Merge branch 'avination' into careminster
Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.csavinationmerge
commit
c256447f46
|
@ -1651,7 +1651,9 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
|
|
||||||
public void httpServerException(object source, Exception exception)
|
public void httpServerException(object source, Exception exception)
|
||||||
{
|
{
|
||||||
m_log.Error(String.Format("[BASE HTTP SERVER]: {0} had an exception: {1} ", source.ToString(), exception.Message), exception);
|
if (source.ToString() == "HttpServer.HttpListener" && exception.ToString().StartsWith("Mono.Security.Protocol.Tls.TlsException"))
|
||||||
|
return;
|
||||||
|
m_log.ErrorFormat("[BASE HTTP SERVER]: {0} had an exception {1}", source.ToString(), exception.ToString());
|
||||||
/*
|
/*
|
||||||
if (HTTPDRunning)// && NotSocketErrors > 5)
|
if (HTTPDRunning)// && NotSocketErrors > 5)
|
||||||
{
|
{
|
||||||
|
|
|
@ -155,6 +155,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
/// <summary>Flag to signal when clients should send pings</summary>
|
/// <summary>Flag to signal when clients should send pings</summary>
|
||||||
protected bool m_sendPing;
|
protected bool m_sendPing;
|
||||||
|
|
||||||
|
private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
|
||||||
|
|
||||||
private int m_defaultRTO = 0;
|
private int m_defaultRTO = 0;
|
||||||
private int m_maxRTO = 0;
|
private int m_maxRTO = 0;
|
||||||
private int m_ackTimeout = 0;
|
private int m_ackTimeout = 0;
|
||||||
|
@ -765,19 +767,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
#region Packet to Client Mapping
|
#region Packet to Client Mapping
|
||||||
|
|
||||||
|
// If there is already a client for this endpoint, don't process UseCircuitCode
|
||||||
|
IClientAPI client = null;
|
||||||
|
if (!m_scene.TryGetClient(address, out client))
|
||||||
|
{
|
||||||
// UseCircuitCode handling
|
// UseCircuitCode handling
|
||||||
if (packet.Type == PacketType.UseCircuitCode)
|
if (packet.Type == PacketType.UseCircuitCode)
|
||||||
{
|
{
|
||||||
|
// And if there is a UseCircuitCode pending, also drop it
|
||||||
|
lock (m_pendingCache)
|
||||||
|
{
|
||||||
|
if (m_pendingCache.Contains(address))
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60);
|
||||||
|
}
|
||||||
|
|
||||||
object[] array = new object[] { buffer, packet };
|
object[] array = new object[] { buffer, packet };
|
||||||
|
|
||||||
Util.FireAndForget(HandleUseCircuitCode, array);
|
Util.FireAndForget(HandleUseCircuitCode, array);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If this is a pending connection, enqueue, don't process yet
|
||||||
|
lock (m_pendingCache)
|
||||||
|
{
|
||||||
|
Queue<UDPPacketBuffer> queue;
|
||||||
|
if (m_pendingCache.TryGetValue(address, out queue))
|
||||||
|
{
|
||||||
|
//m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
|
||||||
|
queue.Enqueue(buffer);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Determine which agent this packet came from
|
// Determine which agent this packet came from
|
||||||
IClientAPI client;
|
if (client == null || !(client is LLClientView))
|
||||||
if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
|
|
||||||
{
|
{
|
||||||
//m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
|
//m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
|
||||||
return;
|
return;
|
||||||
|
@ -1014,6 +1041,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
||||||
if (client != null)
|
if (client != null)
|
||||||
client.SceneAgent.SendInitialDataToMe();
|
client.SceneAgent.SendInitialDataToMe();
|
||||||
|
|
||||||
|
// Now we know we can handle more data
|
||||||
|
Thread.Sleep(200);
|
||||||
|
|
||||||
|
// Obtain the queue and remove it from the cache
|
||||||
|
Queue<UDPPacketBuffer> queue = null;
|
||||||
|
|
||||||
|
lock (m_pendingCache)
|
||||||
|
{
|
||||||
|
if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue))
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
m_pendingCache.Remove(remoteEndPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
|
||||||
|
|
||||||
|
// Reinject queued packets
|
||||||
|
while(queue.Count > 0)
|
||||||
|
{
|
||||||
|
UDPPacketBuffer buf = queue.Dequeue();
|
||||||
|
PacketReceived(buf);
|
||||||
|
}
|
||||||
|
queue = null;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1021,6 +1074,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
m_log.WarnFormat(
|
m_log.WarnFormat(
|
||||||
"[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
|
"[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
|
||||||
uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
|
uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
|
||||||
|
lock (m_pendingCache)
|
||||||
|
m_pendingCache.Remove(remoteEndPoint);
|
||||||
}
|
}
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
|
|
|
@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
||||||
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
|
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
|
||||||
return urlcode;
|
return urlcode;
|
||||||
}
|
}
|
||||||
