Added "LoadImageUrl" module , that is a dynamic texture render, that works with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.
parent
9de589bc37
commit
c2462bc8bb
|
@ -75,7 +75,7 @@ namespace OpenSim.Region.Environment
|
|||
}
|
||||
}
|
||||
|
||||
private void InitializeModule(IRegionModule module, Scene scene)
|
||||
public void InitializeModule(IRegionModule module, Scene scene)
|
||||
{
|
||||
module.Initialise(scene);
|
||||
scene.AddModule(module.Name, module);
|
||||
|
|
|
@ -96,9 +96,10 @@ namespace OpenSim.Region.Environment.Modules
|
|||
public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
|
||||
string extraParams, int updateTimer)
|
||||
{
|
||||
Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
|
||||
if (RenderPlugins.ContainsKey(contentType))
|
||||
{
|
||||
//Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
|
||||
|
||||
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
||||
updater.SimUUID = simID;
|
||||
updater.PrimID = primID;
|
||||
|
@ -166,12 +167,16 @@ namespace OpenSim.Region.Environment.Modules
|
|||
public void DataReceived(byte[] data, Scene scene)
|
||||
{
|
||||
//TODO delete the last asset(data), if it was a dynamic texture
|
||||
|
||||
byte[] assetData = new byte[data.Length];
|
||||
Array.Copy(data, assetData, data.Length);
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = data;
|
||||
asset.Data = assetData;
|
||||
asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
|
||||
asset.Type = 0;
|
||||
asset.Description = "dynamic image";
|
||||
asset.Local = false;
|
||||
asset.Temporary = false;
|
||||
scene.commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
LastAssetID = asset.FullID;
|
||||
|
|
|
@ -0,0 +1,123 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.IO;
|
||||
using System.Drawing;
|
||||
using libsecondlife;
|
||||
using OpenJPEGNet;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class LoadImageURLModule : IRegionModule , IDynamicTextureRender
|
||||
{
|
||||
private string m_name = "LoadImageURL";
|
||||
private IDynamicTextureManager m_textureManager;
|
||||
private Scene m_scene;
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
if (m_scene == null)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
m_textureManager = m_scene.RequestModuleInterface<IDynamicTextureManager>();
|
||||
m_textureManager.RegisterRender(GetContentType(), this);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return m_name;
|
||||
}
|
||||
|
||||
public string GetContentType()
|
||||
{
|
||||
return ("image");
|
||||
}
|
||||
|
||||
public bool SupportsAsynchronous()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public byte[] ConvertUrl(string url, string extraParams)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public byte[] ConvertStream(Stream data, string extraParams)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool AsyncConvertUrl(LLUUID id, string url, string extraParams)
|
||||
{
|
||||
MakeHttpRequest(url, id);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AsyncConvertData(LLUUID id, string bodyData, string extraParams)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
private void MakeHttpRequest(string url, LLUUID requestID)
|
||||
{
|
||||
WebRequest request = HttpWebRequest.Create(url);
|
||||
RequestState state = new RequestState((HttpWebRequest)request, requestID);
|
||||
IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
|
||||
|
||||
TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1));
|
||||
state.TimeOfRequest = (int)t.TotalSeconds;
|
||||
}
|
||||
|
||||
private void HttpRequestReturn(IAsyncResult result)
|
||||
{
|
||||
RequestState state = (RequestState)result.AsyncState;
|
||||
WebRequest request = (WebRequest)state.Request;
|
||||
HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result);
|
||||
if (response.StatusCode == HttpStatusCode.OK)
|
||||
{
|
||||
Bitmap image = new Bitmap(response.GetResponseStream());
|
||||
Bitmap resize = new Bitmap(image, new Size(512, 512));
|
||||
byte[] imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
|
||||
|
||||
m_textureManager.ReturnData(state.RequestID, imageJ2000);
|
||||
}
|
||||
}
|
||||
|
||||
public class RequestState
|
||||
{
|
||||
public HttpWebRequest Request = null;
|
||||
public LLUUID RequestID = LLUUID.Zero;
|
||||
public int TimeOfRequest = 0;
|
||||
|
||||
public RequestState(HttpWebRequest request, LLUUID requestID)
|
||||
{
|
||||
Request = request;
|
||||
RequestID = requestID;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue