Allow an avatar to be explicitly named to the "debug packet" command
parent
31ac7571f4
commit
c06cd3b2b9
|
@ -216,14 +216,15 @@ namespace OpenSim
|
||||||
HandleForceUpdate);
|
HandleForceUpdate);
|
||||||
|
|
||||||
m_console.Commands.AddCommand("region", false, "debug packet",
|
m_console.Commands.AddCommand("region", false, "debug packet",
|
||||||
"debug packet <level>",
|
"debug packet <level> [<avatar-first-name> <avatar-last-name>]",
|
||||||
"Turn on packet debugging",
|
"Turn on packet debugging",
|
||||||
"If level > 255 then all incoming and outgoing packets are logged.\n"
|
"If level > 255 then all incoming and outgoing packets are logged.\n"
|
||||||
+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
|
+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
|
||||||
+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
|
+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
|
||||||
+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
|
+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
|
||||||
+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
|
+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
|
||||||
+ "If level <= 0 then no packets are logged.",
|
+ "If level <= 0 then no packets are logged.\n"
|
||||||
|
+ "If an avatar name is given then only packets from that avatar are logged",
|
||||||
Debug);
|
Debug);
|
||||||
|
|
||||||
m_console.Commands.AddCommand("region", false, "debug scene",
|
m_console.Commands.AddCommand("region", false, "debug scene",
|
||||||
|
@ -845,18 +846,21 @@ namespace OpenSim
|
||||||
switch (args[1])
|
switch (args[1])
|
||||||
{
|
{
|
||||||
case "packet":
|
case "packet":
|
||||||
|
string name = null;
|
||||||
|
if (args.Length == 5)
|
||||||
|
name = string.Format("{0} {1}", args[3], args[4]);
|
||||||
|
|
||||||
if (args.Length > 2)
|
if (args.Length > 2)
|
||||||
{
|
{
|
||||||
int newDebug;
|
int newDebug;
|
||||||
if (int.TryParse(args[2], out newDebug))
|
if (int.TryParse(args[2], out newDebug))
|
||||||
{
|
{
|
||||||
m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug);
|
m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
MainConsole.Instance.Output("packet debug should be 0..255");
|
MainConsole.Instance.Output("packet debug should be 0..255");
|
||||||
}
|
}
|
||||||
MainConsole.Instance.Output(String.Format("New packet debug: {0}", newDebug));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -452,14 +452,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// console.
|
/// console.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="newDebug"></param>
|
/// <param name="newDebug"></param>
|
||||||
public void SetDebugPacketLevelOnCurrentScene(int newDebug)
|
/// <param name="name">Name of avatar to debug</param>
|
||||||
|
public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name)
|
||||||
{
|
{
|
||||||
ForEachCurrentScene(
|
ForEachCurrentScene(
|
||||||
delegate(Scene scene)
|
delegate(Scene scene)
|
||||||
{
|
{
|
||||||
scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||||
{
|
{
|
||||||
if (!scenePresence.IsChildAgent)
|
if (!scenePresence.IsChildAgent && (name == null || scenePresence.Name == name))
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
|
m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
|
||||||
scenePresence.Firstname,
|
scenePresence.Firstname,
|
||||||
|
|
Loading…
Reference in New Issue