string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/";
|
string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString();
|
||||||
|
|
||||||
UrlData urlData = new UrlData();
|
UrlData urlData = new UrlData();
|
||||||
urlData.hostID = host.UUID;
|
urlData.hostID = host.UUID;
|
||||||
|
@ -228,11 +228,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
||||||
|
|
||||||
m_UrlMap[url] = urlData;
|
m_UrlMap[url] = urlData;
|
||||||
|
|
||||||
string uri = "/lslhttps/" + urlcode.ToString() + "/";
|
string uri = "/lslhttps/" + urlcode.ToString();
|
||||||
|
|
||||||
m_HttpsServer.AddPollServiceHTTPHandler(
|
PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
|
||||||
uri,
|
args.Type = PollServiceEventArgs.EventType.LslHttp;
|
||||||
new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode,25000));
|
m_HttpsServer.AddPollServiceHTTPHandler(uri, args);
|
||||||
|
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
|
"[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
|
||||||
|
|
|
@ -36,7 +36,6 @@ using System.Xml;
|
||||||
using OpenSim.Framework.Serialization;
|
using OpenSim.Framework.Serialization;
|
||||||
using OpenSim.Framework.Serialization.External;
|
using OpenSim.Framework.Serialization.External;
|
||||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework.Scenes
|
namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
|
@ -215,7 +214,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
switch (pParam)
|
switch (pParam)
|
||||||
{
|
{
|
||||||
case Vehicle.REFERENCE_FRAME:
|
case Vehicle.REFERENCE_FRAME:
|
||||||
vd.m_referenceFrame = Quaternion.Inverse(pValue);
|
vd.m_referenceFrame = pValue;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}//end ProcessRotationVehicleParam
|
}//end ProcessRotationVehicleParam
|
||||||
|
|
|
@ -879,6 +879,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
StatsReporter = new SimStatsReporter(this);
|
StatsReporter = new SimStatsReporter(this);
|
||||||
StatsReporter.OnSendStatsResult += SendSimStatsPackets;
|
StatsReporter.OnSendStatsResult += SendSimStatsPackets;
|
||||||
StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
|
StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
|
||||||
|
|
||||||
|
MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Scene(RegionInfo regInfo) : base(regInfo)
|
public Scene(RegionInfo regInfo) : base(regInfo)
|
||||||
|
@ -5773,5 +5775,10 @@ Environment.Exit(1);
|
||||||
m_SpawnPoint = 1;
|
m_SpawnPoint = 1;
|
||||||
return m_SpawnPoint - 1;
|
return m_SpawnPoint - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void HandleGcCollect(string module, string[] args)
|
||||||
|
{
|
||||||
|
GC.Collect();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2061,8 +2061,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
HasGroupChangedDueToDelink = false;
|
HasGroupChangedDueToDelink = false;
|
||||||
|
|
||||||
m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
|
m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
|
||||||
datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
|
|
||||||
|
|
||||||
backup_group.ForEachPart(delegate(SceneObjectPart part)
|
backup_group.ForEachPart(delegate(SceneObjectPart part)
|
||||||
{
|
{
|
||||||
if (part.KeyframeMotion != null)
|
if (part.KeyframeMotion != null)
|
||||||
|
@ -2070,6 +2068,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize());
|
part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize());
|
||||||
part.KeyframeMotion.UpdateSceneObject(this);
|
part.KeyframeMotion.UpdateSceneObject(this);
|
||||||
}
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
|
||||||
|
|
||||||
|
backup_group.ForEachPart(delegate(SceneObjectPart part)
|
||||||
|
{
|
||||||
part.Inventory.ProcessInventoryBackup(datastore);
|
part.Inventory.ProcessInventoryBackup(datastore);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
|
@ -95,7 +95,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
private bool m_iscollidingObj = false;
|
private bool m_iscollidingObj = false;
|
||||||
private bool m_alwaysRun = false;
|
private bool m_alwaysRun = false;
|
||||||
private int m_requestedUpdateFrequency = 0;
|
private int m_requestedUpdateFrequency = 0;
|
||||||
public uint m_localID = 0;
|
private uint m_localID = 0;
|
||||||
public bool m_returnCollisions = false;
|
public bool m_returnCollisions = false;
|
||||||
// taints and their non-tainted counterparts
|
// taints and their non-tainted counterparts
|
||||||
public bool m_isPhysical = false; // the current physical status
|
public bool m_isPhysical = false; // the current physical status
|
||||||
|
@ -214,6 +214,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
public override uint LocalID
|
public override uint LocalID
|
||||||
{
|
{
|
||||||
|
get { return m_localID; }
|
||||||
set { m_localID = value; }
|
set { m_localID = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -425,7 +425,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
switch (pParam)
|
switch (pParam)
|
||||||
{
|
{
|
||||||
case Vehicle.REFERENCE_FRAME:
|
