* Resolve bug where save oar would never complete if any assets were missing
parent
3791386d4d
commit
c11e047410
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@ -150,6 +150,11 @@ namespace OpenSim.Framework
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get { return m_metadata; }
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set { m_metadata = value; }
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}
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public override string ToString()
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{
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return FullID.ToString();
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}
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}
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public class AssetMetadata
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@ -85,9 +85,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
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}
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m_log.InfoFormat(
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"[ARCHIVER]: Received {0} of {1} assets requested",
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assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count);
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// m_log.InfoFormat(
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// "[ARCHIVER]: Received {0} of {1} assets requested",
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// assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count);
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m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time.");
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@ -144,8 +144,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_assetsWritten++;
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//m_log.DebugFormat("[ARCHIVER]: Added asset {0}", m_assetsWritten);
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if (m_assetsWritten % LOG_ASSET_LOAD_NOTIFICATION_INTERVAL == 0)
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m_log.InfoFormat("[ARCHIVER]: Added {0} assets to archive", m_assetsWritten);
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m_log.InfoFormat("[ARCHIVER]: Added {0} assets to archive", m_assetsWritten);
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}
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}
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}
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@ -97,15 +97,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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foreach (UUID uuid in m_uuids)
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{
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m_assetCache.Get(uuid.ToString(), this, AssetReceived);
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}
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}
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protected void AssetReceived(string id, object sender, AssetBase asset)
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{
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if (asset != null)
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{
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AssetRequestCallback(asset.FullID, asset);
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m_assetCache.Get(uuid.ToString(), this, AssetRequestCallback);
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}
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}
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@ -114,24 +106,24 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// </summary>
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/// <param name="assetID"></param>
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/// <param name="asset"></param>
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public void AssetRequestCallback(UUID assetID, AssetBase asset)
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public void AssetRequestCallback(string id, object sender, AssetBase asset)
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{
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//m_log.DebugFormat("[ARCHIVER]: Received callback for asset {0}", assetID);
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if (asset != null)
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{
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m_foundAssetUuids.Add(assetID);
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m_foundAssetUuids.Add(asset.FullID);
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m_assetsArchiver.WriteAsset(asset);
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}
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else
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{
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m_notFoundAssetUuids.Add(assetID);
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m_notFoundAssetUuids.Add(new UUID(id));
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}
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if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count == m_repliesRequired)
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{
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m_log.DebugFormat(
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"[ARCHIVER]: Successfully received {0} assets and notification of {1} missing assets",
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"[ARCHIVER]: Successfully added {0} assets ({1} assets missing)",
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m_foundAssetUuids.Count, m_notFoundAssetUuids.Count);
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// We want to stop using the asset cache thread asap
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@ -98,6 +98,8 @@ namespace OpenSim.Services.AssetService
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public bool Get(string id, Object sender, AssetRetrieved handler)
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{
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//m_log.DebugFormat("[AssetService]: Got request for {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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@ -105,6 +107,8 @@ namespace OpenSim.Services.AssetService
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AssetBase asset = m_Database.FetchAsset(assetID);
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//m_log.DebugFormat("[AssetService]: Got asset {0}", asset);
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handler(id, sender, asset);
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return true;
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