Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
c22446ede0
|
@ -0,0 +1,500 @@
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|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
|
||||
namespace OpenSim.Data.MySQL
|
||||
{
|
||||
public class MySQLXAssetData : AssetDataBase
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
get { return GetType().Assembly; }
|
||||
}
|
||||
|
||||
private bool m_enableCompression = false;
|
||||
private string m_connectionString;
|
||||
private object m_dbLock = new object();
|
||||
|
||||
/// <summary>
|
||||
/// We can reuse this for all hashing since all methods are single-threaded through m_dbBLock
|
||||
/// </summary>
|
||||
private HashAlgorithm hasher = new SHA256CryptoServiceProvider();
|
||||
|
||||
#region IPlugin Members
|
||||
|
||||
public override string Version { get { return "1.0.0.0"; } }
|
||||
|
||||
/// <summary>
|
||||
/// <para>Initialises Asset interface</para>
|
||||
/// <para>
|
||||
/// <list type="bullet">
|
||||
/// <item>Loads and initialises the MySQL storage plugin.</item>
|
||||
/// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item>
|
||||
/// <item>Check for migration</item>
|
||||
/// </list>
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="connect">connect string</param>
|
||||
public override void Initialise(string connect)
|
||||
{
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: THIS PLUGIN IS STRICTLY EXPERIMENTAL.");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: DO NOT USE FOR ANY DATA THAT YOU DO NOT MIND LOSING.");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: DATABASE TABLES CAN CHANGE AT ANY TIME, CAUSING EXISTING DATA TO BE LOST.");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
|
||||
m_connectionString = connect;
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
Migration m = new Migration(dbcon, Assembly, "XAssetStore");
|
||||
m.Update();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialise()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void Dispose() { }
|
||||
|
||||
/// <summary>
|
||||
/// The name of this DB provider
|
||||
/// </summary>
|
||||
override public string Name
|
||||
{
|
||||
get { return "MySQL XAsset storage engine"; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IAssetDataPlugin Members
|
||||
|
||||
/// <summary>
|
||||
/// Fetch Asset <paramref name="assetID"/> from database
|
||||
/// </summary>
|
||||
/// <param name="assetID">Asset UUID to fetch</param>
|
||||
/// <returns>Return the asset</returns>
|
||||
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
|
||||
override public AssetBase GetAsset(UUID assetID)
|
||||
{
|
||||
// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
|
||||
|
||||
AssetBase asset = null;
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(
|
||||
"SELECT name, description, asset_type, local, temporary, asset_flags, creator_id, data FROM xassetsmeta JOIN xassetsdata ON xassetsmeta.hash = xassetsdata.hash WHERE id=?id",
|
||||
dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", assetID.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["asset_type"], dbReader["creator_id"].ToString());
|
||||
asset.Data = (byte[])dbReader["data"];
|
||||
asset.Description = (string)dbReader["description"];
|
||||
|
||||
string local = dbReader["local"].ToString();
|
||||
if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
|
||||
asset.Local = true;
|
||||
else
|
||||
asset.Local = false;
|
||||
|
||||
asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
|
||||
asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
|
||||
if (m_enableCompression)
|
||||
{
|
||||
using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress))
|
||||
{
|
||||
MemoryStream outputStream = new MemoryStream();
|
||||
WebUtil.CopyTo(decompressionStream, outputStream, int.MaxValue);
|
||||
// int compressedLength = asset.Data.Length;
|
||||
asset.Data = outputStream.ToArray();
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
|
||||
// asset.ID, asset.Name, asset.Data.Length, compressedLength);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[MYSQL XASSET DATA]: MySql failure fetching asset " + assetID + ": " + e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset in database, or update it if existing.
|
||||
/// </summary>
|
||||
/// <param name="asset">Asset UUID to create</param>
|
||||
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
|
||||
override public void StoreAsset(AssetBase asset)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlTransaction transaction = dbcon.BeginTransaction())
|
||||
{
|
||||
string assetName = asset.Name;
|
||||
if (asset.Name.Length > 64)
|
||||
{
|
||||
assetName = asset.Name.Substring(0, 64);
|
||||
m_log.Warn("[XASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
|
||||
}
|
||||
|
||||
string assetDescription = asset.Description;
|
||||
if (asset.Description.Length > 64)
|
||||
{
|
||||
assetDescription = asset.Description.Substring(0, 64);
|
||||
m_log.Warn("[XASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
|
||||
}
|
||||
|
||||
if (m_enableCompression)
|
||||
{
|
||||
MemoryStream outputStream = new MemoryStream();
|
||||
|
||||
using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
|
||||
{
|
||||
// Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
|
||||
// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
|
||||
compressionStream.Close();
|
||||
byte[] compressedData = outputStream.ToArray();
|
||||
asset.Data = compressedData;
|
||||
}
|
||||
}
|
||||
|
||||
byte[] hash = hasher.ComputeHash(asset.Data);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[XASSET DB]: Compressed data size for {0} {1}, hash {2} is {3}",
|
||||
// asset.ID, asset.Name, hash, compressedData.Length);
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"replace INTO xassetsmeta(id, hash, name, description, asset_type, local, temporary, create_time, access_time, asset_flags, creator_id)" +
|
||||
"VALUES(?id, ?hash, ?name, ?description, ?asset_type, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?creator_id)",
|
||||
dbcon))
|
||||
{
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?hash", hash);
|
||||
cmd.Parameters.AddWithValue("?name", assetName);
|
||||
cmd.Parameters.AddWithValue("?description", assetDescription);
|
||||
cmd.Parameters.AddWithValue("?asset_type", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?create_time", now);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.Parameters.AddWithValue("?creator_id", asset.Metadata.CreatorID);
|
||||
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset metadata {0} with name \"{1}\". Error: {2}",
|
||||
asset.FullID, asset.Name, e.Message);
|
||||
|
||||
transaction.Rollback();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ExistsData(dbcon, transaction, hash))
|
||||
{
|
||||
try
|
||||
{
|
||||
using (MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"INSERT INTO xassetsdata(hash, data) VALUES(?hash, ?data)",
|
||||
dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?hash", hash);
|
||||
cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[XASSET DB]: MySQL failure creating asset data {0} with name \"{1}\". Error: {2}",
|
||||
asset.FullID, asset.Name, e.Message);
|
||||
|
||||
transaction.Rollback();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
transaction.Commit();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// private void UpdateAccessTime(AssetBase asset)
|
||||
// {
|
||||
// lock (m_dbLock)
|
||||
// {
|
||||
// using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
// {
|
||||
// dbcon.Open();
|
||||
// MySqlCommand cmd =
|
||||
// new MySqlCommand("update assets set access_time=?access_time where id=?id",
|
||||
// dbcon);
|
||||
//
|
||||
// // need to ensure we dispose
|
||||
// try
|
||||
// {
|
||||
// using (cmd)
|
||||
// {
|
||||
// // create unix epoch time
|
||||
// int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
// cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
// cmd.Parameters.AddWithValue("?access_time", now);
|
||||
// cmd.ExecuteNonQuery();
|
||||
// cmd.Dispose();
|
||||
// }
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// m_log.ErrorFormat(
|
||||
// "[ASSETS DB]: " +
|
||||
// "MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
|
||||
// + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// We assume we already have the m_dbLock.
|
||||
/// </summary>
|
||||
/// TODO: need to actually use the transaction.
