- implementing server 1.38 functions
Signed-off-by: Melanie <melanie@t-data.com>slimupdates
parent
31f7e06c25
commit
c0bc25059c
|
@ -4707,5 +4707,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.Error("[Physics] " + ex);
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 GetTextColor()
|
||||
{
|
||||
return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5406,12 +5406,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
SetTextureAnim(m_host, mode, face, sizex, sizey, start, length, rate);
|
||||
}
|
||||
|
||||
public void llSetLinkTextureAnim(int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
|
||||
{
|
||||
|
||||
Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
|
||||
pTexAnim.Flags = (Primitive.TextureAnimMode)mode;
|
||||
|
||||
//ALL_SIDES
|
||||
if (face == ScriptBaseClass.ALL_SIDES)
|
||||
face = 255;
|
||||
face = 255;
|
||||
|
||||
pTexAnim.Face = (uint)face;
|
||||
pTexAnim.Length = (float)length;
|
||||
|
@ -5420,9 +5439,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
pTexAnim.SizeY = (uint)sizey;
|
||||
pTexAnim.Start = (float)start;
|
||||
|
||||
m_host.AddTextureAnimation(pTexAnim);
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
part.AddTextureAnimation(pTexAnim);
|
||||
part.SendFullUpdateToAllClients();
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east,
|
||||
|
@ -5819,13 +5838,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return ps;
|
||||
}
|
||||
|
||||
public void llLinkParticleSystem(int linknumber, LSL_List rules)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
SetParticleSystem(part, rules);
|
||||
}
|
||||
}
|
||||
|
||||
public void llParticleSystem(LSL_List rules)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
SetParticleSystem(m_host, rules);
|
||||
}
|
||||
|
||||
private void SetParticleSystem(SceneObjectPart part, LSL_List rules) {
|
||||
|
||||
|
||||
if (rules.Length == 0)
|
||||
{
|
||||
m_host.RemoveParticleSystem();
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
part.RemoveParticleSystem();
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -5936,7 +5973,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
else
|
||||
{
|
||||
prules.Target = m_host.UUID;
|
||||
prules.Target = part.UUID;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -5962,10 +5999,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
prules.CRC = 1;
|
||||
|
||||
m_host.AddNewParticleSystem(prules);
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
part.AddNewParticleSystem(prules);
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
part.SendFullUpdateToAllClients();
|
||||
}
|
||||
|
||||
public void llGroundRepel(double height, int water, double tau)
|
||||
|
@ -6759,6 +6796,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
SetPrimParams(part, rules);
|
||||
}
|
||||
|
||||
public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
|
||||
{
|
||||
llSetLinkPrimitiveParams(linknumber, rules);
|
||||
}
|
||||
|
||||
protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
|
||||
{
|
||||
int idx = 0;
|
||||
|
@ -7114,6 +7156,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
face = rules.GetLSLIntegerItem(idx++);
|
||||
int style = rules.GetLSLIntegerItem(idx++);
|
||||
SetTexGen(part, face, style);
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_TEXT:
|
||||
if (remain < 3)
|
||||
return;
|
||||
string primText = rules.GetLSLStringItem(idx++);
|
||||
LSL_Vector primTextColor = rules.GetVector3Item(idx++);
|
||||
LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
|
||||
Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f),
|
||||
Util.Clip((float)primTextColor.y, 0.0f, 1.0f),
|
||||
Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
|
||||
part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -7358,6 +7412,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return GetLinkPrimitiveParams(m_host, rules);
|
||||
}
|
||||
|
||||
public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
LSL_List res = new LSL_List();
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
LSL_List partRes = GetLinkPrimitiveParams(part, rules);
|
||||
res += partRes;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
|
||||
{
