Allow an avatar to be explicitly named to the "debug packet" command
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				|  | @ -216,14 +216,15 @@ namespace OpenSim | |||
|                                           HandleForceUpdate); | ||||
| 
 | ||||
|             m_console.Commands.AddCommand("region", false, "debug packet", | ||||
|                                           "debug packet <level>", | ||||
|                                           "debug packet <level> [<avatar-first-name> <avatar-last-name>]", | ||||
|                                           "Turn on packet debugging", | ||||
|                                             "If level >  255 then all incoming and outgoing packets are logged.\n" | ||||
|                                           + "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n" | ||||
|                                           + "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n" | ||||
|                                           + "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n" | ||||
|                                           + "If level <=  50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n" | ||||
|                                           + "If level <= 0 then no packets are logged.", | ||||
|                                           + "If level <= 0 then no packets are logged.\n" | ||||
|                                           + "If an avatar name is given then only packets from that avatar are logged", | ||||
|                                           Debug); | ||||
| 
 | ||||
|             m_console.Commands.AddCommand("region", false, "debug scene", | ||||
|  | @ -845,18 +846,21 @@ namespace OpenSim | |||
|             switch (args[1]) | ||||
|             { | ||||
|                 case "packet": | ||||
|                     string name = null; | ||||
|                     if (args.Length == 5) | ||||
|                         name = string.Format("{0} {1}", args[3], args[4]); | ||||
| 
 | ||||
|                     if (args.Length > 2) | ||||
|                     { | ||||
|                         int newDebug; | ||||
|                         if (int.TryParse(args[2], out newDebug)) | ||||
|                         { | ||||
|                             m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug); | ||||
|                             m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name); | ||||
|                         } | ||||
|                         else | ||||
|                         { | ||||
|                             MainConsole.Instance.Output("packet debug should be 0..255"); | ||||
|                         } | ||||
|                         MainConsole.Instance.Output(String.Format("New packet debug: {0}", newDebug)); | ||||
|                     } | ||||
| 
 | ||||
|                     break; | ||||
|  |  | |||
|  | @ -452,14 +452,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         /// console. | ||||
|         /// </summary> | ||||
|         /// <param name="newDebug"></param> | ||||
|         public void SetDebugPacketLevelOnCurrentScene(int newDebug) | ||||
|         /// <param name="name">Name of avatar to debug</param> | ||||
|         public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name) | ||||
|         { | ||||
|             ForEachCurrentScene( | ||||
|                 delegate(Scene scene) | ||||
|                 { | ||||
|                     scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | ||||
|                     { | ||||
|                         if (!scenePresence.IsChildAgent) | ||||
|                         if (!scenePresence.IsChildAgent && (name == null || scenePresence.Name == name)) | ||||
|                         { | ||||
|                             m_log.DebugFormat("Packet debug for {0} {1} set to {2}", | ||||
|                                               scenePresence.Firstname, | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)