Merge branch 'vehicles' into tests
commit
c09eb00031
|
@ -1,145 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenSim.ScriptEngine.Shared;
|
||||
|
||||
namespace OpenSim.ApplicationPlugins.ScriptEngine
|
||||
{
|
||||
public static class ComponentFactory
|
||||
{
|
||||
// Component providers are registered here wit a name (string)
|
||||
// When a script engine is created the components are instanciated
|
||||
public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
|
||||
public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
|
||||
|
||||
internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly static string nameIScriptEngineComponent = typeof(IScriptEngineComponent).Name; // keep interface name in managed code
|
||||
private readonly static string nameIScriptEngine = typeof(IScriptEngine).Name; // keep interface name in managed code
|
||||
|
||||
public static string Name
|
||||
{
|
||||
get { return "SECS.ComponentFactory"; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load components from directory
|
||||
/// </summary>
|
||||
/// <param name="directory"></param>
|
||||
internal static void Load(string directory, string filter)
|
||||
{
|
||||
// We may want to change how this functions as currently it required unique class names for each component
|
||||
|
||||
foreach (string file in Directory.GetFiles(directory, filter))
|
||||
{
|
||||
//m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
|
||||
Assembly componentAssembly = null;
|
||||
try
|
||||
{
|
||||
componentAssembly = Assembly.LoadFrom(file);
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.ErrorFormat("[{0}] Error loading: \"{1}\".", Name, file);
|
||||
}
|
||||
|
||||
if (componentAssembly != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Go through all types in the assembly
|
||||
foreach (Type componentType in componentAssembly.GetTypes())
|
||||
{
|
||||
if (componentType.IsPublic
|
||||
&& !componentType.IsAbstract)
|
||||
{
|
||||
//if (componentType.IsSubclassOf(typeof(ComponentBase)))
|
||||
if (componentType.GetInterface(nameIScriptEngineComponent) != null)
|
||||
{
|
||||
// We have found an type which is derived from ProdiverBase, add it to provider list
|
||||
m_log.InfoFormat("[{0}] Adding component: {1}", Name, componentType.Name);
|
||||
lock (providers)
|
||||
{
|
||||
providers.Add(componentType.Name, componentType);
|
||||
}
|
||||
}
|
||||
//if (componentType.IsSubclassOf(typeof(ScriptEngineBase)))
|
||||
if (componentType.GetInterface(nameIScriptEngine) != null)
|
||||
{
|
||||
// We have found an type which is derived from RegionScriptEngineBase, add it to engine list
|
||||
m_log.InfoFormat("[{0}] Adding script engine: {1}", Name, componentType.Name);
|
||||
lock (scriptEngines)
|
||||
{
|
||||
scriptEngines.Add(componentType.Name, componentType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
(ReflectionTypeLoadException re)
|
||||
{
|
||||
m_log.ErrorFormat("[{0}] Could not load component \"{1}\": {2}", Name, componentAssembly.FullName, re.ToString());
|
||||
int c = 0;
|
||||
foreach (Exception e in re.LoaderExceptions)
|
||||
{
|
||||
c++;
|
||||
m_log.ErrorFormat("[{0}] LoaderException {1}: {2}", Name, c, e.ToString());
|
||||
}
|
||||
}
|
||||
} //if
|
||||
} //foreach
|
||||
}
|
||||
|
||||
public static IScriptEngineComponent GetComponentInstance(string name, params Object[] args)
|
||||
{
|
||||
lock (providers)
|
||||
{
|
||||
if (!providers.ContainsKey(name))
|
||||
throw new Exception("ScriptEngine requested component named \"" + name +
|
||||
"\" that does not exist.");
|
||||
return Activator.CreateInstance(providers[name], args) as IScriptEngineComponent;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly static string nameIScriptEngineRegionComponent = typeof(IScriptEngineRegionComponent).Name; // keep interface name in managed code
|
||||
public static IScriptEngineComponent GetComponentInstance(RegionInfoStructure info, string name, params Object[] args)