case Vehicle.REFERENCE_FRAME:
|
||||||
m_referenceFrame = Quaternion.Inverse(pValue);
|
// m_referenceFrame = Quaternion.Inverse(pValue);
|
||||||
|
m_referenceFrame = pValue;
|
||||||
break;
|
break;
|
||||||
case Vehicle.ROLL_FRAME:
|
case Vehicle.ROLL_FRAME:
|
||||||
m_RollreferenceFrame = pValue;
|
m_RollreferenceFrame = pValue;
|
||||||
|
|
|
@ -101,7 +101,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
private float m_invTimeStep = 50.0f;
|
private float m_invTimeStep = 50.0f;
|
||||||
private float m_timeStep = .02f;
|
private float m_timeStep = .02f;
|
||||||
|
|
||||||
|
|
||||||
private Vector3 m_PIDTarget;
|
private Vector3 m_PIDTarget;
|
||||||
private float m_PIDTau;
|
private float m_PIDTau;
|
||||||
private bool m_usePID;
|
private bool m_usePID;
|
||||||
|
@ -119,7 +118,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
|
private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
|
||||||
|
|
||||||
private int body_autodisable_frames = 5;
|
private int body_autodisable_frames = 5;
|
||||||
private int bodydisablecontrol = 0;
|
public int bodydisablecontrol = 0;
|
||||||
|
|
||||||
|
|
||||||
// Default we're a Geometry
|
// Default we're a Geometry
|
||||||
|
@ -134,7 +133,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
// private bool m_collidesLand = true;
|
// private bool m_collidesLand = true;
|
||||||
private bool m_collidesWater;
|
private bool m_collidesWater;
|
||||||
public bool m_returnCollisions;
|
// public bool m_returnCollisions;
|
||||||
|
|
||||||
private bool m_NoColide; // for now only for internal use for bad meshs
|
private bool m_NoColide; // for now only for internal use for bad meshs
|
||||||
|
|
||||||
|
@ -144,7 +143,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
public bool m_disabled;
|
public bool m_disabled;
|
||||||
|
|
||||||
public uint m_localID;
|
private uint m_localID;
|
||||||
|
|
||||||
private IMesh m_mesh;
|
private IMesh m_mesh;
|
||||||
private object m_meshlock = new object();
|
private object m_meshlock = new object();
|
||||||
|
@ -164,10 +163,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
private List<OdePrim> childrenPrim = new List<OdePrim>();
|
private List<OdePrim> childrenPrim = new List<OdePrim>();
|
||||||
|
|
||||||
|
|
||||||
private bool m_throttleUpdates;
|
// private bool m_throttleUpdates;
|
||||||
private int throttleCounter;
|
// private int throttleCounter;
|
||||||
public float m_collisionscore;
|
public float m_collisionscore;
|
||||||
int m_colliderfilter = 0;
|
private int m_colliderfilter = 0;
|
||||||
|
|
||||||
public IntPtr collide_geom; // for objects: geom if single prim space it linkset
|
public IntPtr collide_geom; // for objects: geom if single prim space it linkset
|
||||||
|
|
||||||
|
@ -235,7 +234,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public override bool Phantom // this is not reliable for internal use
|
public override bool Phantom // this is not reliable for internal use
|
||||||
{
|
{
|
||||||
get { return m_fakeisphantom; }
|
get { return m_fakeisphantom; }
|
||||||
|
@ -292,15 +290,19 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
|
|
||||||
public override uint LocalID
|
public override uint LocalID
|
||||||
|
{
|
||||||
|
get { return m_localID; }
|
||||||
|
set { m_localID = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public OdePrim Parent
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return m_localID;
|
if (childPrim)
|
||||||
}
|
return (OdePrim)_parent;
|
||||||
set
|
else
|
||||||
{
|
return this;
|
||||||
//m_log.Info("[PHYSICS]: Setting TrackerID: " + value);
|
|
||||||
m_localID = value;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -363,12 +365,14 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
set { return; }
|
set { return; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool ThrottleUpdates
|
|
||||||
|
public override bool ThrottleUpdates {get;set;}
|
||||||
|
/*
|
||||||
{
|
{
|
||||||
get { return m_throttleUpdates; }
|
get { return m_throttleUpdates; }
|
||||||
set { m_throttleUpdates = value; }
|
set { m_throttleUpdates = value; }
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
public override bool Stopped
|
public override bool Stopped
|
||||||
{
|
{
|
||||||
get { return _zeroFlag; }
|
get { return _zeroFlag; }
|
||||||
|
@ -943,14 +947,14 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
CollisionEventsThisFrame = null;
|
CollisionEventsThisFrame = null;
|
||||||
}
|
}
|
||||||
m_eventsubscription = 0;
|
m_eventsubscription = 0;
|
||||||
// for now still done on odescene
|
_parent_scene.RemoveCollisionEventReporting(this);
|
||||||
// _parent_scene.RemoveCollisionEventReporting(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
|
public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
|
||||||
{
|
{
|
||||||
if (CollisionEventsThisFrame == null)
|
if (CollisionEventsThisFrame == null)
|
||||||
CollisionEventsThisFrame = new CollisionEventUpdate();
|
CollisionEventsThisFrame = new CollisionEventUpdate();
|
||||||
|
// if(CollisionEventsThisFrame.Count < 32)
