Merge branch 'master' of /home/opensim/var/repo/opensim

integration
BlueWall 2012-05-24 23:01:41 -04:00
commit c1467e7fe1
1 changed files with 105 additions and 99 deletions

View File

@ -1106,16 +1106,21 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion,
bool isFlying, string version) bool isFlying, string version)
{ {
if (neighbourRegion == null)
return agent;
try try
{ {
SetInTransit(agent.UUID);
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}", agent.Firstname, agent.Lastname, neighbourx, neighboury, version); m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}",
agent.Firstname, agent.Lastname, neighbourx, neighboury, version);
Scene m_scene = agent.Scene; Scene m_scene = agent.Scene;
if (neighbourRegion != null)
{
if (!agent.ValidateAttachments()) if (!agent.ValidateAttachments())
m_log.DebugFormat( m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.", "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
@ -1126,8 +1131,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.RemoveFromPhysicalScene(); agent.RemoveFromPhysicalScene();
SetInTransit(agent.UUID);
AgentData cAgent = new AgentData(); AgentData cAgent = new AgentData();
agent.CopyTo(cAgent); agent.CopyTo(cAgent);
cAgent.Position = pos; cAgent.Position = pos;
@ -1143,9 +1146,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
{ {
// region doesn't take it // region doesn't take it
UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
ReInstantiateScripts(agent); ReInstantiateScripts(agent);
agent.AddToPhysicalScene(isFlying); agent.AddToPhysicalScene(isFlying);
ResetFromTransit(agent.UUID); ResetFromTransit(agent.UUID);
return agent; return agent;
} }
@ -1205,7 +1211,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
} }
// Next, let's close the child agent connections that are too far away. // Next, let's close the child agent connections that are too far away.
agent.CloseChildAgents(neighbourx, neighboury); agent.CloseChildAgents(neighbourx, neighboury);
@ -1219,7 +1224,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.DebugFormat( m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
} }
}
//m_log.Debug("AFTER CROSS"); //m_log.Debug("AFTER CROSS");
//Scene.DumpChildrenSeeds(UUID); //Scene.DumpChildrenSeeds(UUID);
@ -1230,6 +1234,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.ErrorFormat( m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
// TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
} }
return agent; return agent;