* Removed a debug line that got called every frame.
parent
d773ca5147
commit
c1044039d4
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@ -737,7 +737,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_statsReporter.addOtherMS(otherMS);
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m_statsReporter.SetActiveScripts(m_innerScene.GetActiveScripts());
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m_statsReporter.addScriptLines(m_innerScene.GetScriptLPS());
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m_log.Warn(physicsMS);
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}
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catch (NotImplementedException)
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{
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@ -359,7 +359,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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//capsuleradius = 0.2f;
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CAPSULE_LENGTH = (SetSize.Z - ((SetSize.Z*0.52f))); // subtract 43% of the size
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m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
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//m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
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d.BodyDestroy(Body);
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_parent_scene.waitForSpaceUnlock(_parent_scene.space);
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@ -431,7 +431,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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catch (System.AccessViolationException)
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{
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m_log.Error("MESH LOCKED");
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m_log.Error("[PHYSICS]: MESH LOCKED");
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return;
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}
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if (IsPhysical && Body == (IntPtr) 0)
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