Line ending convertion.
parent
941cec5548
commit
c0c9a1d9da
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@ -23,104 +23,104 @@
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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namespace OpenSim.Region.OptionalModules.World.AutoBackup
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{
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/// <summary>AutoBackupModuleState: Auto-Backup state for one region (scene).
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/// If you use this class in any way outside of AutoBackupModule, you should treat the class as opaque.
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/// Since it is not part of the framework, you really should not rely upon it outside of the AutoBackupModule implementation.
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/// </summary>
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///
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public class AutoBackupModuleState
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{
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private Dictionary<Guid, string> m_liveRequests = null;
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public AutoBackupModuleState()
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{
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this.Enabled = false;
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this.BackupDir = ".";
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this.BusyCheck = true;
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this.Timer = null;
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this.NamingType = NamingType.Time;
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this.Script = null;
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}
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public Dictionary<Guid, string> LiveRequests
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{
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get {
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return this.m_liveRequests ??
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(this.m_liveRequests = new Dictionary<Guid, string>(1));
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}
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}
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public bool Enabled
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{
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get;
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set;
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}
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public System.Timers.Timer Timer
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{
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get;
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set;
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}
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public double IntervalMinutes
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{
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get
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{
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if (this.Timer == null)
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{
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return -1.0;
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}
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else
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{
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return this.Timer.Interval / 60000.0;
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}
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}
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}
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public bool BusyCheck
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{
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get;
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set;
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}
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public string Script
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{
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get;
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set;
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}
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public string BackupDir
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{
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get;
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set;
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}
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public NamingType NamingType
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{
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get;
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set;
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}
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public new string ToString()
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{
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string retval = "";
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retval += "[AUTO BACKUP]: AutoBackup: " + (Enabled ? "ENABLED" : "DISABLED") + "\n";
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retval += "[AUTO BACKUP]: Interval: " + IntervalMinutes + " minutes" + "\n";
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retval += "[AUTO BACKUP]: Do Busy Check: " + (BusyCheck ? "Yes" : "No") + "\n";
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retval += "[AUTO BACKUP]: Naming Type: " + NamingType.ToString() + "\n";
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retval += "[AUTO BACKUP]: Backup Dir: " + BackupDir + "\n";
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retval += "[AUTO BACKUP]: Script: " + Script + "\n";
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return retval;
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}
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}
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}
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*/
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using System;
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using System.Collections.Generic;
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namespace OpenSim.Region.OptionalModules.World.AutoBackup
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{
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/// <summary>AutoBackupModuleState: Auto-Backup state for one region (scene).
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/// If you use this class in any way outside of AutoBackupModule, you should treat the class as opaque.
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/// Since it is not part of the framework, you really should not rely upon it outside of the AutoBackupModule implementation.
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/// </summary>
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///
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public class AutoBackupModuleState
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{
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private Dictionary<Guid, string> m_liveRequests = null;
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public AutoBackupModuleState()
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{
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this.Enabled = false;
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this.BackupDir = ".";
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this.BusyCheck = true;
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this.Timer = null;
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this.NamingType = NamingType.Time;
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this.Script = null;
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}
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public Dictionary<Guid, string> LiveRequests
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{
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get {
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return this.m_liveRequests ??
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(this.m_liveRequests = new Dictionary<Guid, string>(1));
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}
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}
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public bool Enabled
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{
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get;
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set;
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}
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public System.Timers.Timer Timer
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{
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get;
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set;
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}
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public double IntervalMinutes
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{
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get
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{
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if (this.Timer == null)
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{
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return -1.0;
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}
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else
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{
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return this.Timer.Interval / 60000.0;
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}
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}
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}
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public bool BusyCheck
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{
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get;
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set;
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}
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public string Script
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{
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get;
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set;
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}
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public string BackupDir
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{
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get;
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set;
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}
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public NamingType NamingType
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{
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get;
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set;
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}
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public new string ToString()
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{
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string retval = "";
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retval += "[AUTO BACKUP]: AutoBackup: " + (Enabled ? "ENABLED" : "DISABLED") + "\n";
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retval += "[AUTO BACKUP]: Interval: " + IntervalMinutes + " minutes" + "\n";
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retval += "[AUTO BACKUP]: Do Busy Check: " + (BusyCheck ? "Yes" : "No") + "\n";
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retval += "[AUTO BACKUP]: Naming Type: " + NamingType.ToString() + "\n";
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retval += "[AUTO BACKUP]: Backup Dir: " + BackupDir + "\n";
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retval += "[AUTO BACKUP]: Script: " + Script + "\n";
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return retval;
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}
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}
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}
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