UUIDGatherer now includes UUIDs which reference texture assets used as materials

user_profiles
dahlia 2013-04-24 20:43:15 -07:00
parent 0e22021c65
commit c10405330d
1 changed files with 66 additions and 0 deletions

View File

@ -34,6 +34,7 @@ using System.Threading;
using log4net;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
@ -184,6 +185,9 @@ namespace OpenSim.Region.Framework.Scenes
if (!assetUuids.ContainsKey(tii.AssetID))
GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids);
}
// get any texture UUIDs used for materials such as normal and specular maps
GatherMaterialsUuids(part, assetUuids);
}
catch (Exception e)
{
@ -208,6 +212,68 @@ namespace OpenSim.Region.Framework.Scenes
// }
// }
/// <summary>
/// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
/// </summary>
/// <param name="part"></param>
/// <param name="assetUuids"></param>
public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
{
// scan thru the dynAttrs map of this part for any textures used as materials
OSDMap OSMaterials = null;
lock (part.DynAttrs)
{
if (part.DynAttrs.ContainsKey("OS:Materials"))
OSMaterials = part.DynAttrs["OS:Materials"];
if (OSMaterials != null && OSMaterials.ContainsKey("Materials"))
{
OSD osd = OSMaterials["Materials"];
//m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
if (osd is OSDArray)
{
OSDArray matsArr = osd as OSDArray;
foreach (OSDMap matMap in matsArr)
{
try
{
if (matMap.ContainsKey("Material"))
{
OSDMap mat = matMap["Material"] as OSDMap;
if (mat.ContainsKey("NormMap"))
{
UUID normalMapId = mat["NormMap"].AsUUID();
if (normalMapId != UUID.Zero)
{
assetUuids[normalMapId] = AssetType.Texture;
//m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
}
}
if (mat.ContainsKey("SpecMap"))
{
UUID specularMapId = mat["SpecMap"].AsUUID();
if (specularMapId != UUID.Zero)
{
assetUuids[specularMapId] = AssetType.Texture;
//m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
}
}
}
}
catch (Exception e)
{
m_log.Warn("[UUID Gatherer]: exception getting materials: " + e.Message);
}
}
}
}
}
}
/// <summary>
/// Get an asset synchronously, potentially using an asynchronous callback. If the
/// asynchronous callback is used, we will wait for it to complete.