|
||||
{
|
||||
IScriptEngineComponent c = GetComponentInstance(name, args);
|
||||
|
||||
// If module is IScriptEngineRegionComponent then it will have one instance per region and we will initialize it
|
||||
if (c.GetType().GetInterface(nameIScriptEngineRegionComponent) != null)
|
||||
((IScriptEngineRegionComponent)c).Initialize(info);
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,62 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.ApplicationPlugins.ScriptEngine")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("http://opensimulator.org")]
|
||||
[assembly: AssemblyProduct("OpenSim.ApplicationPlugins.ScriptEngine")]
|
||||
[assembly: AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("a234c402-3014-45de-9f6b-c024d9f71983")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("0.6.5.*")]
|
||||
[assembly: AssemblyVersion("0.6.5.*")]
|
||||
[assembly: AssemblyFileVersion("0.6.5.0")]
|
|
@ -1,119 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.ScriptEngine.Shared;
|
||||
|
||||
namespace OpenSim.ApplicationPlugins.ScriptEngine
|
||||
{
|
||||
public class RegionEngineLoader : IRegionModule
|
||||
{
|
||||
// This is a region module.
|
||||
// This means: Every time a new region is created, a new instance of this module is also created.
|
||||
// This module is responsible for starting the script engine for this region.
|
||||
public string Name { get { return "SECS.DotNetEngine.Scheduler.RegionLoader"; } }
|
||||
public bool IsSharedModule { get { return true; } }
|
||||
|
||||
internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private string tempScriptEngineName = "DotNetEngine";
|
||||
public IScriptEngine scriptEngine;
|
||||
public IConfigSource ConfigSource;
|
||||
public IConfig ScriptConfigSource;
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
// New region is being created
|
||||
// Create a new script engine
|
||||
// Make sure we have config
|
||||
try
|
||||
{
|
||||
if (ConfigSource.Configs["SECS"] == null)
|
||||
ConfigSource.AddConfig("SECS");
|
||||
ScriptConfigSource = ConfigSource.Configs["SECS"];
|
||||
|
||||
// Is SECS enabled?
|
||||
if (ScriptConfigSource.GetBoolean("Enabled", false))
|
||||
{
|
||||
LoadEngine();
|
||||
if (scriptEngine != null)
|
||||
scriptEngine.Initialise(scene, source);
|
||||
}
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
if (scriptEngine != null)
|
||||
scriptEngine.PostInitialise();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (scriptEngine != null)
|
||||
scriptEngine.Close();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.ErrorFormat("[{0}] Unable to close engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadEngine()
|
||||
{
|
||||
m_log.DebugFormat("[{0}] Loading region script engine engine \"{1}\".", Name, tempScriptEngineName);
|
||||
try
|
||||
{
|
||||
lock (ComponentFactory.scriptEngines)
|
||||
{
|
||||
if (!ComponentFactory.scriptEngines.ContainsKey(tempScriptEngineName))
|
||||
{
|
||||
m_log.ErrorFormat("[{0}] Unable to load region script engine: Script engine \"{1}\" does not exist.", Name, tempScriptEngineName);
|
||||
}
|
||||
else
|
||||
{
|
||||
scriptEngine =
|
||||
Activator.CreateInstance(ComponentFactory.scriptEngines[tempScriptEngineName]) as
|
||||
IScriptEngine;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.ErrorFormat("[{0}] Internal error loading region script engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
<Addin id="OpenSim.ApplicationPlugins.ScriptEngine" version="0.1">
|
||||
<Runtime>
|
||||
<Import assembly="OpenSim.ApplicationPlugins.ScriptEngine.dll" />
|
||||
</Runtime>
|
||||
<Dependencies>
|
||||
<Addin id="OpenSim" version="0.5" />
|
||||
</Dependencies>
|
||||
<Extension path = "/OpenSim/Startup">
|
||||
<Plugin id="ScriptEnginePlugin" type="OpenSim.ApplicationPlugins.ScriptEngine.ScriptEnginePlugin" />
|
||||
</Extension>
|
||||
</Addin>
|
|
