culture.NumberFormatInfo, out s);
|
||||
if (x == 0 && y == 0 && z == 0 && s == 0)
|
||||
s = 1;
|
||||
}
|
||||
|
@ -1015,7 +1015,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
double entry;
|
||||
for (int i = 0; i < Data.Length; i++)
|
||||
{
|
||||
if (double.TryParse(Data[i].ToString(), out entry))
|
||||
if (double.TryParse(Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
|
||||
{
|
||||
if (entry < minimum) minimum = entry;
|
||||
}
|
||||
|
@ -1029,7 +1029,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
double entry;
|
||||
for (int i = 0; i < Data.Length; i++)
|
||||
{
|
||||
if (double.TryParse(Data[i].ToString(), out entry))
|
||||
if (double.TryParse(Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
|
||||
{
|
||||
if (entry > maximum) maximum = entry;
|
||||
}
|
||||
|
@ -1048,7 +1048,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
double entry;
|
||||
for (int i = 0; i < Data.Length; i++)
|
||||
{
|
||||
if (double.TryParse(Data[i].ToString(), out entry))
|
||||
if (double.TryParse(Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
|
||||
{
|
||||
count++;
|
||||
}
|
||||
|
@ -1062,7 +1062,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
double entry;
|
||||
for (int i = 0; i < src.Data.Length - 1; i++)
|
||||
{
|
||||
if (double.TryParse(src.Data[i].ToString(), out entry))
|
||||
if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
|
||||
{
|
||||
ret.Add(entry);
|
||||
}
|
||||
|
@ -1076,7 +1076,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
double entry;
|
||||
for (int i = 0; i < Data.Length; i++)
|
||||
{
|
||||
if (double.TryParse(Data[i].ToString(), out entry))
|
||||
if (double.TryParse(Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
|
||||
{
|
||||
sum = sum + entry;
|
||||
}
|
||||
|
@ -1090,7 +1090,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
double entry;
|
||||
for (int i = 0; i < Data.Length; i++)
|
||||
{
|
||||
if (double.TryParse(Data[i].ToString(), out entry))
|
||||
if (double.TryParse(Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
|
||||
{
|
||||
sum = sum + Math.Pow(entry, 2);
|
||||
}
|
||||
|
@ -1213,11 +1213,11 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
{
|
||||
double a;
|
||||
double b;
|
||||
if (!double.TryParse(x.ToString(), out a))
|
||||
if (!double.TryParse(x.ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out a))
|
||||
{
|
||||
a = 0.0;
|
||||
}
|
||||
if (!double.TryParse(y.ToString(), out b))
|
||||
if (!double.TryParse(y.ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out b))
|
||||
{
|
||||
b = 0.0;
|
||||
}
|
||||
|
@ -1857,7 +1857,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
else
|
||||
if (v.EndsWith("."))
|
||||
v = v + "0";
|
||||
this.value = double.Parse(v, System.Globalization.NumberStyles.Float, Culture.FormatProvider);
|
||||
this.value = double.Parse(v, System.Globalization.NumberStyles.Float, Culture.NumberFormatInfo);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -76,17 +76,19 @@ namespace OpenSim.Services.AssetService
|
|||
});
|
||||
}
|
||||
|
||||
m_log.Info("[ASSET CONNECTOR]: Local asset service enabled");
|
||||
m_log.Info("[ASSET SERVICE]: Local asset service enabled");
|
||||
}
|
||||
}
|
||||
|
||||
public AssetBase Get(string id)
|
||||
{
|
||||
//m_log.DebugFormat("[ASSET SERVICE]: Get asset {0}", id);
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
{
|
||||
m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id);
|
||||
return null;
|
||||
}
|
||||
|
||||
return m_Database.GetAsset(assetID);
|
||||
}
|
||||
|
|
|
@ -206,6 +206,8 @@ namespace OpenSim.Tests.Common.Mock
|
|||
public event ObjectBuy OnObjectBuy;
|
||||
public event BuyObjectInventory OnBuyObjectInventory;
|
||||
public event AgentSit OnUndo;
|
||||
public event AgentSit OnRedo;
|
||||
public event LandUndo OnLandUndo;
|
||||
|
||||
public event ForceReleaseControls OnForceReleaseControls;
|
||||
|
||||
|
|
Loading…
Reference in New Issue