* Fixes http://opensimulator.org/mantis/view.php?id=3959
* Allows for viewing inventory textures outside home grid
prioritization
Diva Canto 2009-10-12 17:00:01 -07:00
parent bf68dad643
commit c0beeb929e
11 changed files with 162 additions and 62 deletions

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@ -31,6 +31,7 @@ using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Hypergrid;
using OpenSim.Services.Interfaces;
using log4net;
using System.Reflection;
@ -54,6 +55,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public UUID TextureID;
public IJ2KDecoder J2KDecoder;
public IAssetService AssetService;
public UUID AgentID;
public IHyperAssetService HyperAssets;
public OpenJPEG.J2KLayerInfo[] Layers;
public bool IsDecoded;
public bool HasAsset;
@ -370,6 +373,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
UUID assetID = UUID.Zero;
if (asset != null)
assetID = asset.FullID;
else if (HyperAssets != null)
{
// Try the user's inventory, but only if it's different from the regions'
string userAssets = HyperAssets.GetUserAssetServer(AgentID);
if ((userAssets != string.Empty) && (userAssets != HyperAssets.GetSimAssetServer()))
{
m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id);
AssetService.Get(userAssets + "/" + id, this, AssetReceived);
return;
}
}
AssetDataCallback(assetID, asset);

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@ -43,6 +43,7 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Statistics;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Hypergrid;
using OpenSim.Services.Interfaces;
using Timer=System.Timers.Timer;
using AssetLandmark = OpenSim.Framework.AssetLandmark;
@ -117,6 +118,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected int m_packetMTU = 1400;
protected IAssetService m_assetService;
#region Properties
public UUID SecureSessionId { get { return m_secureSessionId; } }
@ -7013,7 +7015,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion
//handlerTextureRequest = null;
for (int i = 0; i < imageRequest.RequestImage.Length; i++)
{
if (OnRequestTexture != null)
@ -7024,7 +7025,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
args.PacketNumber = imageRequest.RequestImage[i].Packet;
args.Priority = imageRequest.RequestImage[i].DownloadPriority;
args.requestSequence = imageRequest.Header.Sequence;
//handlerTextureRequest = OnRequestTexture;
//if (handlerTextureRequest != null)
@ -7047,10 +7047,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Validate inventory transfers
// Has to be done here, because AssetCache can't do it
//
UUID taskID = UUID.Zero;
if (transfer.TransferInfo.SourceType == 3)
{
UUID taskID = new UUID(transfer.TransferInfo.Params, 48);
taskID = new UUID(transfer.TransferInfo.Params, 48);
UUID itemID = new UUID(transfer.TransferInfo.Params, 64);
UUID requestID = new UUID(transfer.TransferInfo.Params, 80);
if (!(((Scene)m_scene).Permissions.BypassPermissions()))
@ -7121,7 +7121,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//m_assetCache.AddAssetRequest(this, transfer);
MakeAssetRequest(transfer);
MakeAssetRequest(transfer, taskID);
/* RequestAsset = OnRequestAsset;
if (RequestAsset != null)
@ -10330,7 +10330,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return String.Empty;
}
public void MakeAssetRequest(TransferRequestPacket transferRequest)
public void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID)
{
UUID requestID = UUID.Zero;
if (transferRequest.TransferInfo.SourceType == 2)
@ -10343,11 +10343,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//inventory asset request
requestID = new UUID(transferRequest.TransferInfo.Params, 80);
//m_log.Debug("asset request " + requestID);
if (taskID == UUID.Zero) // Agent
if (m_scene is HGScene)
{
// We may need to fetch the asset from the user's asset server into the local asset server
HGAssetMapper mapper = ((HGScene)m_scene).AssetMapper;
mapper.Get(requestID, AgentId);
}
}
//check to see if asset is in local cache, if not we need to request it from asset server.
//m_log.Debug("asset request " + requestID);
m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
}

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@ -59,6 +59,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer());
private object m_syncRoot = new object();
private IHyperAssetService m_hyperAssets;
public LLClientView Client { get { return m_client; } }
public AssetBase MissingImage { get { return m_missingImage; } }
@ -74,6 +76,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client");
m_j2kDecodeModule = pJ2kDecodeModule;
m_hyperAssets = client.Scene.RequestModuleInterface<IHyperAssetService>();
}
/// <summary>
@ -146,6 +149,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
imgrequest = new J2KImage(this);
imgrequest.J2KDecoder = m_j2kDecodeModule;
imgrequest.AssetService = m_assetCache;
imgrequest.AgentID = m_client.AgentId;
imgrequest.HyperAssets = m_hyperAssets;
imgrequest.DiscardLevel = newRequest.DiscardLevel;
imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
imgrequest.Priority = newRequest.Priority;

