Merge branch 'avination' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.csavinationmerge
commit
c0b21d92c2
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@ -258,10 +258,25 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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m_log.Info("[RADMIN]: Request to restart Region.");
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Scene rebootedScene = null;
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bool restartAll = false;
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IConfig startupConfig = m_configSource.Configs["Startup"];
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if (startupConfig != null)
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{
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if (startupConfig.GetBoolean("InworldRestartShutsDown", false))
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{
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rebootedScene = m_application.SceneManager.CurrentOrFirstScene;
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restartAll = true;
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}
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}
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if (rebootedScene == null)
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{
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CheckRegionParams(requestData, responseData);
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Scene rebootedScene = null;
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GetSceneFromRegionParams(requestData, responseData, out rebootedScene);
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}
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IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>();
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@ -324,11 +339,20 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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notice = false;
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}
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if (restartModule != null)
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List<Scene> restartList;
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if (restartAll)
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restartList = m_application.SceneManager.Scenes;
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else
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restartList = new List<Scene>() { rebootedScene };
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foreach (Scene s in m_application.SceneManager.Scenes)
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{
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restartModule = s.RequestModuleInterface<IRestartModule>();
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if (restartModule != null)
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restartModule.ScheduleRestart(UUID.Zero, message, times.ToArray(), notice);
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responseData["success"] = true;
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}
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responseData["success"] = true;
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}
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catch (Exception e)
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{
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@ -231,7 +231,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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sp.ClearAttachments();
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}
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public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent)
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public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData)
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{
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lock (sp.AttachmentsSyncLock)
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{
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@ -277,6 +277,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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attachPos = Vector3.Zero;
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}
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if (useAttachData)
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{
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group.RootPart.RotationOffset = group.RootPart.AttachRotation;
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attachPos = group.RootPart.AttachOffset;
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if (attachmentPt == 0)
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{
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attachmentPt = group.RootPart.AttachPoint;
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if (attachmentPt == 0)
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{
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attachmentPt = (uint)AttachmentPoint.LeftHand;
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attachPos = Vector3.Zero;
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}
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}
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else if (group.RootPart.AttachPoint != attachmentPt)
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{
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attachPos = Vector3.Zero;
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}
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}
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group.AttachmentPoint = attachmentPt;
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group.AbsolutePosition = attachPos;
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@ -774,9 +792,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
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false, false, sp.UUID, true);
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
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// objatt.Name, remoteClient.Name, AttachmentPt);
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
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// objatt.Name, remoteClient.Name, AttachmentPt);
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if (objatt != null)
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{
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@ -789,7 +807,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// This will throw if the attachment fails
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try
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{
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AttachObject(sp, objatt, attachmentPt, false);
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AttachObject(sp, objatt, attachmentPt, false, false);
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}
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catch (Exception e)
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{
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@ -803,15 +821,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return null;
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}
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if (tainted)
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objatt.HasGroupChanged = true;
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if (doc != null)
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{
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objatt.LoadScriptState(doc);
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objatt.ResetOwnerChangeFlag();
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}
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if (tainted)
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objatt.HasGroupChanged = true;
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// Fire after attach, so we don't get messy perms dialogs
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// 4 == AttachedRez
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objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
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@ -943,7 +961,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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AttachmentPt &= 0x7f;
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// Calls attach with a Zero position
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if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
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if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true))
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{
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// m_log.Debug(
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// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, m_presence.UUID).ParentGroup;
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m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false);
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m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false, false);
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// Check status on scene presence
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Assert.That(m_presence.HasAttachments(), Is.True);
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@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="AttachmentPt"></param>
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/// <param name="silent"></param>
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/// <returns>true if the object was successfully attached, false otherwise</returns>
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bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent);
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bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo);
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/// <summary>
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/// Rez an attachment from user inventory and change inventory status to match.
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@ -2701,7 +2701,7 @@ namespace OpenSim.Region.Framework.Scenes
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RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
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if (AttachmentsModule != null)
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AttachmentsModule.AttachObject(sp, grp, 0, false);
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AttachmentsModule.AttachObject(sp, grp, 0, false, false);
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}
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else
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{
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@ -359,7 +359,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (pa != null && pa.IsPhysical && vel != Vector3.Zero)
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{
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sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
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sceneObject.Velocity = vel;
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}
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return true;
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@ -2640,15 +2640,25 @@ namespace OpenSim.Region.Framework.Scenes
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private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify)
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{
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if ((ParentGroup.RootPart.ScriptEvents & ev) != 0)
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{
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bool sendToRoot = true;
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ColliderArgs LandCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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colliding.Add(CreateDetObjectForGround());
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LandCollidingMessage.Colliders = colliding;
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if (Inventory.ContainsScripts())
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{
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if (!PassCollisions)
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sendToRoot = false;
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}
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if ((ScriptEvents & ev) != 0)
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notify(LocalId, LandCollidingMessage);
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if ((ParentGroup.RootPart.ScriptEvents & ev) != 0 && sendToRoot)
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{
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notify(ParentGroup.RootPart.LocalId, LandCollidingMessage);
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}
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}
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@ -3252,9 +3252,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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private void changeAddImpulse(Vector3 impulse)
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private void changeAddForce(Vector3 theforce)
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{
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m_forceacc += impulse *m_invTimeStep;
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m_forceacc += theforce;
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if (!m_isSelected)
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{
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lock (this)
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@ -3960,7 +3960,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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break;
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case changes.AddForce:
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changeAddImpulse((Vector3)arg);
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changeAddForce((Vector3)arg);
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break;
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case changes.AddAngForce:
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@ -3056,8 +3056,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (pa != null && pa.IsPhysical && llvel != Vector3.Zero)
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{
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//Recoil.
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llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
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// recoil
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llvel *= -groupmass;
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llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0);
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}
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// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
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return;
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@ -3249,7 +3250,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
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if (attachmentsModule != null)
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return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false);
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return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true);
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else
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return false;
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}
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