@ -1,106 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.ApplicationPlugins.ScriptEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// Loads all Script Engine Components
|
||||
/// </summary>
|
||||
public class ScriptEnginePlugin : IApplicationPlugin
|
||||
{
|
||||
internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
internal OpenSimBase m_OpenSim;
|
||||
|
||||
|
||||
|
||||
public ScriptEnginePlugin()
|
||||
{
|
||||
// Application startup
|
||||
#if DEBUG
|
||||
m_log.InfoFormat("[{0}] ##################################", Name);
|
||||
m_log.InfoFormat("[{0}] # Script Engine Component System #", Name);
|
||||
m_log.InfoFormat("[{0}] ##################################", Name);
|
||||
#else
|
||||
m_log.InfoFormat("[{0}] Script Engine Component System", Name);
|
||||
#endif
|
||||
|
||||
// Load all modules from current directory
|
||||
// We only want files named OpenSim.ScriptEngine.*.dll
|
||||
ComponentFactory.Load(".", "OpenSim.ScriptEngine.*.dll");
|
||||
}
|
||||
|
||||
public void Initialise(OpenSimBase openSim)
|
||||
{
|
||||
|
||||
// Our objective: Load component .dll's
|
||||
m_OpenSim = openSim;
|
||||
//m_OpenSim.Shutdown();
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
#region IApplicationPlugin stuff
|
||||
/// <summary>
|
||||
/// Returns the plugin version
|
||||
/// </summary>
|
||||
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
|
||||
public string Version
|
||||
{
|
||||
get { return "1.0.0.0"; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the plugin name
|
||||
/// </summary>
|
||||
/// <returns>Plugin name, eg MySQL User Provider</returns>
|
||||
public string Name
|
||||
{
|
||||
get { return "SECS"; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Default-initialises the plugin
|
||||
/// </summary>
|
||||
public void Initialise() { }
|
||||
|
||||
///<summary>
|
||||
///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
|
||||
///</summary>
|
||||
///<filterpriority>2</filterpriority>
|
||||
public void Dispose()
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
101
prebuild.xml
101
prebuild.xml
|
@ -2705,107 +2705,6 @@
|
|||
</Project>
|
||||
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.ScriptEngine.Shared.Script" path="OpenSim/ScriptEngine/Shared.Script" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true" >
|
||||
<Exclude name="Tests" pattern="Tests" />
|
||||
</Match>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.ScriptEngine.Shared" path="OpenSim/ScriptEngine/Shared" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="OpenSim" />
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Region.CoreModules" />
|
||||
<Reference name="OpenSim.Region.Framework" />
|
||||
<Reference name="OpenSim.Region.Physics.Manager" />
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
|
||||
<Reference name="OpenSim.ScriptEngine.Shared.Script"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true" >
|
||||
<Exclude name="Tests" pattern="Tests" />
|
||||
</Match>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.ApplicationPlugins.ScriptEngine" path="OpenSim/ApplicationPlugins/ScriptEngine" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="OpenSim" />
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Region.CoreModules" />
|
||||
<Reference name="OpenSim.Region.Framework" />
|
||||
<Reference name="OpenSim.Region.Physics.Manager" />
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="OpenSim.ScriptEngine.Shared"/>
|
||||
<Reference name="OpenSim.ScriptEngine.Shared.Script"/>
|
||||
<Reference name="OpenSim.Region.ClientStack"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
|
||||
<Match pattern="*.cs" recurse="true" >
|
||||
<Exclude name="Tests" pattern="Tests" />
|
||||
</Match>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.UserStatistics" path="OpenSim/Region/UserStatistics" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
|
Loading…
Reference in New Issue