Mantis#1620. Applied Melanie's patch
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			@ -2038,37 +2038,38 @@ namespace OpenSim.Region.Physics.Meshing
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            return mesh;
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        }
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        private static void reportPrimParams(string name, PrimitiveBaseShape primShape)
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        {
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            ;
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#if SPAM
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            float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
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            float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
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            Console.WriteLine("********************* PrimitiveBaseShape Parameters *******************\n"
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                + "Name.............: " + name.ToString() + "\n"
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                + "HollowShape......: " + primShape.HollowShape.ToString() + "\n"
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                + "PathBegin........: " + primShape.PathBegin.ToString() + "\n"
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                + "PathCurve........: " + primShape.PathCurve.ToString() + "\n"
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                + "PathEnd..........: " + primShape.PathEnd.ToString() + "\n"
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                + "PathRadiusOffset.: " + primShape.PathRadiusOffset.ToString() + "\n"
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                + "PathRevolutions..: " + primShape.PathRevolutions.ToString() + "\n"
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                + "PathScaleX.......: " + primShape.PathScaleX.ToString() + "\n"
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                + "PathScaleY.......: " + primShape.PathScaleY.ToString() + "\n"
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                + "PathShearX.......: " + primShape.PathShearX.ToString() + " (" + pathShearX.ToString() + ")\n"
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                + "PathShearY.......: " + primShape.PathShearY.ToString() + " (" + pathShearY.ToString() + ")\n"
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                + "PathSkew.........: " + primShape.PathSkew.ToString() + "\n"
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                + "PathTaperX.......: " + primShape.PathTaperX.ToString() + "\n"
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                + "PathTaperY.......: " + primShape.PathTaperY.ToString() + "\n"
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                + "PathTwist........: " + primShape.PathTwist.ToString() + "\n"
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                + "PathTwistBegin...: " + primShape.PathTwistBegin.ToString() + "\n"
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                + "ProfileBegin.....: " + primShape.ProfileBegin.ToString() + "\n"
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                + "ProfileCurve.....: " + primShape.ProfileCurve.ToString() + "\n"
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                + "ProfileEnd.......: " + primShape.ProfileEnd.ToString() + "\n"
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                + "ProfileHollow....: " + primShape.ProfileHollow.ToString() + "\n"
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                + "ProfileShape.....: " + primShape.ProfileShape.ToString() + "\n"
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                );
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#endif
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        }
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// Commented to kill a warning
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//        private static void reportPrimParams(string name, PrimitiveBaseShape primShape)
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//        {
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//            ;
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//#if SPAM
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//            float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
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//            float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
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//
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//            Console.WriteLine("********************* PrimitiveBaseShape Parameters *******************\n"
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//                + "Name.............: " + name.ToString() + "\n"
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//                + "HollowShape......: " + primShape.HollowShape.ToString() + "\n"
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//                + "PathBegin........: " + primShape.PathBegin.ToString() + "\n"
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//                + "PathCurve........: " + primShape.PathCurve.ToString() + "\n"
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//                + "PathEnd..........: " + primShape.PathEnd.ToString() + "\n"
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//                + "PathRadiusOffset.: " + primShape.PathRadiusOffset.ToString() + "\n"
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//                + "PathRevolutions..: " + primShape.PathRevolutions.ToString() + "\n"
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//                + "PathScaleX.......: " + primShape.PathScaleX.ToString() + "\n"
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//                + "PathScaleY.......: " + primShape.PathScaleY.ToString() + "\n"
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//                + "PathShearX.......: " + primShape.PathShearX.ToString() + " (" + pathShearX.ToString() + ")\n"
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//                + "PathShearY.......: " + primShape.PathShearY.ToString() + " (" + pathShearY.ToString() + ")\n"
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//                + "PathSkew.........: " + primShape.PathSkew.ToString() + "\n"
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//                + "PathTaperX.......: " + primShape.PathTaperX.ToString() + "\n"
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//                + "PathTaperY.......: " + primShape.PathTaperY.ToString() + "\n"
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//                + "PathTwist........: " + primShape.PathTwist.ToString() + "\n"
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//                + "PathTwistBegin...: " + primShape.PathTwistBegin.ToString() + "\n"
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//                + "ProfileBegin.....: " + primShape.ProfileBegin.ToString() + "\n"
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//                + "ProfileCurve.....: " + primShape.ProfileCurve.ToString() + "\n"
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//                + "ProfileEnd.......: " + primShape.ProfileEnd.ToString() + "\n"
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//                + "ProfileHollow....: " + primShape.ProfileHollow.ToString() + "\n"
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//                + "ProfileShape.....: " + primShape.ProfileShape.ToString() + "\n"
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//                );
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//#endif
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//        }
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    }
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}
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