Allow an avatar to be explicitly named to the "debug packet" command
parent
31ac7571f4
commit
c06cd3b2b9
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@ -216,14 +216,15 @@ namespace OpenSim
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HandleForceUpdate);
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m_console.Commands.AddCommand("region", false, "debug packet",
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"debug packet <level>",
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"debug packet <level> [<avatar-first-name> <avatar-last-name>]",
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"Turn on packet debugging",
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"If level > 255 then all incoming and outgoing packets are logged.\n"
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+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
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+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
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+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
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+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
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+ "If level <= 0 then no packets are logged.",
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+ "If level <= 0 then no packets are logged.\n"
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+ "If an avatar name is given then only packets from that avatar are logged",
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Debug);
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m_console.Commands.AddCommand("region", false, "debug scene",
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@ -845,18 +846,21 @@ namespace OpenSim
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switch (args[1])
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{
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case "packet":
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string name = null;
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if (args.Length == 5)
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name = string.Format("{0} {1}", args[3], args[4]);
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if (args.Length > 2)
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{
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int newDebug;
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if (int.TryParse(args[2], out newDebug))
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{
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m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug);
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m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
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}
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else
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{
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MainConsole.Instance.Output("packet debug should be 0..255");
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}
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MainConsole.Instance.Output(String.Format("New packet debug: {0}", newDebug));
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}
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break;
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@ -452,14 +452,15 @@ namespace OpenSim.Region.Framework.Scenes
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/// console.
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/// </summary>
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/// <param name="newDebug"></param>
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public void SetDebugPacketLevelOnCurrentScene(int newDebug)
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/// <param name="name">Name of avatar to debug</param>
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public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name)
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{
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ForEachCurrentScene(
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delegate(Scene scene)
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{
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scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
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{
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if (!scenePresence.IsChildAgent)
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if (!scenePresence.IsChildAgent && (name == null || scenePresence.Name == name))
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{
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m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
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scenePresence.Firstname,
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