|
||||
/// <param name="dbcon"></param>
|
||||
/// <param name="transaction"></param>
|
||||
/// <param name="hash"></param>
|
||||
/// <returns></returns>
|
||||
private bool ExistsData(MySqlConnection dbcon, MySqlTransaction transaction, byte[] hash)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
|
||||
|
||||
bool exists = false;
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand("SELECT hash FROM xassetsdata WHERE hash=?hash", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?hash", hash);
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
|
||||
exists = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[XASSETS DB]: MySql failure in ExistsData fetching hash {0}. Exception {1}{2}",
|
||||
hash, e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
return exists;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the asset exists in the database
|
||||
/// </summary>
|
||||
/// <param name="uuid">The asset UUID</param>
|
||||
/// <returns>true if it exists, false otherwise.</returns>
|
||||
override public bool ExistsAsset(UUID uuid)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
|
||||
|
||||
bool assetExists = false;
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
using (MySqlCommand cmd = new MySqlCommand("SELECT id FROM xassetsmeta WHERE id=?id", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", uuid.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
|
||||
assetExists = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[XASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString(), uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return assetExists;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of AssetMetadata objects. The list is a subset of
|
||||
/// the entire data set offset by <paramref name="start" /> containing
|
||||
/// <paramref name="count" /> elements.
|
||||
/// </summary>
|
||||
/// <param name="start">The number of results to discard from the total data set.</param>
|
||||
/// <param name="count">The number of rows the returned list should contain.</param>
|
||||
/// <returns>A list of AssetMetadata objects.</returns>
|
||||
public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
|
||||
{
|
||||
List<AssetMetadata> retList = new List<AssetMetadata>(count);
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd = new MySqlCommand("SELECT name,description,asset_type,temporary,id,asset_flags,creator_id FROM xassetsmeta LIMIT ?start, ?count", dbcon);
|
||||
cmd.Parameters.AddWithValue("?start", start);
|
||||
cmd.Parameters.AddWithValue("?count", count);
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
{
|
||||
while (dbReader.Read())
|
||||
{
|
||||
AssetMetadata metadata = new AssetMetadata();
|
||||
metadata.Name = (string)dbReader["name"];
|
||||
metadata.Description = (string)dbReader["description"];
|
||||
metadata.Type = (sbyte)dbReader["asset_type"];
|
||||
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
|
||||
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
|
||||
metadata.CreatorID = dbReader["creator_id"].ToString();
|
||||
|
||||
// We'll ignore this for now - it appears unused!
|
||||
// metadata.SHA1 = dbReader["hash"]);
|
||||
|
||||
retList.Add(metadata);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[XASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return retList;
|
||||
}
|
||||
|
||||
public override bool Delete(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand("delete from xassetsmeta where id=?id", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", id);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
// TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
|
||||
// keep a reference count (?)
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
# -----------------
|
||||
:VERSION 1
|
||||
|
||||
BEGIN;
|
||||
|
||||
CREATE TABLE `xassetsmeta` (
|
||||
`id` char(36) NOT NULL,
|
||||
`hash` binary(32) NOT NULL,
|
||||
`name` varchar(64) NOT NULL,
|
||||
`description` varchar(64) NOT NULL,
|
||||
`asset_type` tinyint(4) NOT NULL,
|
||||
`local` tinyint(1) NOT NULL,
|
||||
`temporary` tinyint(1) NOT NULL,
|
||||
`create_time` int(11) NOT NULL,
|
||||
`access_time` int(11) NOT NULL,
|
||||
`asset_flags` int(11) NOT NULL,
|
||||
`creator_id` varchar(128) NOT NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
|
||||
|
||||
CREATE TABLE `xassetsdata` (
|
||||
`hash` binary(32) NOT NULL,
|
||||
`data` longblob NOT NULL,
|
||||
PRIMARY KEY (`hash`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
|
||||
|
||||
COMMIT;
|
|
@ -73,14 +73,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
return;
|
||||
}
|
||||
|
||||
string serviceDll = assetConfig.GetString("LocalServiceModule",
|
||||
String.Empty);
|
||||
string serviceDll = assetConfig.GetString("LocalServiceModule", String.Empty);
|
||||
|
||||
if (serviceDll == String.Empty)
|
||||
{
|
||||
m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Loading asset service at {0}", serviceDll);
|
||||
}
|
||||
|
||||
Object[] args = new Object[] { source };
|
||||
m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args);
|
||||
|
|
|
@ -455,12 +455,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// in the sim unless the avatar is on a sit target. While
|
||||
// on a sit target, m_pos will contain the desired offset
|
||||
// without the parent rotation applied.
