Merge branch 'master' of /home/opensim/var/repo/opensim
commit
c0b2e64a90
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@ -296,6 +296,10 @@ namespace OpenSim.Framework.Console
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matches[0].Groups["Category"].Value);
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System.Console.Write("]:");
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}
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else
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{
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outText = outText.Trim();
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}
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}
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if (level == "error")
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@ -143,7 +143,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace);
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UUID agentId = (sp.ControllingClient == null) ? (UUID)null : sp.ControllingClient.AgentId;
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m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}",
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attach.ItemID, attach.AssetID, p, agentId, e.Message, e.StackTrace);
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}
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}
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}
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@ -248,10 +248,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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if (bakedTextureFace == null)
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{
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m_log.WarnFormat(
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"[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
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bakeType, sp.Name, m_scene.RegionInfo.RegionName);
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// This can happen legitimately, since some baked textures might not exist
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//m_log.WarnFormat(
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// "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
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// bakeType, sp.Name, m_scene.RegionInfo.RegionName);
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continue;
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}
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@ -417,7 +417,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
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int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType);
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bakedTextures[bakeType] = faceTextures[ftIndex];
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Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture
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bakedTextures[bakeType] = texture;
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}
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return bakedTextures;
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@ -157,7 +157,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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sp.CompleteMovement(npcAvatar, false);
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m_avatars.Add(npcAvatar.AgentId, npcAvatar);
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m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
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m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
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return npcAvatar.AgentId;
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}
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@ -299,7 +299,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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scene.RemoveClient(agentID, false);
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m_avatars.Remove(agentID);
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// m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name);
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m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);
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return true;
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}
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}
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@ -1812,9 +1812,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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// if there already exists a file at that location, it may be locked.
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m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message);
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}
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string textpath = path + ".text";
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try
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{
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using (FileStream fs = File.Create(path + ".text"))
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using (FileStream fs = File.Create(textpath))
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{
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using (StreamWriter sw = new StreamWriter(fs))
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{
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@ -1827,7 +1829,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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catch (IOException ex)
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{
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// if there already exists a file at that location, it may be locked.
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m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message);
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m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", textpath, ex.Message);
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}
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}
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}
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@ -1876,7 +1878,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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catch (IOException ex)
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{
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// if there already exists a file at that location, it may be locked.
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m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", statepath, ex.Message);
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m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", mappath, ex.Message);
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}
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}
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@ -118,7 +118,10 @@ namespace OpenSim.Server.Base
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catch (Exception e)
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{
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if (!(e is System.MissingMethodException))
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m_log.ErrorFormat("Error loading plugin from {0}, exception {1}", dllName, e.InnerException);
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{
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m_log.ErrorFormat("Error loading plugin {0} from {1}. Exception: {2}",
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interfaceName, dllName, e.InnerException == null ? e.Message : e.InnerException.Message);
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}
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return null;
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}
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@ -351,21 +351,26 @@ namespace OpenSim.Services.LLLoginService
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{
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TimeZoneInfo gridTimeZone;
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try
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{
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// First try to fetch DST from Pacific Standard Time, because this is
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// the one expected by the viewer. "US/Pacific" is the string to search
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// on linux and mac, and should work also on Windows (to confirm)
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gridTimeZone = TimeZoneInfo.FindSystemTimeZoneById("US/Pacific");
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}
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catch (Exception e)
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{
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m_log.WarnFormat(
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"[TIMEZONE]: {0} Falling back to system time. System time should be set to Pacific Standard Time to provide the expected time",
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e.Message);
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// Disabled for now pending making timezone a config value, which can at some point have a default of
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// a ; separated list of possible timezones.
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// The problem here is that US/Pacific (or even the Olsen America/Los_Angeles) is not universal across
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// windows, mac and various distributions of linux, introducing another element of consistency.
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// The server operator needs to be able to control this setting
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// try
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// {
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// // First try to fetch DST from Pacific Standard Time, because this is
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// // the one expected by the viewer. "US/Pacific" is the string to search
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// // on linux and mac, and should work also on Windows (to confirm)
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// gridTimeZone = TimeZoneInfo.FindSystemTimeZoneById("US/Pacific");
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// }
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// catch (Exception e)
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// {
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// m_log.WarnFormat(
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// "[TIMEZONE]: {0} Falling back to system time. System time should be set to Pacific Standard Time to provide the expected time",
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// e.Message);
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gridTimeZone = TimeZoneInfo.Local;
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}
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// }
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DST = gridTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N";
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