Use the cache, Luke!
parent
8231cb2231
commit
c146f2c8c4
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@ -210,34 +210,17 @@ namespace OpenSim.Framework.Communications
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private string[] doUUIDNameRequest(UUID uuid)
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private string[] doUUIDNameRequest(UUID uuid)
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{
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{
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string[] returnstring = new string[0];
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string[] returnstring = new string[0];
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bool doLookup = false;
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CachedUserInfo uinfo = UserProfileCacheService.GetUserDetails(uuid);
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lock (m_nameRequestCache)
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if ((uinfo != null) && (uinfo.UserProfile != null))
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{
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{
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if (m_nameRequestCache.ContainsKey(uuid))
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returnstring = new string[2];
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returnstring[0] = uinfo.UserProfile.FirstName;
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returnstring[1] = uinfo.UserProfile.SurName;
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lock (m_nameRequestCache)
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{
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{
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returnstring = m_nameRequestCache[uuid];
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if (!m_nameRequestCache.ContainsKey(uuid))
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}
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m_nameRequestCache.Add(uuid, returnstring);
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else
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{
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// we don't want to lock the dictionary while we're doing the lookup
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doLookup = true;
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}
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}
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if (doLookup) {
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UserProfileData profileData = m_userService.GetUserProfile(uuid);
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if (profileData != null)
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{
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returnstring = new string[2];
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// UUID profileId = profileData.ID;
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returnstring[0] = profileData.FirstName;
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returnstring[1] = profileData.SurName;
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lock (m_nameRequestCache)
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{
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if (!m_nameRequestCache.ContainsKey(uuid))
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m_nameRequestCache.Add(uuid, returnstring);
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}
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}
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}
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}
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}
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