|
||||
if (ParentID != 0)
|
||||
{
|
||||
SceneObjectPart part = ParentPart;
|
||||
return part.AbsolutePosition + (m_pos * part.GetWorldRotation());
|
||||
}
|
||||
SceneObjectPart sitPart = ParentPart;
|
||||
|
||||
if (sitPart != null)
|
||||
return sitPart.AbsolutePosition + (m_pos * sitPart.GetWorldRotation());
|
||||
}
|
||||
|
||||
return m_pos;
|
||||
}
|
||||
set
|
||||
|
|
|
@ -2771,64 +2771,69 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s))
|
||||
return;
|
||||
float dist = (float)llVecDist(llGetPos(), pos);
|
||||
|
||||
if (dist > m_ScriptDistanceFactor * 10.0f)
|
||||
return;
|
||||
|
||||
TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
|
||||
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
|
||||
Util.FireAndForget(delegate (object x)
|
||||
{
|
||||
if (inv.Value.Name == inventory)
|
||||
if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s))
|
||||
return;
|
||||
float dist = (float)llVecDist(llGetPos(), pos);
|
||||
|
||||
if (dist > m_ScriptDistanceFactor * 10.0f)
|
||||
return;
|
||||
|
||||
//Clone is thread-safe
|
||||
TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
|
||||
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
|
||||
{
|
||||
// make sure we're an object.
|
||||
if (inv.Value.InvType != (int)InventoryType.Object)
|
||||
if (inv.Value.Name == inventory)
|
||||
{
|
||||
llSay(0, "Unable to create requested object. Object is missing from database.");
|
||||
// make sure we're an object.
|
||||
if (inv.Value.InvType != (int)InventoryType.Object)
|
||||
{
|
||||
llSay(0, "Unable to create requested object. Object is missing from database.");
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
|
||||
Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
|
||||
|
||||
// need the magnitude later
|
||||
// float velmag = (float)Util.GetMagnitude(llvel);
|
||||
|
||||
SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param);
|
||||
|
||||
// If either of these are null, then there was an unknown error.
|
||||
if (new_group == null)
|
||||
continue;
|
||||
|
||||
// objects rezzed with this method are die_at_edge by default.
|
||||
new_group.RootPart.SetDieAtEdge(true);
|
||||
|
||||
new_group.ResumeScripts();
|
||||
|
||||
m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
|
||||
"object_rez", new Object[] {
|
||||
new LSL_String(
|
||||
new_group.RootPart.UUID.ToString()) },
|
||||
new DetectParams[0]));
|
||||
|
||||
float groupmass = new_group.GetMass();
|
||||
|
||||
if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero)
|
||||
{
|
||||
//Recoil.
|
||||
llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
|
||||
}
|
||||
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
|
||||
Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
|
||||
|
||||
// need the magnitude later
|
||||
float velmag = (float)Util.GetMagnitude(llvel);
|
||||
|
||||
SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param);
|
||||
|
||||
// If either of these are null, then there was an unknown error.
|
||||
if (new_group == null)
|
||||
continue;
|
||||
|
||||
// objects rezzed with this method are die_at_edge by default.
|
||||
new_group.RootPart.SetDieAtEdge(true);
|
||||
|
||||
new_group.ResumeScripts();
|
||||
|
||||
m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
|
||||
"object_rez", new Object[] {
|
||||
new LSL_String(
|
||||
new_group.RootPart.UUID.ToString()) },
|
||||
new DetectParams[0]));
|
||||
|
||||
float groupmass = new_group.GetMass();
|
||||
|
||||
if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero)
|
||||
{
|
||||
//Recoil.
