* Fixes http://opensimulator.org/mantis/view.php?id=3959 * Allows for viewing inventory textures outside home gridprioritization
parent
bf68dad643
commit
c0beeb929e
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@ -31,6 +31,7 @@ using OpenMetaverse;
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using OpenMetaverse.Imaging;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes.Hypergrid;
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using OpenSim.Services.Interfaces;
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using log4net;
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using System.Reflection;
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@ -54,6 +55,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public UUID TextureID;
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public IJ2KDecoder J2KDecoder;
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public IAssetService AssetService;
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public UUID AgentID;
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public IHyperAssetService HyperAssets;
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public OpenJPEG.J2KLayerInfo[] Layers;
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public bool IsDecoded;
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public bool HasAsset;
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@ -370,6 +373,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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UUID assetID = UUID.Zero;
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if (asset != null)
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assetID = asset.FullID;
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else if (HyperAssets != null)
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{
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// Try the user's inventory, but only if it's different from the regions'
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string userAssets = HyperAssets.GetUserAssetServer(AgentID);
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if ((userAssets != string.Empty) && (userAssets != HyperAssets.GetSimAssetServer()))
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{
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m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id);
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AssetService.Get(userAssets + "/" + id, this, AssetReceived);
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return;
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}
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}
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AssetDataCallback(assetID, asset);
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@ -43,6 +43,7 @@ using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Hypergrid;
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using OpenSim.Services.Interfaces;
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using Timer=System.Timers.Timer;
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using AssetLandmark = OpenSim.Framework.AssetLandmark;
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@ -117,6 +118,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected int m_packetMTU = 1400;
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protected IAssetService m_assetService;
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#region Properties
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public UUID SecureSessionId { get { return m_secureSessionId; } }
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@ -7013,7 +7015,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion
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//handlerTextureRequest = null;
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for (int i = 0; i < imageRequest.RequestImage.Length; i++)
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{
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if (OnRequestTexture != null)
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@ -7024,7 +7025,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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args.PacketNumber = imageRequest.RequestImage[i].Packet;
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args.Priority = imageRequest.RequestImage[i].DownloadPriority;
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args.requestSequence = imageRequest.Header.Sequence;
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//handlerTextureRequest = OnRequestTexture;
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//if (handlerTextureRequest != null)
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@ -7047,10 +7047,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Validate inventory transfers
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// Has to be done here, because AssetCache can't do it
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//
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UUID taskID = UUID.Zero;
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if (transfer.TransferInfo.SourceType == 3)
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{
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UUID taskID = new UUID(transfer.TransferInfo.Params, 48);
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taskID = new UUID(transfer.TransferInfo.Params, 48);
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UUID itemID = new UUID(transfer.TransferInfo.Params, 64);
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UUID requestID = new UUID(transfer.TransferInfo.Params, 80);
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if (!(((Scene)m_scene).Permissions.BypassPermissions()))
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@ -7121,7 +7121,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//m_assetCache.AddAssetRequest(this, transfer);
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MakeAssetRequest(transfer);
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MakeAssetRequest(transfer, taskID);
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/* RequestAsset = OnRequestAsset;
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if (RequestAsset != null)
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@ -10330,7 +10330,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return String.Empty;
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}
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public void MakeAssetRequest(TransferRequestPacket transferRequest)
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public void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID)
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{
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UUID requestID = UUID.Zero;
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if (transferRequest.TransferInfo.SourceType == 2)
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@ -10343,6 +10343,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//inventory asset request
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requestID = new UUID(transferRequest.TransferInfo.Params, 80);
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//m_log.Debug("asset request " + requestID);
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if (taskID == UUID.Zero) // Agent
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if (m_scene is HGScene)
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{
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// We may need to fetch the asset from the user's asset server into the local asset server
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HGAssetMapper mapper = ((HGScene)m_scene).AssetMapper;
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mapper.Get(requestID, AgentId);
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}
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}
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//check to see if asset is in local cache, if not we need to request it from asset server.
