Adding AssetInventory InventoryArchive plugin
This plugin exposes an HTTP handler on the AssetInventoryServer which serves a gzipped tar file containing the contents of a user's inventory. The assets referenced by the inventory are not yet archived. At the moment only export functionality is implemented, restore functionality is missing. prebuild.xml had to be shuffled around a bit in order for the plugin to build, as it has a dependency on OpenSim.Region.CoreModules. Also, close a MemoryStream in a few places.0.6.5-rc1
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using System.IO;
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using System.IO.Compression;
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using System.Xml;
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using System.Reflection;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.CoreModules.World.Archiver;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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using log4net;
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namespace OpenSim.Grid.AssetInventoryServer.Plugins
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{
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public class InventoryArchivePlugin : IAssetInventoryServerPlugin
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private AssetInventoryServer m_server;
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public InventoryArchivePlugin()
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{
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}
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#region IPlugin implementation
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public void Initialise(AssetInventoryServer server)
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{
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m_server = server;
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m_server.HttpServer.AddStreamHandler(new GetInventoryArchive(server));
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m_log.Info("[INVENTORYARCHIVE]: Inventory Archive loaded.");
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}
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/// <summary>
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/// <para>Initialises asset interface</para>
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/// </summary>
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public void Initialise()
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{
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m_log.InfoFormat("[INVENTORYARCHIVE]: {0} cannot be default-initialized!", Name);
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throw new PluginNotInitialisedException(Name);
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}
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public void Dispose()
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{
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}
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public string Version
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{
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// TODO: this should be something meaningful and not hardcoded?
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get { return "0.1"; }
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}
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public string Name
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{
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get { return "InventoryArchive"; }
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}
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#endregion IPlugin implementation
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public class GetInventoryArchive : BaseStreamHandler
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{
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AssetInventoryServer m_server;
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//public GetInventoryArchive(AssetInventoryServer server) : base("GET", @"^/inventoryarchive/")
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public GetInventoryArchive(AssetInventoryServer server) : base("GET", "/inventoryarchive")
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{
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m_server = server;
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}
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public override string ContentType
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{
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get { return "application/x-compressed"; }
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}
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public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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byte[] buffer = new byte[] {};
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UUID ownerID;
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// Split the URL up to get the asset ID out
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string[] rawUrl = httpRequest.Url.PathAndQuery.Split('/');
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if (rawUrl.Length >= 3 && rawUrl[2].Length >= 36 && UUID.TryParse(rawUrl[2].Substring(0, 36), out ownerID))
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{
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Uri owner = Utils.GetOpenSimUri(ownerID);
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InventoryCollection inventory;
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BackendResponse storageResponse = m_server.InventoryProvider.TryFetchInventory(owner, out inventory);
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if (storageResponse == BackendResponse.Success)
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{
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m_log.DebugFormat("[INVENTORYARCHIVE]: Archiving inventory for user UUID {0}", ownerID);
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buffer = ArchiveInventoryCollection(inventory);
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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}
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else
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{
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httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
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}
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}
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else
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{
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m_log.Warn("[INVENTORYARCHIVE]: Unrecognized inventory archive request: " + httpRequest.Url.PathAndQuery);
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}
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return buffer;
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}
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}
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private static byte[] ArchiveInventoryCollection(InventoryCollection inventory)
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{
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byte[] buffer = new byte[] {};
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// Fill in each folder's Children dictionary.
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InventoryFolderWithChildren rootFolder = BuildInventoryHierarchy(ref inventory);
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// TODO: It's probably a bad idea to tar to memory for large
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// inventories.