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@ -31,6 +31,7 @@ using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Server.Base;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
@ -40,7 +41,7 @@ using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
{
public class HGAssetBroker :
ISharedRegionModule, IAssetService
ISharedRegionModule, IAssetService, IHyperAssetService
{
private static readonly ILog m_log =
LogManager.GetLogger(
@ -50,6 +51,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
private IAssetService m_GridService;
private IAssetService m_HGService;
private Scene m_aScene;
private string m_LocalAssetServiceURI;
private bool m_Enabled = false;
public Type ReplaceableInterface
@ -114,6 +118,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
return;
}
m_LocalAssetServiceURI = assetConfig.GetString("AssetServerURI", string.Empty);
if (m_LocalAssetServiceURI == string.Empty)
{
IConfig netConfig = source.Configs["Network"];
m_LocalAssetServiceURI = netConfig.GetString("asset_server_url", string.Empty);
}
if (m_LocalAssetServiceURI != string.Empty)
m_LocalAssetServiceURI = m_LocalAssetServiceURI.Trim('/');
m_Enabled = true;
m_log.Info("[HG ASSET CONNECTOR]: HG asset broker enabled");
}
@ -132,8 +146,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
{
if (!m_Enabled)
return;
m_aScene = scene;
scene.RegisterModuleInterface<IAssetService>(this);
scene.RegisterModuleInterface<IHyperAssetService>(this);
}
public void RemoveRegion(Scene scene)
@ -344,5 +361,30 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
else
return m_GridService.Delete(id);
}
#region IHyperAssetService
public string GetUserAssetServer(UUID userID)
{
CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
if ((uinfo != null) && (uinfo.UserProfile != null))
{
if ((uinfo.UserProfile.UserAssetURI == string.Empty) || (uinfo.UserProfile.UserAssetURI == ""))
return m_LocalAssetServiceURI;
return uinfo.UserProfile.UserAssetURI.Trim('/');
}
else
{
// we don't know anyting about this user
return string.Empty;
}
}
public string GetSimAssetServer()
{
return m_LocalAssetServiceURI;
}
#endregion
}
}

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@ -759,6 +759,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
}
protected bool IsLocalRegion(ulong handle)
{
return m_LocalScenes.ContainsKey(handle);

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@ -159,6 +159,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// <returns>true if the item was successfully added</returns>
public bool AddItem(InventoryItemBase item)
{
if (item == null)
return false;
if (item.Folder == UUID.Zero)
{
InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType);

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@ -386,7 +386,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return false;
if (IsLocalGridUser(item.Owner))
{
return m_GridService.AddItem(item);
}
else
{
UUID sessionID = GetSessionID(item.Owner);

