factor out scene setup in ArchiverTests

mysql-performance
Justin Clark-Casey (justincc) 2010-01-29 20:59:56 +00:00
parent 968b9e160d
commit c1da07e4eb
1 changed files with 53 additions and 40 deletions

View File

@ -42,6 +42,7 @@ using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.World.Archiver.Tests
@ -52,6 +53,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
private Guid m_lastRequestId;
private string m_lastErrorMessage;
protected TestScene m_scene;
protected ArchiverModule m_archiverModule;
[SetUp]
public void SetUp()
{
m_archiverModule = new ArchiverModule();
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
m_scene = SceneSetupHelpers.SetupScene("scene1");
SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
}
private void LoadCompleted(Guid requestId, string errorMessage)
{
lock (this)
@ -75,6 +90,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
}
}
// protected void AddSceneObject1()
// {
// string partName = "My Little Pony";
// UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
// PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
// Vector3 groupPosition = new Vector3(10, 20, 30);
// Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
// Vector3 offsetPosition = new Vector3(5, 10, 15);
//
// part1
// = new SceneObjectPart(
// ownerId, shape, groupPosition, rotationOffset, offsetPosition);
// part1.Name = partName;
//
// scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
// }
/// <summary>
/// Test saving a V0.2 OpenSim Region Archive.
/// </summary>
@ -84,13 +116,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
ArchiverModule archiverModule = new ArchiverModule();
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene("asset");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
SceneObjectPart part1;
// Create and add prim 1
@ -107,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
}
SceneObjectPart part2;
@ -126,17 +151,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part2.Name = partName;
scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
}
MemoryStream archiveWriteStream = new MemoryStream();
scene.EventManager.OnOarFileSaved += SaveCompleted;
m_scene.EventManager.OnOarFileSaved += SaveCompleted;
Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
lock (this)
{
archiverModule.ArchiveRegion(archiveWriteStream, requestId);
m_archiverModule.ArchiveRegion(archiveWriteStream, requestId);
//AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
//while (assetServer.HasWaitingRequests())
// assetServer.ProcessNextRequest();
@ -224,11 +249,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 offsetPosition = new Vector3(20, 25, 30);
SerialiserModule serialiserModule = new SerialiserModule();
ArchiverModule archiverModule = new ArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
// SerialiserModule serialiserModule = new SerialiserModule();
// ArchiverModule archiverModule = new ArchiverModule();
//
// Scene scene = SceneSetupHelpers.SetupScene();
// SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
SceneObjectPart part1
= new SceneObjectPart(
@ -276,7 +301,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
}
}
scene.AddNewSceneObject(object1, false);
m_scene.AddNewSceneObject(object1, false);
string object1FileName = string.Format(
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
@ -291,13 +316,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
lock (this)
{
scene.EventManager.OnOarFileLoaded += LoadCompleted;
archiverModule.DearchiveRegion(archiveReadStream);
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
m_archiverModule.DearchiveRegion(archiveReadStream);
}
Assert.That(m_lastErrorMessage, Is.Null);
SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name);
SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1Name);
Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical");
@ -309,7 +334,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0];
Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null");
AssetBase loadedSoundAsset = scene.AssetService.Get(loadedSoundItem.AssetID.ToString());
AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString());
Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
@ -326,11 +351,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
SerialiserModule serialiserModule = new SerialiserModule();
ArchiverModule archiverModule = new ArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
@ -376,12 +396,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
lock (this)
{
scene.EventManager.OnOarFileLoaded += LoadCompleted;
archiverModule.DearchiveRegion(archiveReadStream);
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
m_archiverModule.DearchiveRegion(archiveReadStream);
}
Assert.That(m_lastErrorMessage, Is.Null);
RegionSettings loadedRs = scene.RegionInfo.RegionSettings;
RegionSettings loadedRs = m_scene.RegionInfo.RegionSettings;
Assert.That(loadedRs.AgentLimit, Is.EqualTo(17));
Assert.That(loadedRs.AllowDamage, Is.True);
@ -433,27 +453,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
// Create an oar file that we can use for the merge
{
ArchiverModule archiverModule = new ArchiverModule();
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
SceneObjectPart part2
= new SceneObjectPart(
UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition);
part2.Name = part2Name;
SceneObjectGroup object2 = new SceneObjectGroup(part2);
scene.AddNewSceneObject(object2, false);
m_scene.AddNewSceneObject(object2, false);
// Write out this scene
scene.EventManager.OnOarFileSaved += SaveCompleted;
m_scene.EventManager.OnOarFileSaved += SaveCompleted;
lock (this)
{
archiverModule.ArchiveRegion(archiveWriteStream);
m_archiverModule.ArchiveRegion(archiveWriteStream);
Monitor.Wait(this, 60000);
}
}