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MemoryStream ms = new MemoryStream();
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GZipStream gzs = new GZipStream(ms, CompressionMode.Compress, true);
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TarArchiveWriter archive = new TarArchiveWriter(gzs);
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WriteInventoryFolderToArchive(archive, rootFolder, InventoryArchiveConstants.INVENTORY_PATH);
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archive.Close();
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ms.Seek(0, SeekOrigin.Begin);
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buffer = ms.GetBuffer();
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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ms.Close();
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return buffer;
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}
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private static InventoryFolderWithChildren BuildInventoryHierarchy(ref InventoryCollection inventory)
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{
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m_log.DebugFormat("[INVENTORYARCHIVE]: Building inventory hierarchy");
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InventoryFolderWithChildren rootFolder = null;
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foreach (InventoryFolderWithChildren parentFolder in inventory.Folders.Values)
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{
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// Grab the root folder, it has no parents.
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if (UUID.Zero == parentFolder.ParentID) rootFolder = parentFolder;
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foreach (InventoryFolderWithChildren folder in inventory.Folders.Values)
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if (parentFolder.ID == folder.ParentID)
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parentFolder.Children.Add(folder.ID, folder);
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foreach (InventoryItemBase item in inventory.Items.Values)
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if (parentFolder.ID == item.Folder)
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parentFolder.Children.Add(item.ID, item);
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}
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return rootFolder;
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}
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private static void WriteInventoryFolderToArchive(TarArchiveWriter archive, InventoryFolderWithChildren folder, string path)
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{
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path += string.Format("{0}{1}{2}/", folder.Name, InventoryArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folder.ID);
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archive.WriteDir(path);
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foreach (InventoryNodeBase inventoryNode in folder.Children.Values)
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{
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if (inventoryNode is InventoryFolderWithChildren)
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{
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WriteInventoryFolderToArchive(archive, (InventoryFolderWithChildren) inventoryNode, path);
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}
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else if (inventoryNode is InventoryItemBase)
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{
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WriteInventoryItemToArchive(archive, (InventoryItemBase) inventoryNode, path);
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}
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}
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}
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private static void WriteInventoryItemToArchive(TarArchiveWriter archive, InventoryItemBase item, string path)
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{
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string filename = string.Format("{0}{1}_{2}.xml", path, item.Name, item.ID);
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StringWriter sw = new StringWriter();
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XmlTextWriter writer = new XmlTextWriter(sw);
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writer.Formatting = Formatting.Indented;
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writer.WriteStartElement("InventoryItem");
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writer.WriteStartElement("Name");
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writer.WriteString(item.Name);
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writer.WriteEndElement();
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writer.WriteStartElement("ID");
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writer.WriteString(item.ID.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("InvType");
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writer.WriteString(item.InvType.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("CreatorUUID");
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writer.WriteString(item.Creator.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("CreationDate");
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writer.WriteString(item.CreationDate.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("Owner");
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writer.WriteString(item.Owner.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("Description");
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writer.WriteString(item.Description);
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writer.WriteEndElement();
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writer.WriteStartElement("AssetType");
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writer.WriteString(item.AssetType.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("AssetID");
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writer.WriteString(item.AssetID.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("SaleType");
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writer.WriteString(item.SaleType.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("SalePrice");
