varregion: Send large region patches for wind and clouds.
parent
b83a224147
commit
c0cc5e0fa4
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@ -1323,7 +1323,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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}
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LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, TerrainPatch.LayerType.Wind);
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byte layerType = (byte)TerrainPatch.LayerType.Wind;
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if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize)
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layerType = (byte)TerrainPatch.LayerType.WindExtended;
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LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType,
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(int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY);
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layerpack.Header.Zerocoded = true;
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layerpack.Header.Zerocoded = true;
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OutPacket(layerpack, ThrottleOutPacketType.Wind);
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OutPacket(layerpack, ThrottleOutPacketType.Wind);
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}
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}
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@ -1347,7 +1352,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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}
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LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, TerrainPatch.LayerType.Cloud);
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byte layerType = (byte)TerrainPatch.LayerType.Cloud;
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if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize)
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layerType = (byte)TerrainPatch.LayerType.CloudExtended;
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LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType,
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(int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY);
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layerpack.Header.Zerocoded = true;
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layerpack.Header.Zerocoded = true;
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OutPacket(layerpack, ThrottleOutPacketType.Cloud);
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OutPacket(layerpack, ThrottleOutPacketType.Cloud);
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}
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}
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@ -119,9 +119,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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byte landPacketType = (byte)TerrainPatch.LayerType.Land;
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byte landPacketType = (byte)TerrainPatch.LayerType.Land;
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if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize)
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if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize)
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{
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{
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// libOMV does not have a packet type defined for the extended parcel format.
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landPacketType = (byte)TerrainPatch.LayerType.LandExtended;
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// We just happen to know the extended parcel format code is one more than the usual code.
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landPacketType++;
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}
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}
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return CreateLandPacket(terrData, xPieces, yPieces, landPacketType);
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return CreateLandPacket(terrData, xPieces, yPieces, landPacketType);
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