From c0ce746e2d2709af56cd993e3de48eb06e5b7b64 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 31 Mar 2017 13:47:53 +0100 Subject: [PATCH] When determining if a sim can be shut down, ignore NPCs --- .../ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index e5fbc695f8..1ee24689dc 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs @@ -370,7 +370,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController { foreach (ScenePresence sp in s.GetScenePresences()) { - if (!sp.IsChildAgent) + if (!sp.IsChildAgent && !sp.IsNPC) agents++; } } @@ -379,7 +379,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController { foreach (ScenePresence sp in rebootedScene.GetScenePresences()) { - if (!sp.IsChildAgent) + if (!sp.IsChildAgent && !sp.IsNPC) agents++; } }