Making the library read the item's flag, so that clothing items can have the proper icons.
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26e3a8ee4b
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c0a8c2e707
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@ -171,6 +171,7 @@ namespace OpenSim.Framework.Communications.Cache
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item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
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item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
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item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
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item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
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item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
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item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
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item.Flags = (uint)config.GetInt("flags", 0);
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if (libraryFolders.ContainsKey(item.Folder))
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if (libraryFolders.ContainsKey(item.Folder))
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{
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{
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