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@ -59,6 +59,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer());
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private object m_syncRoot = new object();
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private IHyperAssetService m_hyperAssets;
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public LLClientView Client { get { return m_client; } }
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public AssetBase MissingImage { get { return m_missingImage; } }
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@ -74,6 +76,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client");
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m_j2kDecodeModule = pJ2kDecodeModule;
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m_hyperAssets = client.Scene.RequestModuleInterface<IHyperAssetService>();
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}
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/// <summary>
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@ -146,6 +149,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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imgrequest = new J2KImage(this);
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imgrequest.J2KDecoder = m_j2kDecodeModule;
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imgrequest.AssetService = m_assetCache;
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imgrequest.AgentID = m_client.AgentId;
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imgrequest.HyperAssets = m_hyperAssets;
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imgrequest.DiscardLevel = newRequest.DiscardLevel;
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imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
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imgrequest.Priority = newRequest.Priority;
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@ -31,6 +31,7 @@ using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Server.Base;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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@ -40,7 +41,7 @@ using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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{
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public class HGAssetBroker :
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ISharedRegionModule, IAssetService
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ISharedRegionModule, IAssetService, IHyperAssetService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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@ -50,6 +51,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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private IAssetService m_GridService;
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private IAssetService m_HGService;
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private Scene m_aScene;
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private string m_LocalAssetServiceURI;
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private bool m_Enabled = false;
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public Type ReplaceableInterface
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@ -114,6 +118,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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return;
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}
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m_LocalAssetServiceURI = assetConfig.GetString("AssetServerURI", string.Empty);
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if (m_LocalAssetServiceURI == string.Empty)
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{
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IConfig netConfig = source.Configs["Network"];
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m_LocalAssetServiceURI = netConfig.GetString("asset_server_url", string.Empty);
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}
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if (m_LocalAssetServiceURI != string.Empty)
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m_LocalAssetServiceURI = m_LocalAssetServiceURI.Trim('/');
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m_Enabled = true;
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m_log.Info("[HG ASSET CONNECTOR]: HG asset broker enabled");
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}
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@ -133,7 +147,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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if (!m_Enabled)
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return;
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m_aScene = scene;
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scene.RegisterModuleInterface<IAssetService>(this);
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scene.RegisterModuleInterface<IHyperAssetService>(this);
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}
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public void RemoveRegion(Scene scene)
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@ -344,5 +361,30 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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else
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return m_GridService.Delete(id);
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}
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#region IHyperAssetService
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public string GetUserAssetServer(UUID userID)
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{
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CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
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if ((uinfo != null) && (uinfo.UserProfile != null))
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{
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if ((uinfo.UserProfile.UserAssetURI == string.Empty) || (uinfo.UserProfile.UserAssetURI == ""))
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return m_LocalAssetServiceURI;
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return uinfo.UserProfile.UserAssetURI.Trim('/');
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}
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else
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{
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// we don't know anyting about this user
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return string.Empty;
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}
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}
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public string GetSimAssetServer()
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{
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return m_LocalAssetServiceURI;
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}
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#endregion
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}
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}
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@ -759,6 +759,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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}
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protected bool IsLocalRegion(ulong handle)
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{
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return m_LocalScenes.ContainsKey(handle);
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@ -159,6 +159,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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/// <returns>true if the item was successfully added</returns>
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public bool AddItem(InventoryItemBase item)
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{
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if (item == null)
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return false;
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if (item.Folder == UUID.Zero)
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{
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InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType);
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@ -386,7 +386,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return false;
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if (IsLocalGridUser(item.Owner))
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{
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return m_GridService.AddItem(item);
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}
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else
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{
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UUID sessionID = GetSessionID(item.Owner);
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@ -35,6 +35,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Clients;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Services.Interfaces;
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//using HyperGrid.Framework;
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@ -52,13 +53,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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private Scene m_scene;
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private IHyperlinkService m_hyper;
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IHyperlinkService HyperlinkService
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private IHyperAssetService m_hyper;
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IHyperAssetService HyperlinkAssets
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{
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get
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{
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if (m_hyper == null)
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m_hyper = m_scene.RequestModuleInterface<IHyperlinkService>();
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m_hyper = m_scene.RequestModuleInterface<IHyperAssetService>();
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return m_hyper;
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}
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}
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@ -99,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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if (asset != null)
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{
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m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
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m_log.DebugFormat("[HGScene]: Copied asset {0} from {1} to local asset server. ", asset.ID, url);
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return asset;
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}
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return null;
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@ -129,6 +130,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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}
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m_scene.AssetService.Store(asset1);
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m_log.DebugFormat("[HGScene]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url);
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}
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return true;
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}
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@ -166,35 +168,33 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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#region Public interface
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public void Get(UUID assetID, UUID ownerID)
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{
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if (!HyperlinkService.IsLocalUser(ownerID))
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{
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// Get the item from the remote asset server onto the local AssetCache
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// and place an entry in m_assetMap
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string userAssetURL = UserAssetURL(ownerID);
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if (userAssetURL != null)
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string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID);
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if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer()))
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{
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m_log.Debug("[HGScene]: Fetching object " + assetID + " to asset server " + userAssetURL);
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m_log.Debug("[HGScene]: Fetching object " + assetID + " from asset server " + userAssetURL);
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AssetBase asset = FetchAsset(userAssetURL, assetID);
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if (asset != null)
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{
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m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL);
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// OK, now fetch the inside.
