Fix wrong bitmask value in script engine that would make a mess of
the ObjectFlags. Good catch, gsky, thank you!0.6.0-stable
parent
244a9282d0
commit
c1e7b45e18
|
@ -69,7 +69,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
{
|
||||
None = 0,
|
||||
attach = 1,
|
||||
collision = 15,
|
||||
collision = 16,
|
||||
collision_end = 32,
|
||||
collision_start = 64,
|
||||
control = 128,
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
{
|
||||
None = 0,
|
||||
attach = 1,
|
||||
collision = 15,
|
||||
collision = 16,
|
||||
collision_end = 32,
|
||||
collision_start = 64,
|
||||
control = 128,
|
||||
|
|
Loading…
Reference in New Issue