Added "LoadImageUrl" module , that is a dynamic texture render, that works with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.
parent
9de589bc37
commit
c2462bc8bb
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@ -75,7 +75,7 @@ namespace OpenSim.Region.Environment
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}
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}
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}
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}
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private void InitializeModule(IRegionModule module, Scene scene)
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public void InitializeModule(IRegionModule module, Scene scene)
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{
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{
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module.Initialise(scene);
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module.Initialise(scene);
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scene.AddModule(module.Name, module);
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scene.AddModule(module.Name, module);
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@ -96,9 +96,10 @@ namespace OpenSim.Region.Environment.Modules
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public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
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public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
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string extraParams, int updateTimer)
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string extraParams, int updateTimer)
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{
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{
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Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
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if (RenderPlugins.ContainsKey(contentType))
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if (RenderPlugins.ContainsKey(contentType))
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{
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{
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//Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
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DynamicTextureUpdater updater = new DynamicTextureUpdater();
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DynamicTextureUpdater updater = new DynamicTextureUpdater();
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updater.SimUUID = simID;
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updater.SimUUID = simID;
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updater.PrimID = primID;
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updater.PrimID = primID;
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@ -166,12 +167,16 @@ namespace OpenSim.Region.Environment.Modules
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public void DataReceived(byte[] data, Scene scene)
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public void DataReceived(byte[] data, Scene scene)
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{
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{
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//TODO delete the last asset(data), if it was a dynamic texture
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//TODO delete the last asset(data), if it was a dynamic texture
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byte[] assetData = new byte[data.Length];
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Array.Copy(data, assetData, data.Length);
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AssetBase asset = new AssetBase();
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AssetBase asset = new AssetBase();
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asset.FullID = LLUUID.Random();
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asset.FullID = LLUUID.Random();
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asset.Data = data;
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asset.Data = assetData;
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asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
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asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
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asset.Type = 0;
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asset.Type = 0;
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asset.Description = "dynamic image";
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asset.Local = false;
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asset.Temporary = false;
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scene.commsManager.AssetCache.AddAsset(asset);
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scene.commsManager.AssetCache.AddAsset(asset);
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LastAssetID = asset.FullID;
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LastAssetID = asset.FullID;
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@ -0,0 +1,123 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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using System.IO;
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using System.Drawing;
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using libsecondlife;
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using OpenJPEGNet;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules
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{
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public class LoadImageURLModule : IRegionModule , IDynamicTextureRender
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{
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private string m_name = "LoadImageURL";
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private IDynamicTextureManager m_textureManager;
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private Scene m_scene;
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public void Initialise(Scene scene)
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{
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if (m_scene == null)
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{
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m_scene = scene;
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}
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}
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public void PostInitialise()
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{
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m_textureManager = m_scene.RequestModuleInterface<IDynamicTextureManager>();
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m_textureManager.RegisterRender(GetContentType(), this);
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return m_name; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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public string GetName()
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{
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return m_name;
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}
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public string GetContentType()
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{
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return ("image");
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}
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public bool SupportsAsynchronous()
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{
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return true;
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}
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public byte[] ConvertUrl(string url, string extraParams)
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{
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return null;
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}
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public byte[] ConvertStream(Stream data, string extraParams)
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{
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return null;
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}
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public bool AsyncConvertUrl(LLUUID id, string url, string extraParams)
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{
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MakeHttpRequest(url, id);
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return true;
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}
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public bool AsyncConvertData(LLUUID id, string bodyData, string extraParams)
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{
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return false;
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}
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private void MakeHttpRequest(string url, LLUUID requestID)
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{
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WebRequest request = HttpWebRequest.Create(url);
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RequestState state = new RequestState((HttpWebRequest)request, requestID);
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IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
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TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1));
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state.TimeOfRequest = (int)t.TotalSeconds;
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}
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private void HttpRequestReturn(IAsyncResult result)
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{
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RequestState state = (RequestState)result.AsyncState;
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WebRequest request = (WebRequest)state.Request;
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HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result);
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if (response.StatusCode == HttpStatusCode.OK)
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{
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Bitmap image = new Bitmap(response.GetResponseStream());
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Bitmap resize = new Bitmap(image, new Size(512, 512));
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byte[] imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
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m_textureManager.ReturnData(state.RequestID, imageJ2000);
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}
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}
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public class RequestState
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{
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public HttpWebRequest Request = null;
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public LLUUID RequestID = LLUUID.Zero;
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public int TimeOfRequest = 0;
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public RequestState(HttpWebRequest request, LLUUID requestID)
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{
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Request = request;
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RequestID = requestID;
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}
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}
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}
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}
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