Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.

viewer-2-initial-appearance
Diva Canto 2010-12-19 19:29:07 -08:00
parent 711283d3ca
commit c082254b9d
2 changed files with 3 additions and 3 deletions

View File

@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Scenes
private int m_update_backup = 200; private int m_update_backup = 200;
private int m_update_terrain = 50; private int m_update_terrain = 50;
// private int m_update_land = 1; // private int m_update_land = 1;
private int m_update_coarse_locations = 80; private int m_update_coarse_locations = 50;
private int frameMS; private int frameMS;
private int physicsMS2; private int physicsMS2;

View File

@ -3206,10 +3206,10 @@ namespace OpenSim.Region.Framework.Scenes
m_updateflag = true; m_updateflag = true;
// The magic constant 0.855f seems to make walking feel less jerky, // The magic constant 0.95f seems to make walking feel less jerky,
// probably because it hackishly accounts for the overall latency of // probably because it hackishly accounts for the overall latency of
// these Velocity updates -- Diva // these Velocity updates -- Diva
Velocity = force * .855F; Velocity = force * .95F;
m_forceToApply = null; m_forceToApply = null;
} }