|
||||||
CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
|
CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1747,7 +1751,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
collide_geom = prim_geom;
|
collide_geom = prim_geom;
|
||||||
m_targetSpace = _parent_scene.ActiveSpace;
|
m_targetSpace = _parent_scene.ActiveSpace;
|
||||||
d.SpaceAdd(m_targetSpace, prim_geom);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1755,7 +1758,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.HashSpaceSetLevels(m_targetSpace, -2, 8);
|
d.HashSpaceSetLevels(m_targetSpace, -2, 8);
|
||||||
d.SpaceSetSublevel(m_targetSpace, 3);
|
d.SpaceSetSublevel(m_targetSpace, 3);
|
||||||
d.SpaceSetCleanup(m_targetSpace, false);
|
d.SpaceSetCleanup(m_targetSpace, false);
|
||||||
d.SpaceAdd(m_targetSpace, prim_geom);
|
|
||||||
|
|
||||||
d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space |
|
d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space |
|
||||||
CollisionCategories.Geom |
|
CollisionCategories.Geom |
|
||||||
|
@ -1766,12 +1768,21 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
collide_geom = m_targetSpace;
|
collide_geom = m_targetSpace;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
d.SpaceAdd(m_targetSpace, prim_geom);
|
||||||
|
|
||||||
if (m_delaySelect)
|
if (m_delaySelect)
|
||||||
{
|
{
|
||||||
m_isSelected = true;
|
m_isSelected = true;
|
||||||
m_delaySelect = false;
|
m_delaySelect = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_collisionscore = 0;
|
||||||
|
|
||||||
|
UpdateCollisionCatFlags();
|
||||||
|
ApplyCollisionCatFlags();
|
||||||
|
|
||||||
|
_parent_scene.addActivePrim(this);
|
||||||
|
|
||||||
lock (childrenPrim)
|
lock (childrenPrim)
|
||||||
{
|
{
|
||||||
foreach (OdePrim prm in childrenPrim)
|
foreach (OdePrim prm in childrenPrim)
|
||||||
|
@ -1809,10 +1820,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
createAMotor(m_angularlock);
|
createAMotor(m_angularlock);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_collisionscore = 0;
|
|
||||||
|
|
||||||
UpdateCollisionCatFlags();
|
|
||||||
ApplyCollisionCatFlags();
|
|
||||||
|
|
||||||
if (m_isSelected || m_disabled)
|
if (m_isSelected || m_disabled)
|
||||||
{
|
{
|
||||||
|
@ -1823,8 +1830,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z);
|
d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z);
|
||||||
d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
|
d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
|
||||||
}
|
}
|
||||||
|
|
||||||
_parent_scene.addActivePrim(this);
|
|
||||||
_parent_scene.addActiveGroups(this);
|
_parent_scene.addActiveGroups(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3441,92 +3446,14 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
if (++bodydisablecontrol < 20)
|
if (++bodydisablecontrol < 20)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
bodydisablecontrol = 0;
|
|
||||||
d.BodyEnable(Body);
|
d.BodyEnable(Body);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bodydisablecontrol = 0;
|
||||||
|
|
||||||
d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator
|
d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator
|
||||||
|
|
||||||
/* moved down to UpdateMove... where it belongs again
|
|
||||||
|
|
||||||
// check outside region
|
|
||||||
|
|
||||||
if (lpos.Z < -100 || lpos.Z > 100000f)
|
|
||||||
{
|
|
||||||
m_outbounds = true;
|
|
||||||
|
|
||||||
lpos.Z = Util.Clip(lpos.Z, -100f, 100000f);
|
|
||||||
_acceleration.X = 0;
|
|
||||||
_acceleration.Y = 0;
|
|
||||||
_acceleration.Z = 0;
|
|
||||||
|
|
||||||
_velocity.X = 0;
|
|
||||||
_velocity.Y = 0;
|
|
||||||
_velocity.Z = 0;
|
|
||||||
m_rotationalVelocity.X = 0;
|
|
||||||
m_rotationalVelocity.Y = 0;
|
|
||||||
m_rotationalVelocity.Z = 0;
|
|
||||||
|
|
||||||
d.BodySetLinearVel(Body, 0, 0, 0); // stop it
|
|
||||||
d.BodySetAngularVel(Body, 0, 0, 0); // stop it
|
|
||||||
d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere
|
|
||||||
m_lastposition = _position;
|
|
||||||
m_lastorientation = _orientation;
|
|
||||||
|
|
||||||
base.RequestPhysicsterseUpdate();
|
|
||||||
|
|
||||||
throttleCounter = 0;
|
|
||||||
_zeroFlag = true;
|
|
||||||
|
|
||||||
disableBodySoft(); // disable it and colisions
|
|
||||||
base.RaiseOutOfBounds(_position);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (lpos.X < 0f)
|
|
||||||
{
|
|
||||||
_position.X = Util.Clip(lpos.X, -2f, -0.1f);
|
|
||||||
m_outbounds = true;
|
|
||||||
}
|
|
||||||
else if (lpos.X > _parent_scene.WorldExtents.X)
|
|
||||||
{
|
|
||||||
_position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f);
|
|
||||||
m_outbounds = true;
|
|
||||||
}
|
|
||||||
if (lpos.Y < 0f)
|
|
||||||
{
|
|
||||||
_position.Y = Util.Clip(lpos.Y, -2f, -0.1f);
|
|
||||||
m_outbounds = true;
|
|
||||||
}
|
|
||||||
else if (lpos.Y > _parent_scene.WorldExtents.Y)
|
|
||||||
{
|
|
||||||
_position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f);
|
|
||||||
m_outbounds = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_outbounds)
|
|