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writer.WriteString(item.SalePrice.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("BasePermissions");
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writer.WriteString(item.BasePermissions.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("CurrentPermissions");
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writer.WriteString(item.CurrentPermissions.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("EveryOnePermssions");
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writer.WriteString(item.EveryOnePermissions.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("NextPermissions");
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writer.WriteString(item.NextPermissions.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("Flags");
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writer.WriteString(item.Flags.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("GroupID");
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writer.WriteString(item.GroupID.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("GroupOwned");
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writer.WriteString(item.GroupOwned.ToString());
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writer.WriteEndElement();
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writer.WriteEndElement();
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archive.WriteFile(filename, sw.ToString());
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//m_assetGatherer.GatherAssetUuids(item.AssetID, (AssetType) item.AssetType, assetUuids);
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}
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}
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}
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ms.Seek(0, SeekOrigin.Begin);
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ms.Seek(0, SeekOrigin.Begin);
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buffer = ms.GetBuffer();
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buffer = ms.GetBuffer();
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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ms.Close();
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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}
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}
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else
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else
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ms.Seek(0, SeekOrigin.Begin);
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ms.Seek(0, SeekOrigin.Begin);
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buffer = ms.GetBuffer();
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buffer = ms.GetBuffer();
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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ms.Close();
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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}
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}
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else if (storageResponse == BackendResponse.NotFound)
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else if (storageResponse == BackendResponse.NotFound)
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ms.Seek(0, SeekOrigin.Begin);
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ms.Seek(0, SeekOrigin.Begin);
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buffer = ms.GetBuffer();
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buffer = ms.GetBuffer();
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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ms.Close();
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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}
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}
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else
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else
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ms.Seek(0, SeekOrigin.Begin);
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ms.Seek(0, SeekOrigin.Begin);
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buffer = ms.GetBuffer();
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buffer = ms.GetBuffer();
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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ms.Close();
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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}
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}
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else if (storageResponse == BackendResponse.NotFound)
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else if (storageResponse == BackendResponse.NotFound)
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@ -415,6 +418,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
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ms.Seek(0, SeekOrigin.Begin);
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ms.Seek(0, SeekOrigin.Begin);
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buffer = ms.GetBuffer();
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buffer = ms.GetBuffer();
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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ms.Close();
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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}
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}
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else
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else
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@ -459,6 +463,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
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ms.Seek(0, SeekOrigin.Begin);
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ms.Seek(0, SeekOrigin.Begin);
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buffer = ms.GetBuffer();
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buffer = ms.GetBuffer();
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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ms.Close();
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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}
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}
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else if (storageResponse == BackendResponse.NotFound)
