ZOMG Comments!
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c18cf96824
commit
c070d2bbf3
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@ -6,6 +6,10 @@ namespace OpenSim.Terrain.BasicTerrain
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{
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{
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static class Normalise
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static class Normalise
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{
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{
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/// <summary>
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/// Converts the heightmap to values ranging from 0..1
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/// </summary>
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/// <param name="map">The heightmap to be normalised</param>
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public static void normalise(float[,] map)
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public static void normalise(float[,] map)
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{
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{
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double max = findMax(map);
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double max = findMax(map);
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@ -24,6 +28,11 @@ namespace OpenSim.Terrain.BasicTerrain
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}
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}
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}
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}
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/// <summary>
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/// Converts the heightmap to values ranging from 0..<newmax>
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/// </summary>
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/// <param name="map">The heightmap to be normalised</param>
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/// <param name="newmax">The new maximum height value of the map</param>
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public static void normalise(float[,] map, double newmax)
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public static void normalise(float[,] map, double newmax)
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{
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{
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double max = findMax(map);
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double max = findMax(map);
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@ -42,6 +51,11 @@ namespace OpenSim.Terrain.BasicTerrain
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}
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}
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}
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}
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/// <summary>
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/// Finds the largest value in the heightmap
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/// </summary>
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/// <param name="map">The heightmap</param>
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/// <returns>The highest value</returns>
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public static double findMax(float[,] map)
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public static double findMax(float[,] map)
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{
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{
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int x, y;
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int x, y;
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@ -61,6 +75,11 @@ namespace OpenSim.Terrain.BasicTerrain
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return max;
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return max;
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}
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}
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/// <summary>
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/// Finds the lowest value in a heightmap
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/// </summary>
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/// <param name="map">The heightmap</param>
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/// <returns>The minimum value</returns>
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public static double findMin(float[,] map)
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public static double findMin(float[,] map)
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{
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{
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int x, y;
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int x, y;
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@ -7,10 +7,19 @@ namespace OpenSim.Terrain
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{
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{
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public class TerrainEngine
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public class TerrainEngine
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{
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{
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/// <summary>
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/// A [normally] 256x256 heightmap
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/// </summary>
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public float[,] map;
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public float[,] map;
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/// <summary>
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/// A 256x256 heightmap storing water height values
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/// </summary>
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public float[,] water;
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public float[,] water;
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int w, h;
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int w, h;
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/// <summary>
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/// Generate a new TerrainEngine instance and creates a new heightmap
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/// </summary>
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public TerrainEngine()
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public TerrainEngine()
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{
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{
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w = 256;
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w = 256;
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@ -90,6 +99,14 @@ namespace OpenSim.Terrain
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RaiseLower.raiseSphere(this.map, rx, ry, size, amount);
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RaiseLower.raiseSphere(this.map, rx, ry, size, amount);
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}
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}
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}
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}
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/// <summary>
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/// Lowers the land in a sphere around the specified coordinates
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/// </summary>
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/// <param name="rx">The center of the sphere at the X axis</param>
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/// <param name="ry">The center of the sphere at the Y axis</param>
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/// <param name="size">The radius of the sphere in meters</param>
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/// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param>
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public void lower(double rx, double ry, double size, double amount)
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public void lower(double rx, double ry, double size, double amount)
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{
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{
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lock (map)
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lock (map)
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@ -98,6 +115,9 @@ namespace OpenSim.Terrain
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}
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}
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}
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}
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/// <summary>
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/// Generates a simple set of hills in the shape of an island
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/// </summary>
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public void hills()
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public void hills()
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{
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{
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lock (map)
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lock (map)
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