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Dictionary<UUID, int> ids = new Dictionary<UUID, int>();
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HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL);
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uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
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foreach (UUID uuid in ids.Keys)
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FetchAsset(userAssetURL, uuid);
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m_log.DebugFormat("[HGScene]: Successfully fetched asset {0} from asset server {1}", asset.ID, userAssetURL);
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}
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else
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m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
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}
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else
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m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
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}
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m_log.Debug("[HGScene]: user's asset server is the local region's asset server");
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}
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//public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo)
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@ -224,14 +224,12 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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//}
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public void Post(UUID assetID, UUID ownerID)
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{
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if (!HyperlinkService.IsLocalUser(ownerID))
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{
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// Post the item from the local AssetCache onto the remote asset server
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// and place an entry in m_assetMap
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string userAssetURL = UserAssetURL(ownerID);
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if (userAssetURL != null)
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string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID);
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if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer()))
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{
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m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL);
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AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
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foreach (UUID uuid in ids.Keys)
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{
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asset = m_scene.AssetService.Get(uuid.ToString());
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if (asset != null)
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m_log.DebugFormat("[HGScene]: Posting {0} {1}", asset.Type.ToString(), asset.Name);
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else
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if (asset == null)
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m_log.DebugFormat("[HGScene]: Could not find asset {0}", uuid);
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else
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PostAsset(userAssetURL, asset);
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}
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if (ids.Count > 0) // maybe it succeeded...
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m_log.DebugFormat("[HGScene]: Successfully posted item {0} to remote asset server {1}", assetID, userAssetURL);
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else
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m_log.WarnFormat("[HGScene]: Could not post asset {0} to remote asset server {1}", assetID, userAssetURL);
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// maybe all pieces got there...
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m_log.DebugFormat("[HGScene]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL);
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}
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else
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m_log.Debug("[HGScene]: Something wrong with asset, it could not be found");
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m_log.DebugFormat("[HGScene]: Something wrong with asset {0}, it could not be found", assetID);
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}
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else
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m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
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m_log.Debug("[HGScene]: user's asset server is local region's asset server");
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}
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}
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#endregion
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@ -32,6 +32,7 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.Framework.Scenes.Hypergrid
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{
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@ -41,6 +42,21 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private HGAssetMapper m_assMapper;
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public HGAssetMapper AssetMapper
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{
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get { return m_assMapper; }
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}
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private IHyperAssetService m_hyper;
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private IHyperAssetService HyperAssets
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{
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get
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{
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if (m_hyper == null)
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m_hyper = RequestModuleInterface<IHyperAssetService>();
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return m_hyper;
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}
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}
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#endregion
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@ -140,6 +156,16 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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}
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protected override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
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{
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string userAssetServer = HyperAssets.GetUserAssetServer(sender);
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if ((userAssetServer != string.Empty) && (userAssetServer != HyperAssets.GetSimAssetServer()))
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m_assMapper.Get(item.AssetID, sender);
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userAssetServer = HyperAssets.GetUserAssetServer(receiver);
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if ((userAssetServer != string.Empty) && (userAssetServer != HyperAssets.GetSimAssetServer()))
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m_assMapper.Post(item.AssetID, receiver);
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}
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#endregion
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@ -408,7 +408,7 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual InventoryItemBase GiveInventoryItem(
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UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId)
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{
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Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
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//Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
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||||
|
||||
InventoryItemBase item = new InventoryItemBase(itemId, senderId);
|
||||
item = InventoryService.GetItem(item);
|
||||
|
@ -472,7 +472,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
itemCopy.SalePrice = item.SalePrice;
|
||||
itemCopy.SaleType = item.SaleType;
|
||||
|
||||
InventoryService.AddItem(itemCopy);
|
||||
if (InventoryService.AddItem(itemCopy))
|
||||
TransferInventoryAssets(itemCopy, senderId, recipient);
|
||||
|
||||
if (!Permissions.BypassPermissions())
|
||||
{
|
||||
|
@ -494,6 +495,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
}
|
||||
|
||||
protected virtual void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Give an entire inventory folder from one user to another. The entire contents (including all descendent
|
||||
/// folders) is given.
|
||||
|
|
|
@ -299,6 +299,7 @@ namespace OpenSim.Services.Connectors.Inventory
|
|||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
//m_log.DebugFormat("[HGInventory CONNECTOR]: calling {0}", url);
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.QueryItem(userID, item, sessionID);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue