Adding changes to previous patch to make it fit into core better
parent
bff0d75e0f
commit
c17359fea5
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@ -343,9 +343,9 @@ namespace OpenSim
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"Add-InventoryHost <host>",
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String.Empty, RunCommand);
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m_console.Commands.AddCommand("region", false, "killuuid",
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"killuuid <UUID>",
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"kill an object by UUID", KillUUID);
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m_console.Commands.AddCommand("region", false, "kill uuid",
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"kill uuid <UUID>",
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"Kill an object by UUID", KillUUID);
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if (ConfigurationSettings.Standalone)
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{
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@ -1342,38 +1342,36 @@ namespace OpenSim
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/// <param name="cmdparams"></param>
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protected void KillUUID(string module, string[] cmdparams)
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{
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if (cmdparams.Length > 1)
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if (cmdparams.Length > 2)
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{
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UUID id = UUID.Zero;
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SceneObjectGroup grp = null;
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Scene sc = null;
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try
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if (!UUID.TryParse(cmdparams[2], out id))
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{
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Guid x = new Guid((string)cmdparams[1]);
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id = (UUID)(string)cmdparams[1];
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}
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catch (Exception)
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{
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m_log.Error("[KillUUID]: Error bad UUID formating !");
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MainConsole.Instance.Output("[KillUUID]: Error bad UUID format!");
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return;
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}
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m_sceneManager.ForEachScene(
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delegate(Scene scene)
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{
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if (scene.Entities[id] != null)
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{
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grp = (SceneObjectGroup) scene.Entities[id];
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SceneObjectPart part = scene.GetSceneObjectPart(id);
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if (part == null)
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return;
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grp = part.ParentGroup;
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sc = scene;
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}
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});
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if (grp == null)
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m_log.ErrorFormat("[KillUUID]: Given UUID {0} not found !", id);
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{
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MainConsole.Instance.Output(String.Format("[KillUUID]: Given UUID {0} not found!", id));
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}
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else
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{
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m_log.InfoFormat("[KillUUID]: Found UUID {0} in scene {1}", id, sc.RegionInfo.RegionName);
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MainConsole.Instance.Output(String.Format("[KillUUID]: Found UUID {0} in scene {1}", id, sc.RegionInfo.RegionName));
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try
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{
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sc.DeleteSceneObject(grp, false);
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@ -1386,7 +1384,7 @@ namespace OpenSim
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}
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else
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{
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m_log.Error("[KillUUID]: Usage: killuuid <UUID>");
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MainConsole.Instance.Output("[KillUUID]: Usage: kill uuid <UUID>");
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}
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}
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