Don't try to save changed attachment states when an NPC with attachments is removed from the scene.

This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
bulletsim
Justin Clark-Casey (justincc) 2011-08-18 00:53:05 +01:00
parent d8f886ccdb
commit c1a34cd8da
14 changed files with 71 additions and 23 deletions

View File

@ -72,10 +72,11 @@ namespace OpenSim.Framework
/// <summary>
/// Register the new client with the scene. The client starts off as a child agent - the later agent crossing
/// will promote it to a root agent during login.
/// will promote it to a root agent.
/// </summary>
/// <param name="client"></param
void AddNewClient(IClientAPI client);
/// <param name="client"></param>
/// <param name="type">The type of agent to add.</param>
void AddNewClient(IClientAPI client, PresenceType type);
/// <summary>
/// Remove the given client from the scene.

View File

@ -0,0 +1,39 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim.Framework
{
/// <summary>
/// Indicate the type of ScenePresence.
/// </summary>
public enum PresenceType
{
User,
Npc
}
}

View File

@ -692,7 +692,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public virtual void Start()
{
m_scene.AddNewClient(this);
m_scene.AddNewClient(this, PresenceType.User);
RefreshGroupMembership();
}

View File

@ -501,10 +501,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
/// <summary>
/// Update the attachment asset for the new sog details if they have changed.
/// </summary>
///
/// <remarks>
/// This is essential for preserving attachment attributes such as permission. Unlike normal scene objects,
/// these details are not stored on the region.
///
/// </remarks>
/// <param name="remoteClient"></param>
/// <param name="grp"></param>
/// <param name="itemID"></param>

View File

@ -95,7 +95,7 @@ namespace OpenSim.Region.Examples.SimpleModule
for (int i = 0; i < 1; i++)
{
MyNpcCharacter m_character = new MyNpcCharacter(m_scene);
m_scene.AddNewClient(m_character);
m_scene.AddNewClient(m_character, PresenceType.Npc);
m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
}

View File

@ -2543,10 +2543,11 @@ namespace OpenSim.Region.Framework.Scenes
#region Add/Remove Avatar Methods
/// <summary>
/// Adding a New Client and Create a Presence for it.
/// Add a new client and create a child agent for it.
/// </summary>
/// <param name="client"></param>
public override void AddNewClient(IClientAPI client)
/// <param name="type">The type of agent to add.</param>
public override void AddNewClient(IClientAPI client, PresenceType type)
{
AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
bool vialogin = false;
@ -2566,7 +2567,7 @@ namespace OpenSim.Region.Framework.Scenes
m_clientManager.Add(client);
SubscribeToClientEvents(client);
ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance);
ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
m_eventManager.TriggerOnNewPresence(sp);
sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags;
@ -3149,7 +3150,7 @@ namespace OpenSim.Region.Framework.Scenes
m_eventManager.TriggerOnRemovePresence(agentID);
if (avatar != null && (!avatar.IsChildAgent))
if (avatar != null && (!avatar.IsChildAgent) && avatar.PresenceType != PresenceType.Npc)
avatar.SaveChangedAttachments();
ForEachClient(

View File

@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes
#region Add/Remove Agent/Avatar
public abstract void AddNewClient(IClientAPI client);
public abstract void AddNewClient(IClientAPI client, PresenceType type);
public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
public bool TryGetScenePresence(UUID agentID, out object scenePresence)

View File

@ -590,12 +590,13 @@ namespace OpenSim.Region.Framework.Scenes
}
}
protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
protected internal ScenePresence CreateAndAddChildScenePresence(
IClientAPI client, AvatarAppearance appearance, PresenceType type)
{
ScenePresence newAvatar = null;
// ScenePresence always defaults to child agent
newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance);
newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance, type);
AddScenePresence(newAvatar);

View File

@ -75,6 +75,11 @@ namespace OpenSim.Region.Framework.Scenes
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// What type of presence is this? User, NPC, etc.
/// </summary>
public PresenceType PresenceType { get; private set; }
// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
@ -715,8 +720,9 @@ namespace OpenSim.Region.Framework.Scenes
m_animator = new ScenePresenceAnimator(this);
}
private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this()
private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, PresenceType type) : this()
{
PresenceType = type;
m_DrawDistance = world.DefaultDrawDistance;
m_rootRegionHandle = reginfo.RegionHandle;
m_controllingClient = client;
@ -764,8 +770,8 @@ namespace OpenSim.Region.Framework.Scenes
SetDirectionVectors();
}
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance)
: this(client, world, reginfo)
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance, PresenceType type)
: this(client, world, reginfo, type)
{
m_appearance = appearance;
}

View File

@ -207,7 +207,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
scene.NewUserConnection(acd1, 0, out reason);
if (testclient == null)
testclient = new TestClient(acd1, scene);
scene.AddNewClient(testclient);
scene.AddNewClient(testclient, PresenceType.User);
ScenePresence presence = scene.GetScenePresence(agent1);
presence.MakeRootAgent(new Vector3(90,90,90),false);
@ -257,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Adding child agent to region 1001
string reason;
scene2.NewUserConnection(acd1,0, out reason);
scene2.AddNewClient(testclient);
scene2.AddNewClient(testclient, PresenceType.User);
ScenePresence presence = scene.GetScenePresence(agent1);
presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);

View File

@ -893,7 +893,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public void Start()
{
Scene.AddNewClient(this);
Scene.AddNewClient(this, PresenceType.User);
// Mimicking LLClientView which gets always set appearance from client.
Scene scene = (Scene)Scene;

View File

@ -190,7 +190,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
// }
scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
scene.AddNewClient(npcAvatar);
scene.AddNewClient(npcAvatar, PresenceType.Npc);
ScenePresence sp;
if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))

View File

@ -379,7 +379,7 @@ namespace OpenSim.Tests.Common
// Stage 2: add the new client as a child agent to the scene
TestClient client = new TestClient(agentData, scene);
scene.AddNewClient(client);
scene.AddNewClient(client, PresenceType.User);
// Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
ScenePresence scp = scene.GetScenePresence(agentData.AgentID);

View File

@ -579,7 +579,7 @@ namespace OpenSim.Tests.Common.Mock
// Stage 2: add the new client as a child agent to the scene
TeleportSceneClient = new TestClient(newAgent, TeleportTargetScene);
TeleportTargetScene.AddNewClient(TeleportSceneClient);
TeleportTargetScene.AddNewClient(TeleportSceneClient, PresenceType.User);
}
public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,