|
||||
LSL_List res = new LSL_List();
|
||||
|
@ -7635,6 +7706,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
res.Add(new LSL_Float(0));
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_TEXT:
|
||||
Color4 textColor = part.GetTextColor();
|
||||
res.Add(part.Text);
|
||||
res.Add(new LSL_Vector(textColor.R,
|
||||
textColor.G,
|
||||
textColor.B));
|
||||
res.Add(new LSL_Float(textColor.A));
|
||||
break;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
|
|
|
@ -135,6 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
LSL_Key llGetLinkKey(int linknum);
|
||||
LSL_String llGetLinkName(int linknum);
|
||||
LSL_Integer llGetLinkNumber();
|
||||
LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
|
||||
LSL_Integer llGetListEntryType(LSL_List src, int index);
|
||||
LSL_Integer llGetListLength(LSL_List src);
|
||||
LSL_Vector llGetLocalPos();
|
||||
|
@ -206,6 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
void llInstantMessage(string user, string message);
|
||||
LSL_String llIntegerToBase64(int number);
|
||||
LSL_String llKey2Name(string id);
|
||||
void llLinkParticleSystem(int linknum, LSL_List rules);
|
||||
LSL_String llList2CSV(LSL_List src);
|
||||
LSL_Float llList2Float(LSL_List src, int index);
|
||||
LSL_Integer llList2Integer(LSL_List src, int index);
|
||||
|
@ -322,6 +324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
void llSetLinkColor(int linknumber, LSL_Vector color, int face);
|
||||
void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
|
||||
void llSetLinkTexture(int linknumber, string texture, int face);
|
||||
void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
|
||||
void llSetLocalRot(LSL_Rotation rot);
|
||||
void llSetObjectDesc(string desc);
|
||||
void llSetObjectName(string name);
|
||||
|
@ -330,6 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
void llSetPayPrice(int price, LSL_List quick_pay_buttons);
|
||||
void llSetPos(LSL_Vector pos);
|
||||
void llSetPrimitiveParams(LSL_List rules);
|
||||
void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
|
||||
void llSetPrimURL(string url);
|
||||
void llSetRemoteScriptAccessPin(int pin);
|
||||
void llSetRot(LSL_Rotation rot);
|
||||
|
|
|
@ -313,6 +313,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
|
||||
public const int PRIM_POINT_LIGHT = 23; // Huh?
|
||||
public const int PRIM_GLOW = 25;
|
||||
public const int PRIM_TEXT = 26;
|
||||
public const int PRIM_TEXGEN_DEFAULT = 0;
|
||||
public const int PRIM_TEXGEN_PLANAR = 1;
|
||||
|
||||
|
|
|
@ -674,6 +674,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llGetPrimitiveParams(rules);
|
||||
}
|
||||
|
||||
public LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules)
|
||||
{
|
||||
return m_LSL_Functions.llGetLinkPrimitiveParams(linknum, rules);
|
||||
}
|
||||
|
||||
public LSL_Integer llGetRegionAgentCount()
|
||||
{
|
||||
return m_LSL_Functions.llGetRegionAgentCount();
|
||||
|
@ -889,6 +894,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llKey2Name(id);
|
||||
}
|
||||
|
||||
public void llLinkParticleSystem(int linknum, LSL_List rules)
|
||||
{
|
||||
m_LSL_Functions.llLinkParticleSystem(linknum, rules);
|
||||
}
|
||||
|
||||
public LSL_String llList2CSV(LSL_List src)
|
||||
{
|
||||
return m_LSL_Functions.llList2CSV(src);
|
||||
|
@ -1468,6 +1478,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
m_LSL_Functions.llSetLinkTexture(linknumber, texture, face);
|
||||
}
|
||||
|
||||
public void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate)
|
||||
{
|
||||
m_LSL_Functions.llSetLinkTextureAnim(linknum, mode, face, sizex, sizey, start, length, rate);
|
||||
}
|
||||
|
||||
public void llSetLocalRot(LSL_Rotation rot)
|
||||
{
|
||||
m_LSL_Functions.llSetLocalRot(rot);
|
||||
|
@ -1508,6 +1523,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
m_LSL_Functions.llSetPrimitiveParams(rules);
|
||||
}
|
||||
|
||||
public void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules)
|
||||
{
|
||||
m_LSL_Functions.llSetLinkPrimitiveParamsFast(linknum, rules);
|
||||
}
|
||||
|
||||
public void llSetPrimURL(string url)
|
||||
{
|
||||
m_LSL_Functions.llSetPrimURL(url);
|
||||
|
|
Loading…
Reference in New Issue