Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()
This conforms to the existing ILandChannel.ParcelsNearPoint() methoduser_profiles
parent
c09f4ff483
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c1115e4c2e
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@ -55,6 +55,13 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>Land object at the point supplied</returns>
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/// <returns>Land object at the point supplied</returns>
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ILandObject GetLandObject(float x, float y);
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ILandObject GetLandObject(float x, float y);
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/// <summary>
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/// Get the parcel at the specified point
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/// </summary>
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/// <param name="position">Vector where x and y components are between 0 and 256. z component is ignored.</param>
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/// <returns>Land object at the point supplied</returns>
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ILandObject GetLandObject(Vector3 position);
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/// <summary>
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/// <summary>
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/// Get the parcels near the specified point
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/// Get the parcels near the specified point
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/// </summary>
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/// </summary>
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@ -95,6 +95,11 @@ namespace OpenSim.Region.CoreModules.World.Land
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return null;
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return null;
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}
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}
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public ILandObject GetLandObject(Vector3 position)
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{
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return GetLandObject(position.X, position.Y);
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}
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public ILandObject GetLandObject(int x, int y)
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public ILandObject GetLandObject(int x, int y)
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{
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{
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if (m_landManagementModule != null)
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if (m_landManagementModule != null)
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@ -68,6 +68,11 @@ public class RegionCombinerLargeLandChannel : ILandChannel
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RootRegionLandChannel.Clear(setupDefaultParcel);
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RootRegionLandChannel.Clear(setupDefaultParcel);
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}
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}
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public ILandObject GetLandObject(Vector3 position)
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{
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return GetLandObject(position.X, position.Y);
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}
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public ILandObject GetLandObject(int x, int y)
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public ILandObject GetLandObject(int x, int y)
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{
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{
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//m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
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//m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
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@ -81,6 +81,11 @@ namespace OpenSim.Tests.Common.Mock
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return obj;
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return obj;
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}
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}
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public ILandObject GetLandObject(Vector3 position)
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{
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return GetLandObject(position.X, position.Y);
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}
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public ILandObject GetLandObject(int x, int y)
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public ILandObject GetLandObject(int x, int y)
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{
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{
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return GetNoLand();
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return GetNoLand();
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