|
||||
llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
|
||||
}
|
||||
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
|
||||
ScriptSleep((int)((groupmass * velmag) / 10));
|
||||
ScriptSleep(100);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
llSay(0, "Could not find object " + inventory);
|
||||
llSay(0, "Could not find object " + inventory);
|
||||
});
|
||||
|
||||
//ScriptSleep((int)((groupmass * velmag) / 10));
|
||||
ScriptSleep(100);
|
||||
}
|
||||
|
||||
public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
|
||||
|
|
|
@ -0,0 +1,213 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Services.AssetService
|
||||
{
|
||||
/// <summary>
|
||||
/// This will be developed into a de-duplicating asset service.
|
||||
/// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it.
|
||||
/// </summary>
|
||||
public class XAssetService : AssetServiceBase, IAssetService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected static XAssetService m_RootInstance;
|
||||
|
||||
public XAssetService(IConfigSource config) : base(config)
|
||||
{
|
||||
if (m_RootInstance == null)
|
||||
{
|
||||
m_RootInstance = this;
|
||||
|
||||
if (m_AssetLoader != null)
|
||||
{
|
||||
IConfig assetConfig = config.Configs["AssetService"];
|
||||
if (assetConfig == null)
|
||||
throw new Exception("No AssetService configuration");
|
||||
|
||||
string loaderArgs = assetConfig.GetString("AssetLoaderArgs",
|
||||
String.Empty);
|
||||
|
||||
bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true);
|
||||
|
||||
if (assetLoaderEnabled)
|
||||
{
|
||||
m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs);
|
||||
|
||||
m_AssetLoader.ForEachDefaultXmlAsset(
|
||||
loaderArgs,
|
||||
delegate(AssetBase a)
|
||||
{
|
||||
AssetBase existingAsset = Get(a.ID);
|
||||
// AssetMetadata existingMetadata = GetMetadata(a.ID);
|
||||
|
||||
if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data))
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID);
|
||||
Store(a);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
m_log.Debug("[XASSET SERVICE]: Local asset service enabled");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual AssetBase Get(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
{
|
||||
m_log.WarnFormat("[XASSET SERVICE]: Could not parse requested asset id {0}", id);
|
||||
return null;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
return m_Database.GetAsset(assetID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[XASSET SERVICE]: Exception getting asset {0} {1}", assetID, e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual AssetBase GetCached(string id)
|
||||
{
|
||||
return Get(id);
|
||||
}
|
||||
|
||||
public virtual AssetMetadata GetMetadata(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
return null;
|
||||
|
||||
AssetBase asset = m_Database.GetAsset(assetID);
|
||||
if (asset != null)
|
||||
return asset.Metadata;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public virtual byte[] GetData(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
return null;
|
||||
|
||||
AssetBase asset = m_Database.GetAsset(assetID);
|
||||
return asset.Data;
|
||||
}
|
||||
|
||||
public virtual bool Get(string id, Object sender, AssetRetrieved handler)
|
||||
{
|
||||
//m_log.DebugFormat("[XASSET SERVICE]: Get asset async {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
return false;
|
||||
|
||||
AssetBase asset = m_Database.GetAsset(assetID);
|
||||
|
||||
//m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset);
|
||||
|
||||
handler(id, sender, asset);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual string Store(AssetBase asset)
|
||||
{
|
||||
if (!m_Database.ExistsAsset(asset.FullID))
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[XASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
|
||||
m_Database.StoreAsset(asset);
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[XASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length);
|
||||
// }
|
||||
|
||||
return asset.ID;
|
||||
}
|
||||
|
||||
public bool UpdateContent(string id, byte[] data)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool Delete(string id)
|
||||
{
|
||||
m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
|
||||
UUID assetID;
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
return false;
|
||||
|
||||
AssetBase asset = m_Database.GetAsset(assetID);
|
||||
if (asset == null)
|
||||
return false;
|
||||
|
||||
if ((int)(asset.Flags & AssetFlags.Maptile) != 0)
|
||||
{
|
||||
return m_Database.Delete(id);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[XASSET SERVICE]: Request to delete asset {0}, but flags are not Maptile", id);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2052,9 +2052,10 @@
|
|||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Core"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
|
|
Loading…
Reference in New Issue