For debugging shape not sync'ed properly problem: adding back debug messages in
CompareHashedValue_UpdateByLocal HandleUpdatedPrimPropertiesdsg
parent
7157398d77
commit
c07c46c147
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@ -2409,7 +2409,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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if (propertiesSyncInfo.Count>0)
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if (propertiesSyncInfo.Count>0)
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{
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{
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//SYNC DEBUG
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//SYNC DEBUG
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/*
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string pString = "";
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string pString = "";
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foreach (PropertySyncInfo p in propertiesSyncInfo)
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foreach (PropertySyncInfo p in propertiesSyncInfo)
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{
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{
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@ -2417,10 +2417,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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if (p.Property == SceneObjectPartSyncProperties.Shape)
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if (p.Property == SceneObjectPartSyncProperties.Shape)
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{
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{
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PrimitiveBaseShape shape = PropertySerializer.DeSerializeShape((String)p.LastUpdateValue);
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PrimitiveBaseShape shape = PropertySerializer.DeSerializeShape((String)p.LastUpdateValue);
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m_log.DebugFormat("Shaped changed on SOP {0}, {1} to ProfileShape {2}", sop.Name, sop.UUID, shape.ProfileShape);
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m_log.DebugFormat("Shape changed on SOP {0}, {1} to ProfileShape {2}", sop.Name, sop.UUID, shape.ProfileShape);
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}
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}
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}
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}
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* */
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//m_log.DebugFormat("ms {0}: HandleUpdatedPrimProperties, for prim {1},{2} with updated properties -- {3}", DateTime.Now.Millisecond, sop.Name, sop.UUID, pString);
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//m_log.DebugFormat("ms {0}: HandleUpdatedPrimProperties, for prim {1},{2} with updated properties -- {3}", DateTime.Now.Millisecond, sop.Name, sop.UUID, pString);
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@ -6570,10 +6570,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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if (shapeVal != null)
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if (shapeVal != null)
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{
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{
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part.Shape = shapeVal;
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part.Shape = shapeVal;
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/*
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String hashedShape = Util.Md5Hash((PropertySerializer.SerializeShape(part)));
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String hashedShape = Util.Md5Hash((PropertySerializer.SerializeShape(part)));
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DebugLog.DebugFormat("prim type of SOP {0}, {1}, changed, hashed shape = {2} in SOP, = {3} in PrimSyncInfoManager",
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DebugLog.DebugFormat("Shape of SOP {0}, {1}, changed, hashed shape = {2} in SOP, = {3} in PrimSyncInfoManager",
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part.Name, part.UUID, hashedShape, pSyncInfo.LastUpdateValueHash);
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part.Name, part.UUID, hashedShape, pSyncInfo.LastUpdateValueHash);
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* */
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}
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}
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else
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else
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