||||||
{
|
|
||||||
m_lastposition = _position;
|
|
||||||
m_lastorientation = _orientation;
|
|
||||||
|
|
||||||
d.Vector3 dtmp = d.BodyGetAngularVel(Body);
|
|
||||||
m_rotationalVelocity.X = dtmp.X;
|
|
||||||
m_rotationalVelocity.Y = dtmp.Y;
|
|
||||||
m_rotationalVelocity.Z = dtmp.Z;
|
|
||||||
|
|
||||||
dtmp = d.BodyGetLinearVel(Body);
|
|
||||||
_velocity.X = dtmp.X;
|
|
||||||
_velocity.Y = dtmp.Y;
|
|
||||||
_velocity.Z = dtmp.Z;
|
|
||||||
|
|
||||||
d.BodySetLinearVel(Body, 0, 0, 0); // stop it
|
|
||||||
d.BodySetAngularVel(Body, 0, 0, 0);
|
|
||||||
d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
|
|
||||||
disableBodySoft(); // stop collisions
|
|
||||||
base.RequestPhysicsterseUpdate();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
|
if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
|
||||||
{
|
{
|
||||||
// 'VEHICLES' are dealt with in ODEDynamics.cs
|
// 'VEHICLES' are dealt with in ODEDynamics.cs
|
||||||
|
@ -3721,7 +3648,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
base.RequestPhysicsterseUpdate();
|
base.RequestPhysicsterseUpdate();
|
||||||
|
|
||||||
throttleCounter = 0;
|
// throttleCounter = 0;
|
||||||
_zeroFlag = true;
|
_zeroFlag = true;
|
||||||
|
|
||||||
disableBodySoft(); // disable it and colisions
|
disableBodySoft(); // disable it and colisions
|
||||||
|
@ -3769,6 +3696,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.BodySetAngularVel(Body, 0, 0, 0);
|
d.BodySetAngularVel(Body, 0, 0, 0);
|
||||||
d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
|
d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
|
||||||
disableBodySoft(); // stop collisions
|
disableBodySoft(); // stop collisions
|
||||||
|
UnSubscribeEvents();
|
||||||
|
|
||||||
base.RequestPhysicsterseUpdate();
|
base.RequestPhysicsterseUpdate();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -3940,7 +3869,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
m_vehicle = null;
|
m_vehicle = null;
|
||||||
RemoveGeom();
|
RemoveGeom();
|
||||||
m_targetSpace = IntPtr.Zero;
|
m_targetSpace = IntPtr.Zero;
|
||||||
if (m_eventsubscription > 0)
|
|
||||||
UnSubscribeEvents();
|
UnSubscribeEvents();
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
|
|
@ -509,14 +509,14 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
if ((thisFlags & CurrentRayFilter) == 0)
|
if ((thisFlags & CurrentRayFilter) == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ID = ((OdePrim)p2).m_localID;
|
ID = ((OdePrim)p2).LocalID;
|
||||||
}
|
}
|
||||||
else if (p2 is OdeCharacter)
|
else if (p2 is OdeCharacter)
|
||||||
{
|
{
|
||||||
if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
|
if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
|
||||||
return;
|
return;
|
||||||
else
|
else
|
||||||
ID = ((OdeCharacter)p2).m_localID;
|
ID = ((OdeCharacter)p2).LocalID;
|
||||||
}
|
}
|
||||||
else //??
|
else //??
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -61,6 +61,8 @@ namespace OdeAPI
|
||||||
public static int NTotalBodies = 0;
|
public static int NTotalBodies = 0;
|
||||||
public static int NTotalGeoms = 0;
|
public static int NTotalGeoms = 0;
|
||||||
|
|
||||||
|
public const uint CONTACTS_UNIMPORTANT = 0x80000000;
|
||||||
|
|
||||||
#region Flags and Enumerations
|
#region Flags and Enumerations
|
||||||
|
|
||||||
[Flags]
|
[Flags]
|
||||||
|
|
|
@ -713,7 +713,17 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
|
if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
|
||||||
return;
|
return;
|
||||||
|
if(d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc ||
|
||||||
|
d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc)
|
||||||
|
{
|
||||||
|
int cflags;
|
||||||
|
unchecked
|
||||||
|
{
|
||||||
|
cflags = (int)(1 | d.CONTACTS_UNIMPORTANT);
|
||||||
|
}
|
||||||
|
count = d.CollidePtr(g1, g2, cflags, ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
|
||||||
|
}
|
||||||
|
else
|
||||||
count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
|
count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
|
||||||
}
|
}
|
||||||
catch (SEHException)
|
catch (SEHException)
|
||||||
|
@ -1161,6 +1171,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
OdePrim cp1;
|
OdePrim cp1;
|
||||||
OdeCharacter cc2;
|
OdeCharacter cc2;
|
||||||
OdePrim cp2;
|
OdePrim cp2;
|
||||||
|
OdePrim cp1Parent;
|
||||||
|
OdePrim cp2Parent;
|
||||||
|
|
||||||
uint obj2LocalID = 0;
|
uint obj2LocalID = 0;
|
||||||
bool p1events = p1.SubscribedEvents();
|
bool p1events = p1.SubscribedEvents();
|
||||||
|
@ -1197,18 +1209,19 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
case ActorTypes.Agent:
|
case ActorTypes.Agent:
|
||||||
cc2 = (OdeCharacter)p2;
|
cc2 = (OdeCharacter)p2;
|
||||||
obj2LocalID = cc2.m_localID;
|
obj2LocalID = cc2.LocalID;
|
||||||
if (p2events)
|
if (p2events)
|
||||||
cc2.AddCollisionEvent(cc1.m_localID, contact);
|
cc2.AddCollisionEvent(cc1.LocalID, contact);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ActorTypes.Prim:
|
case ActorTypes.Prim:
|
||||||
if (p2 is OdePrim)
|
if (p2 is OdePrim)
|
||||||
{
|
{
|
||||||
cp2 = (OdePrim)p2;
|
cp2 = (OdePrim)p2;
|
||||||
obj2LocalID = cp2.m_localID;
|
|
||||||
if (p2events)
|
if (p2events)
|
||||||
cp2.AddCollisionEvent(cc1.m_localID, contact);
|
cp2.AddCollisionEvent(cc1.LocalID, contact);
|
||||||
|
cp2 = cp2.Parent;
|
||||||
|
obj2LocalID = cp2.LocalID;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -1230,17 +1243,16 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
if (p1 is OdePrim)
|
if (p1 is OdePrim)
|
||||||
{
|
{
|
||||||
cp1 = (OdePrim)p1;
|
cp1 = (OdePrim)p1;
|
||||||
|
cp1Parent = cp1.Parent;
|
||||||
// obj1LocalID = cp2.m_localID;
|
|
||||||
switch ((ActorTypes)p2.PhysicsActorType)
|
switch ((ActorTypes)p2.PhysicsActorType)
|
||||||
{
|
{
|
||||||
case ActorTypes.Agent:
|
case ActorTypes.Agent:
|
||||||
if (p2 is OdeCharacter)
|
if (p2 is OdeCharacter)
|
||||||
{
|
{
|
||||||
cc2 = (OdeCharacter)p2;
|
cc2 = (OdeCharacter)p2;
|
||||||
obj2LocalID = cc2.m_localID;
|
obj2LocalID = cc2.LocalID;
|
||||||
if (p2events)
|
if (p2events)
|
||||||
cc2.AddCollisionEvent(cp1.m_localID, contact);
|
cc2.AddCollisionEvent(cp1Parent.LocalID, contact);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ActorTypes.Prim:
|
case ActorTypes.Prim:
|
||||||
|
@ -1248,9 +1260,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
if (p2 is OdePrim)
|
if (p2 is OdePrim)
|
||||||
{
|
{
|
||||||
cp2 = (OdePrim)p2;
|
cp2 = (OdePrim)p2;
|
||||||
obj2LocalID = cp2.m_localID;
|
|
||||||
if (p2events)
|
if (p2events)
|
||||||
cp2.AddCollisionEvent(cp1.m_localID, contact);
|
cp2.AddCollisionEvent(cp1Parent.LocalID, contact);
|
||||||
|
cp2 = cp2.Parent;
|
||||||
|
obj2LocalID = cp2.LocalID;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -1276,7 +1289,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
if (p2 is OdeCharacter)
|
if (p2 is OdeCharacter)
|
||||||
{
|
{
|
||||||
cc2 = (OdeCharacter)p2;
|
cc2 = (OdeCharacter)p2;
|
||||||
obj2LocalID = cc2.m_localID;
|
obj2LocalID = cc2.LocalID;
|
||||||
if (p2events)
|
if (p2events)
|
||||||
cc2.AddCollisionEvent(0, contact);
|
cc2.AddCollisionEvent(0, contact);
|
||||||
}
|
}
|
||||||
|
@ -1285,7 +1298,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
if (p2 is OdePrim)
|
if (p2 is OdePrim)
|
||||||
{
|
{
|
||||||
cp2 = (OdePrim)p2;
|
cp2 = (OdePrim)p2;
|
||||||
obj2LocalID = cp2.m_localID;
|
obj2LocalID = cp2.LocalID;
|
||||||
if (p2events)
|
if (p2events)
|
||||||
cp2.AddCollisionEvent(0, contact);
|
cp2.AddCollisionEvent(0, contact);
|
||||||
}
|
}
|
||||||
|
@ -1340,10 +1353,13 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
foreach (OdePrim prm in _activegroups)
|
foreach (OdePrim prm in _activegroups)
|
||||||
{
|
{
|
||||||
if (d.BodyIsEnabled(prm.Body) && !prm.m_outbounds)
|
if (!prm.m_outbounds)
|
||||||
|
{
|
||||||
|
if (d.BodyIsEnabled(prm.Body))
|
||||||
d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
|
d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
catch (AccessViolationException)
|
catch (AccessViolationException)
|
||||||
{
|
{
|
||||||
m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space");
|
m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space");
|
||||||
|
@ -1594,7 +1610,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
|
//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
|
||||||
lock (prim)
|
lock (prim)
|
||||||
{
|
{
|
||||||
RemoveCollisionEventReporting(prim);
|
// RemoveCollisionEventReporting(prim);
|
||||||
lock (_prims)
|
lock (_prims)
|
||||||
_prims.Remove(prim);
|
_prims.Remove(prim);
|
||||||
}
|
}
|
||||||
|
@ -2002,6 +2018,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
case ActorTypes.Prim:
|
case ActorTypes.Prim:
|
||||||
OdePrim pobj = (OdePrim)obj;
|
OdePrim pobj = (OdePrim)obj;
|
||||||
if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
|
if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
|
||||||
|
if (!pobj.m_outbounds)
|
||||||
{
|
{
|
||||||
pobj.AddCollisionFrameTime((int)(odetimestepMS));
|
pobj.AddCollisionFrameTime((int)(odetimestepMS));
|
||||||
pobj.SendCollisions();
|
pobj.SendCollisions();
|
||||||
|
@ -2718,7 +2735,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
WaterMapHandler.Free();
|
WaterMapHandler.Free();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (ContactgeomsArray != IntPtr.Zero)
|
if (ContactgeomsArray != IntPtr.Zero)
|
||||||
Marshal.FreeHGlobal(ContactgeomsArray);
|
Marshal.FreeHGlobal(ContactgeomsArray);
|
||||||
if (GlobalContactsArray != IntPtr.Zero)
|
if (GlobalContactsArray != IntPtr.Zero)
|
||||||
|
@ -2741,7 +2757,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
if (prm.CollisionScore > 0)
|
if (prm.CollisionScore > 0)
|
||||||
{
|
{
|
||||||
returncolliders.Add(prm.m_localID, prm.CollisionScore);
|
returncolliders.Add(prm.LocalID, prm.CollisionScore);
|
||||||
cnt++;
|
cnt++;
|
||||||
prm.CollisionScore = 0f;
|
prm.CollisionScore = 0f;
|
||||||
if (cnt > 25)
|
if (cnt > 25)
|
||||||
|
|
|
@ -2449,9 +2449,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_Rotation llGetLocalRot()
|
public LSL_Rotation llGetLocalRot()