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@ -35,6 +35,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Clients;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
//using HyperGrid.Framework;
@ -52,13 +53,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
private Scene m_scene;
private IHyperlinkService m_hyper;
IHyperlinkService HyperlinkService
private IHyperAssetService m_hyper;
IHyperAssetService HyperlinkAssets
{
get
{
if (m_hyper == null)
m_hyper = m_scene.RequestModuleInterface<IHyperlinkService>();
m_hyper = m_scene.RequestModuleInterface<IHyperAssetService>();
return m_hyper;
}
}
@ -99,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
if (asset != null)
{
m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
m_log.DebugFormat("[HGScene]: Copied asset {0} from {1} to local asset server. ", asset.ID, url);
return asset;
}
return null;
@ -129,6 +130,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
}
m_scene.AssetService.Store(asset1);
m_log.DebugFormat("[HGScene]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url);
}
return true;
}
@ -167,34 +169,32 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
public void Get(UUID assetID, UUID ownerID)
{
if (!HyperlinkService.IsLocalUser(ownerID))
// Get the item from the remote asset server onto the local AssetCache
// and place an entry in m_assetMap
string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID);
if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer()))
{
// Get the item from the remote asset server onto the local AssetCache
// and place an entry in m_assetMap
m_log.Debug("[HGScene]: Fetching object " + assetID + " from asset server " + userAssetURL);
AssetBase asset = FetchAsset(userAssetURL, assetID);
string userAssetURL = UserAssetURL(ownerID);
if (userAssetURL != null)
if (asset != null)
{
m_log.Debug("[HGScene]: Fetching object " + assetID + " to asset server " + userAssetURL);
AssetBase asset = FetchAsset(userAssetURL, assetID);
// OK, now fetch the inside.
Dictionary<UUID, int> ids = new Dictionary<UUID, int>();
HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL);
uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
foreach (UUID uuid in ids.Keys)
FetchAsset(userAssetURL, uuid);
if (asset != null)
{
m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL);
m_log.DebugFormat("[HGScene]: Successfully fetched asset {0} from asset server {1}", asset.ID, userAssetURL);
// OK, now fetch the inside.
Dictionary<UUID, int> ids = new Dictionary<UUID, int>();
HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL);
uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
foreach (UUID uuid in ids.Keys)
FetchAsset(userAssetURL, uuid);
}
else
m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
}
else
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
}
else
m_log.Debug("[HGScene]: user's asset server is the local region's asset server");
}
//public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo)
@ -225,44 +225,38 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
public void Post(UUID assetID, UUID ownerID)
{
if (!HyperlinkService.IsLocalUser(ownerID))
{
// Post the item from the local AssetCache onto the remote asset server
// and place an entry in m_assetMap
string userAssetURL = UserAssetURL(ownerID);
if (userAssetURL != null)
string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID);
if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer()))
{
m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL);
AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
if (asset != null)
{
m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL);
AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
if (asset != null)
Dictionary<UUID, int> ids = new Dictionary<UUID, int>();
HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty);
uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
foreach (UUID uuid in ids.Keys)
{
Dictionary<UUID, int> ids = new Dictionary<UUID, int>();
HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty);
uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
foreach (UUID uuid in ids.Keys)
{
asset = m_scene.AssetService.Get(uuid.ToString());
if (asset != null)
m_log.DebugFormat("[HGScene]: Posting {0} {1}", asset.Type.ToString(), asset.Name);
else
m_log.DebugFormat("[HGScene]: Could not find asset {0}", uuid);
PostAsset(userAssetURL, asset);
}
if (ids.Count > 0) // maybe it succeeded...
m_log.DebugFormat("[HGScene]: Successfully posted item {0} to remote asset server {1}", assetID, userAssetURL);
asset = m_scene.AssetService.Get(uuid.ToString());
if (asset == null)
m_log.DebugFormat("[HGScene]: Could not find asset {0}", uuid);
else
m_log.WarnFormat("[HGScene]: Could not post asset {0} to remote asset server {1}", assetID, userAssetURL);
PostAsset(userAssetURL, asset);
}
else
m_log.Debug("[HGScene]: Something wrong with asset, it could not be found");
// maybe all pieces got there...
m_log.DebugFormat("[HGScene]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL);
}
else
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
m_log.DebugFormat("[HGScene]: Something wrong with asset {0}, it could not be found", assetID);
}
else
m_log.Debug("[HGScene]: user's asset server is local region's asset server");
}
#endregion

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@ -32,6 +32,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Framework.Scenes.Hypergrid
{
@ -41,6 +42,21 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private HGAssetMapper m_assMapper;
public HGAssetMapper AssetMapper
{
get { return m_assMapper; }
}
private IHyperAssetService m_hyper;
private IHyperAssetService HyperAssets
{
get
{
if (m_hyper == null)
m_hyper = RequestModuleInterface<IHyperAssetService>();
return m_hyper;
}
}
#endregion
@ -140,6 +156,16 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
}
protected override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
{
string userAssetServer = HyperAssets.GetUserAssetServer(sender);
if ((userAssetServer != string.Empty) && (userAssetServer != HyperAssets.GetSimAssetServer()))
m_assMapper.Get(item.AssetID, sender);
userAssetServer = HyperAssets.GetUserAssetServer(receiver);
if ((userAssetServer != string.Empty) && (userAssetServer != HyperAssets.GetSimAssetServer()))
m_assMapper.Post(item.AssetID, receiver);
}
#endregion

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@ -408,7 +408,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual InventoryItemBase GiveInventoryItem(
UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId)
{
Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
//Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
InventoryItemBase item = new InventoryItemBase(itemId, senderId);
item = InventoryService.GetItem(item);
@ -472,7 +472,8 @@ namespace OpenSim.Region.Framework.Scenes
itemCopy.SalePrice = item.SalePrice;
itemCopy.SaleType = item.SaleType;
InventoryService.AddItem(itemCopy);
if (InventoryService.AddItem(itemCopy))
TransferInventoryAssets(itemCopy, senderId, recipient);
if (!Permissions.BypassPermissions())
{
@ -494,6 +495,10 @@ namespace OpenSim.Region.Framework.Scenes
}
protected virtual void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
{
}
/// <summary>
/// Give an entire inventory folder from one user to another. The entire contents (including all descendent
/// folders) is given.

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@ -299,6 +299,7 @@ namespace OpenSim.Services.Connectors.Inventory
if (StringToUrlAndUserID(id, out url, out userID))
{
//m_log.DebugFormat("[HGInventory CONNECTOR]: calling {0}", url);
ISessionAuthInventoryService connector = GetConnector(url);
return connector.QueryItem(userID, item, sessionID);
}