Added ScheduleFullUpdate() in SceneObjectPart.AddInventoryItem(), to enable synchronization across actors.

dsg
Huaiyu (Kitty) Liu 2011-01-12 17:20:17 -08:00
parent 9e08ede0bd
commit c1e19ead74
2 changed files with 24 additions and 0 deletions

View File

@ -376,6 +376,17 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart part = GetSceneObjectPart(primID);
SceneObjectGroup group = part.ParentGroup;
if (null == group)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
itemID, primID);
return new ArrayList();
}
if (isScriptRunning)
{
m_log.Debug("To RemoveScriptInstance");
@ -385,6 +396,16 @@ namespace OpenSim.Region.Framework.Scenes
// Retrieve item
TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemID);
if (null == item)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for caps script update "
+ " but the item does not exist in this inventory",
itemID, part.Name, part.UUID);
return new ArrayList();
}
// Update item with new asset
item.AssetID = newAssetID;
group.UpdateInventoryItem(item);

View File

@ -539,6 +539,9 @@ namespace OpenSim.Region.Framework.Scenes
//m_inventorySerial += 2;
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
//SYMMETRIC SYNC: add ScheduleFullUpdate to enable synchronization across actors
m_part.ScheduleFullUpdate();
}
/// <summary>