* refactor: split out part xml writing in SceneObjectSerializer
parent
87097f2484
commit
c20f31beff
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@ -161,7 +161,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
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writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
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sceneObject.RootPart.ToXml(writer);
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ToOriginalXmlFormat(sceneObject.RootPart, writer);
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writer.WriteEndElement();
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writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
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@ -172,7 +172,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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if (part.UUID != sceneObject.RootPart.UUID)
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{
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writer.WriteStartElement(String.Empty, "Part", String.Empty);
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part.ToXml(writer);
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ToOriginalXmlFormat(part, writer);
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writer.WriteEndElement();
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}
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}
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@ -185,6 +185,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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//m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
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}
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protected static void ToOriginalXmlFormat(SceneObjectPart part, XmlTextWriter writer)
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{
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part.ToXml(writer);
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}
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public static SceneObjectGroup FromXml2Format(string xmlData)
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{
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//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
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