Modified ResetChildPrimPhysicsPositions() to allow archiving and physics to coexist peacefully (as per justincc's recommendations)
parent
2a1bc318b0
commit
c12d4d21e3
|
@ -881,8 +881,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
// at region startup
|
// at region startup
|
||||||
public void ResetChildPrimPhysicsPositions()
|
public void ResetChildPrimPhysicsPositions()
|
||||||
{
|
{
|
||||||
AbsolutePosition = AbsolutePosition;
|
AbsolutePosition = AbsolutePosition; // could someone in the know please explain how this works?
|
||||||
HasGroupChanged = false;
|
//HasGroupChanged = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public LLUUID GetPartsFullID(uint localID)
|
public LLUUID GetPartsFullID(uint localID)
|
||||||
|
|
Loading…
Reference in New Issue