|
||||||
|
{
|
||||||
|
return GetPartLocalRot(m_host);
|
||||||
|
}
|
||||||
|
|
||||||
|
private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
Quaternion rot = m_host.RotationOffset;
|
Quaternion rot = part.RotationOffset;
|
||||||
return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
|
return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3708,7 +3713,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
|
protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
|
||||||
{
|
{
|
||||||
spinrate *= gain;
|
|
||||||
part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
|
part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7761,7 +7765,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
|
//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
|
||||||
|
|
||||||
int idx = 0;
|
int idx = 0;
|
||||||
SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used
|
|
||||||
|
|
||||||
bool positionChanged = false;
|
bool positionChanged = false;
|
||||||
Vector3 finalPos = Vector3.Zero;
|
Vector3 finalPos = Vector3.Zero;
|
||||||
|
@ -7776,78 +7779,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
switch (code)
|
switch (code)
|
||||||
{
|
{
|
||||||
// a avatar is a child
|
|
||||||
case (int)ScriptBaseClass.PRIM_POSITION:
|
case (int)ScriptBaseClass.PRIM_POSITION:
|
||||||
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
|
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
|
||||||
{
|
{
|
||||||
if (remain < 1)
|
if (remain < 1)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
LSL_Vector v;
|
LSL_Vector v;
|
||||||
v = rules.GetVector3Item(idx++);
|
v = rules.GetVector3Item(idx++);
|
||||||
|
|
||||||
if (sitpart == null)
|
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
|
||||||
|
if (part == null)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position
|
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
|
||||||
|
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
|
||||||
if (sitpart != sitpart.ParentGroup.RootPart)
|
if (part.LinkNum > 1)
|
||||||
{
|
{
|
||||||
pos -= sitpart.OffsetPosition; // remove sit part offset
|
localRot = GetPartLocalRot(part);
|
||||||
Quaternion rot = sitpart.RotationOffset;
|
localPos = GetPartLocalPos(part);
|
||||||
pos *= Quaternion.Conjugate(rot); // removed sit part rotation
|
|
||||||
}
|
}
|
||||||
Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f);
|
|
||||||
pos += sitOffset;
|
|
||||||
|
|
||||||
finalPos = pos;
|
v -= localPos;
|
||||||
positionChanged = true;
|
v /= localRot;
|
||||||
|
|
||||||
|
LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
|
||||||
|
|
||||||
|
v = v + 2 * sitOffset;
|
||||||
|
|
||||||
|
av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
|
||||||
|
av.SendAvatarDataToAllAgents();
|
||||||
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
||||||
case (int)ScriptBaseClass.PRIM_ROTATION:
|
case (int)ScriptBaseClass.PRIM_ROTATION:
|
||||||
{
|
{
|
||||||
if (remain < 1)
|
if (remain < 1)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (sitpart == null)
|
LSL_Rotation r;
|
||||||
|
r = rules.GetQuaternionItem(idx++);
|
||||||
|
|
||||||
|
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
|
||||||
|
if (part == null)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
LSL_Rotation r = rules.GetQuaternionItem(idx++);
|
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
|
||||||
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation
|
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
|
||||||
|
|
||||||
// need to replicate SL bug
|
if (part.LinkNum > 1)
|
||||||
SceneObjectGroup sitgrp = sitpart.ParentGroup;
|
localRot = GetPartLocalRot(part);
|
||||||
if (sitgrp != null && sitgrp.RootPart != sitpart)
|
|
||||||
{
|
|
||||||
rot = sitgrp.RootPart.RotationOffset * rot;
|
|
||||||
}
|
|
||||||
|
|
||||||
Quaternion srot = sitpart.RotationOffset;
|
r = r * llGetRootRotation() / localRot;
|
||||||
rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation
|
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
|
||||||
av.Rotation = rot;
|
av.SendAvatarDataToAllAgents();
|
||||||
// av.SendAvatarDataToAllAgents();
|
|
||||||
av.SendTerseUpdateToAllClients();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
|
||||||
{
|
|
||||||
if (remain < 1)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (sitpart == null)
|
|
||||||
break;
|
|
||||||
|
|
||||||
LSL_Rotation r = rules.GetQuaternionItem(idx++);
|
|
||||||
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
|
|
||||||
if (sitpart != sitpart.ParentGroup.RootPart)
|
|
||||||
{
|
|
||||||
Quaternion srot = sitpart.RotationOffset;
|
|
||||||
rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
|
|
||||||
}
|
|
||||||
av.Rotation = rot;
|
|
||||||
// av.SendAvatarDataToAllAgents();
|
|
||||||
av.SendTerseUpdateToAllClients();
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
|
@ -55,7 +55,10 @@ namespace OpenSim.Services.Connectors
|
||||||
|
|
||||||
// Keeps track of concurrent requests for the same asset, so that it's only loaded once.