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else if (storageResponse == BackendResponse.NotFound)
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@ -469,6 +474,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
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ms.Seek(0, SeekOrigin.Begin);
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ms.Seek(0, SeekOrigin.Begin);
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buffer = ms.GetBuffer();
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buffer = ms.GetBuffer();
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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ms.Close();
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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}
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}
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else
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else
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@ -695,6 +701,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
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ms.Seek(0, SeekOrigin.Begin);
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ms.Seek(0, SeekOrigin.Begin);
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buffer = ms.GetBuffer();
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buffer = ms.GetBuffer();
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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ms.Close();
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return buffer;
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return buffer;
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}
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}
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@ -22,4 +22,7 @@
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<Extension path="/OpenSim/AssetInventoryServer/AuthorizationProvider">
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<Extension path="/OpenSim/AssetInventoryServer/AuthorizationProvider">
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<Plugin id="AuthorizeAll" provider="OpenSim.Grid.AssetInventoryServer.Plugins.dll" type="OpenSim.Grid.AssetInventoryServer.Plugins.AuthorizeAllPlugin" />
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<Plugin id="AuthorizeAll" provider="OpenSim.Grid.AssetInventoryServer.Plugins.dll" type="OpenSim.Grid.AssetInventoryServer.Plugins.AuthorizeAllPlugin" />
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</Extension>
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</Extension>
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<Extension path="/OpenSim/AssetInventoryServer/Frontend">
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<Plugin id="InventoryArchive" provider="OpenSim.Grid.AssetInventoryServer.Plugins.dll" type="OpenSim.Grid.AssetInventoryServer.Plugins.InventoryArchivePlugin" />
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</Extension>
|
||||||
</Addin>
|
</Addin>
|
||||||
|
|
59
prebuild.xml
59
prebuild.xml
|
@ -844,34 +844,6 @@
|
||||||
</Files>
|
</Files>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
||||||
<Project name="OpenSim.Grid.AssetInventoryServer.Plugins" path="OpenSim/Grid/AssetInventoryServer/Plugins" type="Library">
|
|
||||||
<Configuration name="Debug">
|
|
||||||
<Options>
|
|
||||||
<OutputPath>../../../../bin/</OutputPath>
|
|
||||||
</Options>
|
|
||||||
</Configuration>
|
|
||||||
<Configuration name="Release">
|
|
||||||
<Options>
|
|
||||||
<OutputPath>../../../../bin/</OutputPath>
|
|
||||||
</Options>
|
|
||||||
</Configuration>
|
|
||||||
|
|
||||||
<ReferencePath>../../../../bin/</ReferencePath>
|
|
||||||
<Reference name="System"/>
|
|
||||||
<Reference name="System.Web"/>
|
|
||||||
<Reference name="OpenMetaverseTypes"/>
|
|
||||||
<Reference name="OpenMetaverse.StructuredData"/>
|
|
||||||
<Reference name="OpenSim.Framework"/>
|
|
||||||
<Reference name="OpenSim.Framework.Servers"/>
|
|
||||||
<Reference name="OpenSim.Grid.AssetInventoryServer" />
|
|
||||||
<Reference name="log4net"/>
|
|
||||||
|
|
||||||
<Files>
|
|
||||||
<Match pattern="*.cs" recurse="false" />
|
|
||||||
<Match path="Resources" pattern="*.addin.xml" buildAction="EmbeddedResource" recurse="true" />
|
|
||||||
</Files>
|
|
||||||
</Project>
|
|
||||||
|
|
||||||
<Project name="OpenSim.Grid.AssetInventoryServer.Plugins.Simple" path="OpenSim/Grid/AssetInventoryServer/Plugins/Simple" type="Library">
|
<Project name="OpenSim.Grid.AssetInventoryServer.Plugins.Simple" path="OpenSim/Grid/AssetInventoryServer/Plugins/Simple" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
<Options>
|
<Options>
|
||||||
|
@ -1147,6 +1119,37 @@
|
||||||
</Files>
|
</Files>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
||||||
|
<Project name="OpenSim.Grid.AssetInventoryServer.Plugins" path="OpenSim/Grid/AssetInventoryServer/Plugins" type="Library">
|
||||||
|
<Configuration name="Debug">
|
||||||
|
<Options>
|
||||||
|
<OutputPath>../../../../bin/</OutputPath>
|
||||||
|
</Options>
|
||||||
|
</Configuration>
|
||||||
|
<Configuration name="Release">
|
||||||
|
<Options>
|
||||||
|
<OutputPath>../../../../bin/</OutputPath>
|
||||||
|
</Options>
|
||||||
|
</Configuration>
|
||||||
|
|
||||||
|
<ReferencePath>../../../../bin/</ReferencePath>
|
||||||
|
<Reference name="System"/>
|
||||||
|
<Reference name="System.Web"/>
|
||||||
|
<Reference name="OpenMetaverseTypes"/>
|
||||||
|
<Reference name="OpenMetaverse.StructuredData"/>
|
||||||
|
<Reference name="OpenSim.Framework"/>
|
||||||
|
<Reference name="OpenSim.Framework.Servers"/>
|
||||||
|
<Reference name="OpenSim.Grid.AssetInventoryServer" />
|
||||||
|
<Reference name="log4net"/>
|
||||||
|
|
||||||
|
<!-- Needed for TarArchiver. Hopefully it can be moved to Framework or something so we don't depend on Region DLLs. -->
|
||||||
|
<Reference name="OpenSim.Region.CoreModules"/>
|
||||||
|
|
||||||
|
<Files>
|
||||||
|
<Match pattern="*.cs" recurse="false" />
|
||||||
|
<Match path="Resources" pattern="*.addin.xml" buildAction="EmbeddedResource" recurse="true" />
|
||||||
|
</Files>
|
||||||
|
</Project>
|
||||||
|
|
||||||
<Project name="OpenSim.Region.CoreModules.World.Terrain.DefaultEffects" path="OpenSim/Region/CoreModules/World/Terrain/DefaultEffects" type="Library">
|
<Project name="OpenSim.Region.CoreModules.World.Terrain.DefaultEffects" path="OpenSim/Region/CoreModules/World/Terrain/DefaultEffects" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
<Options>
|
<Options>
|
||||||
|
|
Loading…
Reference in New Issue