|
// Keeps track of concurrent requests for the same asset, so that it's only loaded once.
|
||||||
// Maps: Asset ID -> Handlers which will be called when the asset has been loaded
|
// Maps: Asset ID -> Handlers which will be called when the asset has been loaded
|
||||||
private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>();
|
// private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>();
|
||||||
|
|
||||||
|
private Dictionary<string, List<AssetRetrievedEx>> m_AssetHandlers = new Dictionary<string, List<AssetRetrievedEx>>();
|
||||||
|
|
||||||
private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
|
private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
|
||||||
|
|
||||||
public AssetServicesConnector()
|
public AssetServicesConnector()
|
||||||
|
@ -269,16 +272,21 @@ namespace OpenSim.Services.Connectors
|
||||||
{
|
{
|
||||||
AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
|
AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
|
||||||
|
|
||||||
AssetRetrievedEx handlers;
|
// AssetRetrievedEx handlers;
|
||||||
|
List<AssetRetrievedEx> handlers;
|
||||||
if (m_AssetHandlers.TryGetValue(id, out handlers))
|
if (m_AssetHandlers.TryGetValue(id, out handlers))
|
||||||
{
|
{
|
||||||
// Someone else is already loading this asset. It will notify our handler when done.
|
// Someone else is already loading this asset. It will notify our handler when done.
|
||||||
handlers += handlerEx;
|
// handlers += handlerEx;
|
||||||
|
handlers.Add(handlerEx);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Load the asset ourselves
|
// Load the asset ourselves
|
||||||
handlers += handlerEx;
|
// handlers += handlerEx;
|
||||||
|
handlers = new List<AssetRetrievedEx>();
|
||||||
|
handlers.Add(handlerEx);
|
||||||
|
|
||||||
m_AssetHandlers.Add(id, handlers);
|
m_AssetHandlers.Add(id, handlers);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -290,14 +298,26 @@ namespace OpenSim.Services.Connectors
|
||||||
{
|
{
|
||||||
if (m_Cache != null)
|
if (m_Cache != null)
|
||||||
m_Cache.Cache(a);
|
m_Cache.Cache(a);
|
||||||
|
/*
|
||||||
AssetRetrievedEx handlers;
|
AssetRetrievedEx handlers;
|
||||||
lock (m_AssetHandlers)
|
lock (m_AssetHandlers)
|
||||||
{
|
{
|
||||||
handlers = m_AssetHandlers[id];
|
handlers = m_AssetHandlers[id];
|
||||||
m_AssetHandlers.Remove(id);
|
m_AssetHandlers.Remove(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
handlers.Invoke(a);
|
handlers.Invoke(a);
|
||||||
|
*/
|
||||||
|
List<AssetRetrievedEx> handlers;
|
||||||
|
lock (m_AssetHandlers)
|
||||||
|
{
|
||||||
|
handlers = m_AssetHandlers[id];
|
||||||
|
m_AssetHandlers.Remove(id);
|
||||||
|
}
|
||||||
|
foreach (AssetRetrievedEx h in handlers)
|
||||||
|
h.Invoke(a);
|
||||||
|
if (handlers != null)
|
||||||
|
handlers.Clear();
|
||||||
});
|
});
|
||||||
|
|
||||||
success = true;
|
success = true;
|
||||||
|
@ -306,10 +326,14 @@ namespace OpenSim.Services.Connectors
|
||||||
{
|
{
|
||||||
if (!success)
|
if (!success)
|
||||||
{
|
{
|
||||||
|
List<AssetRetrievedEx> handlers;
|
||||||
lock (m_AssetHandlers)
|
lock (m_AssetHandlers)
|
||||||
{
|
{
|
||||||
|
handlers = m_AssetHandlers[id];
|
||||||
m_AssetHandlers.Remove(id);
|
m_AssetHandlers.Remove(id);
|
||||||
}
|
}
|
||||||
|
if (handlers != null)
|
||||||
|
handlers.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue