Merge branch 'avination' into careminster

Conflicts:
	OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
avinationmerge
Melanie 2012-07-16 22:22:42 +01:00
commit c256447f46
14 changed files with 235 additions and 209 deletions

View File

@ -1651,7 +1651,9 @@ namespace OpenSim.Framework.Servers.HttpServer
public void httpServerException(object source, Exception exception)
{
m_log.Error(String.Format("[BASE HTTP SERVER]: {0} had an exception: {1} ", source.ToString(), exception.Message), exception);
if (source.ToString() == "HttpServer.HttpListener" && exception.ToString().StartsWith("Mono.Security.Protocol.Tls.TlsException"))
return;
m_log.ErrorFormat("[BASE HTTP SERVER]: {0} had an exception {1}", source.ToString(), exception.ToString());
/*
if (HTTPDRunning)// && NotSocketErrors > 5)
{

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@ -155,6 +155,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>Flag to signal when clients should send pings</summary>
protected bool m_sendPing;
private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
private int m_defaultRTO = 0;
private int m_maxRTO = 0;
private int m_ackTimeout = 0;
@ -765,19 +767,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Packet to Client Mapping
// If there is already a client for this endpoint, don't process UseCircuitCode
IClientAPI client = null;
if (!m_scene.TryGetClient(address, out client))
{
// UseCircuitCode handling
if (packet.Type == PacketType.UseCircuitCode)
{
// And if there is a UseCircuitCode pending, also drop it
lock (m_pendingCache)
{
if (m_pendingCache.Contains(address))
return;
m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60);
}
object[] array = new object[] { buffer, packet };
Util.FireAndForget(HandleUseCircuitCode, array);
return;
}
}
// If this is a pending connection, enqueue, don't process yet
lock (m_pendingCache)
{
Queue<UDPPacketBuffer> queue;
if (m_pendingCache.TryGetValue(address, out queue))
{
//m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
queue.Enqueue(buffer);
return;
}
}
// Determine which agent this packet came from
IClientAPI client;
if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
if (client == null || !(client is LLClientView))
{
//m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
return;
@ -1014,6 +1041,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// We only want to send initial data to new clients, not ones which are being converted from child to root.
if (client != null)
client.SceneAgent.SendInitialDataToMe();
// Now we know we can handle more data
Thread.Sleep(200);
// Obtain the queue and remove it from the cache
Queue<UDPPacketBuffer> queue = null;
lock (m_pendingCache)
{
if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue))
{
m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
return;
}
m_pendingCache.Remove(remoteEndPoint);
}
m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
// Reinject queued packets
while(queue.Count > 0)
{
UDPPacketBuffer buf = queue.Dequeue();
PacketReceived(buf);
}
queue = null;
}
else
{
@ -1021,6 +1074,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.WarnFormat(
"[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
lock (m_pendingCache)
m_pendingCache.Remove(remoteEndPoint);
}
// m_log.DebugFormat(

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@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
return urlcode;
}
string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/";
string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString();
UrlData urlData = new UrlData();
urlData.hostID = host.UUID;
@ -228,11 +228,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
m_UrlMap[url] = urlData;
string uri = "/lslhttps/" + urlcode.ToString() + "/";
string uri = "/lslhttps/" + urlcode.ToString();
m_HttpsServer.AddPollServiceHTTPHandler(
uri,
new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode,25000));
PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
args.Type = PollServiceEventArgs.EventType.LslHttp;
m_HttpsServer.AddPollServiceHTTPHandler(uri, args);
m_log.DebugFormat(
"[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",

View File

@ -36,7 +36,6 @@ using System.Xml;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Framework.Scenes.Serialization;
namespace OpenSim.Region.Framework.Scenes
{
@ -215,7 +214,7 @@ namespace OpenSim.Region.Framework.Scenes
switch (pParam)
{
case Vehicle.REFERENCE_FRAME:
vd.m_referenceFrame = Quaternion.Inverse(pValue);
vd.m_referenceFrame = pValue;
break;
}
}//end ProcessRotationVehicleParam

View File

@ -879,6 +879,8 @@ namespace OpenSim.Region.Framework.Scenes
StatsReporter = new SimStatsReporter(this);
StatsReporter.OnSendStatsResult += SendSimStatsPackets;
StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect);
}
public Scene(RegionInfo regInfo) : base(regInfo)
@ -5773,5 +5775,10 @@ Environment.Exit(1);
m_SpawnPoint = 1;
return m_SpawnPoint - 1;
}
private void HandleGcCollect(string module, string[] args)
{
GC.Collect();
}
}
}

View File

@ -2061,8 +2061,6 @@ namespace OpenSim.Region.Framework.Scenes
HasGroupChangedDueToDelink = false;
m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
backup_group.ForEachPart(delegate(SceneObjectPart part)
{
if (part.KeyframeMotion != null)
@ -2070,6 +2068,12 @@ namespace OpenSim.Region.Framework.Scenes
part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize());
part.KeyframeMotion.UpdateSceneObject(this);
}
});
datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
backup_group.ForEachPart(delegate(SceneObjectPart part)
{
part.Inventory.ProcessInventoryBackup(datastore);
});

View File

@ -95,7 +95,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private bool m_iscollidingObj = false;
private bool m_alwaysRun = false;
private int m_requestedUpdateFrequency = 0;
public uint m_localID = 0;
private uint m_localID = 0;
public bool m_returnCollisions = false;
// taints and their non-tainted counterparts
public bool m_isPhysical = false; // the current physical status
@ -214,6 +214,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public override uint LocalID
{
get { return m_localID; }
set { m_localID = value; }
}

View File

@ -425,7 +425,8 @@ namespace OpenSim.Region.Physics.OdePlugin
switch (pParam)
{
case Vehicle.REFERENCE_FRAME:
m_referenceFrame = Quaternion.Inverse(pValue);
// m_referenceFrame = Quaternion.Inverse(pValue);
m_referenceFrame = pValue;
break;
case Vehicle.ROLL_FRAME:
m_RollreferenceFrame = pValue;

View File

@ -101,7 +101,6 @@ namespace OpenSim.Region.Physics.OdePlugin
private float m_invTimeStep = 50.0f;
private float m_timeStep = .02f;
private Vector3 m_PIDTarget;
private float m_PIDTau;
private bool m_usePID;
@ -119,7 +118,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
private int body_autodisable_frames = 5;
private int bodydisablecontrol = 0;
public int bodydisablecontrol = 0;
// Default we're a Geometry
@ -134,7 +133,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// private bool m_collidesLand = true;
private bool m_collidesWater;
public bool m_returnCollisions;
// public bool m_returnCollisions;
private bool m_NoColide; // for now only for internal use for bad meshs
@ -144,7 +143,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public bool m_disabled;
public uint m_localID;
private uint m_localID;
private IMesh m_mesh;
private object m_meshlock = new object();
@ -164,10 +163,10 @@ namespace OpenSim.Region.Physics.OdePlugin
private List<OdePrim> childrenPrim = new List<OdePrim>();
private bool m_throttleUpdates;
private int throttleCounter;
// private bool m_throttleUpdates;
// private int throttleCounter;
public float m_collisionscore;
int m_colliderfilter = 0;
private int m_colliderfilter = 0;
public IntPtr collide_geom; // for objects: geom if single prim space it linkset
@ -235,7 +234,6 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
public override bool Phantom // this is not reliable for internal use
{
get { return m_fakeisphantom; }
@ -292,15 +290,19 @@ namespace OpenSim.Region.Physics.OdePlugin
}
public override uint LocalID
{
get { return m_localID; }
set { m_localID = value; }
}
public OdePrim Parent
{
get
{
return m_localID;
}
set
{
//m_log.Info("[PHYSICS]: Setting TrackerID: " + value);
m_localID = value;
if (childPrim)
return (OdePrim)_parent;
else
return this;
}
}
@ -363,12 +365,14 @@ namespace OpenSim.Region.Physics.OdePlugin
set { return; }
}
public override bool ThrottleUpdates
public override bool ThrottleUpdates {get;set;}
/*
{
get { return m_throttleUpdates; }
set { m_throttleUpdates = value; }
}
*/
public override bool Stopped
{
get { return _zeroFlag; }
@ -943,14 +947,14 @@ namespace OpenSim.Region.Physics.OdePlugin
CollisionEventsThisFrame = null;
}
m_eventsubscription = 0;
// for now still done on odescene
// _parent_scene.RemoveCollisionEventReporting(this);
_parent_scene.RemoveCollisionEventReporting(this);
}
public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
{
if (CollisionEventsThisFrame == null)
CollisionEventsThisFrame = new CollisionEventUpdate();
// if(CollisionEventsThisFrame.Count < 32)
CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
}
@ -1747,7 +1751,6 @@ namespace OpenSim.Region.Physics.OdePlugin
{
collide_geom = prim_geom;
m_targetSpace = _parent_scene.ActiveSpace;
d.SpaceAdd(m_targetSpace, prim_geom);
}
else
{
@ -1755,7 +1758,6 @@ namespace OpenSim.Region.Physics.OdePlugin
d.HashSpaceSetLevels(m_targetSpace, -2, 8);
d.SpaceSetSublevel(m_targetSpace, 3);
d.SpaceSetCleanup(m_targetSpace, false);
d.SpaceAdd(m_targetSpace, prim_geom);
d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space |
CollisionCategories.Geom |
@ -1766,12 +1768,21 @@ namespace OpenSim.Region.Physics.OdePlugin
collide_geom = m_targetSpace;
}
d.SpaceAdd(m_targetSpace, prim_geom);
if (m_delaySelect)
{
m_isSelected = true;
m_delaySelect = false;
}
m_collisionscore = 0;
UpdateCollisionCatFlags();
ApplyCollisionCatFlags();
_parent_scene.addActivePrim(this);
lock (childrenPrim)
{
foreach (OdePrim prm in childrenPrim)
@ -1809,10 +1820,6 @@ namespace OpenSim.Region.Physics.OdePlugin
createAMotor(m_angularlock);
}
m_collisionscore = 0;
UpdateCollisionCatFlags();
ApplyCollisionCatFlags();
if (m_isSelected || m_disabled)
{
@ -1823,8 +1830,6 @@ namespace OpenSim.Region.Physics.OdePlugin
d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z);
d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
}
_parent_scene.addActivePrim(this);
_parent_scene.addActiveGroups(this);
}
@ -3441,92 +3446,14 @@ namespace OpenSim.Region.Physics.OdePlugin
if (++bodydisablecontrol < 20)
return;
bodydisablecontrol = 0;
d.BodyEnable(Body);
}
bodydisablecontrol = 0;
d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator
/* moved down to UpdateMove... where it belongs again
// check outside region
if (lpos.Z < -100 || lpos.Z > 100000f)
{
m_outbounds = true;
lpos.Z = Util.Clip(lpos.Z, -100f, 100000f);
_acceleration.X = 0;
_acceleration.Y = 0;
_acceleration.Z = 0;
_velocity.X = 0;
_velocity.Y = 0;
_velocity.Z = 0;
m_rotationalVelocity.X = 0;
m_rotationalVelocity.Y = 0;
m_rotationalVelocity.Z = 0;
d.BodySetLinearVel(Body, 0, 0, 0); // stop it
d.BodySetAngularVel(Body, 0, 0, 0); // stop it
d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere
m_lastposition = _position;
m_lastorientation = _orientation;
base.RequestPhysicsterseUpdate();
throttleCounter = 0;
_zeroFlag = true;
disableBodySoft(); // disable it and colisions
base.RaiseOutOfBounds(_position);
return;
}
if (lpos.X < 0f)
{
_position.X = Util.Clip(lpos.X, -2f, -0.1f);
m_outbounds = true;
}
else if (lpos.X > _parent_scene.WorldExtents.X)
{
_position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f);
m_outbounds = true;
}
if (lpos.Y < 0f)
{
_position.Y = Util.Clip(lpos.Y, -2f, -0.1f);
m_outbounds = true;
}
else if (lpos.Y > _parent_scene.WorldExtents.Y)
{
_position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f);
m_outbounds = true;
}
if (m_outbounds)
{
m_lastposition = _position;
m_lastorientation = _orientation;
d.Vector3 dtmp = d.BodyGetAngularVel(Body);
m_rotationalVelocity.X = dtmp.X;
m_rotationalVelocity.Y = dtmp.Y;
m_rotationalVelocity.Z = dtmp.Z;
dtmp = d.BodyGetLinearVel(Body);
_velocity.X = dtmp.X;
_velocity.Y = dtmp.Y;
_velocity.Z = dtmp.Z;
d.BodySetLinearVel(Body, 0, 0, 0); // stop it
d.BodySetAngularVel(Body, 0, 0, 0);
d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
disableBodySoft(); // stop collisions
base.RequestPhysicsterseUpdate();
return;
}
*/
if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
{
// 'VEHICLES' are dealt with in ODEDynamics.cs
@ -3721,7 +3648,7 @@ namespace OpenSim.Region.Physics.OdePlugin
base.RequestPhysicsterseUpdate();
throttleCounter = 0;
// throttleCounter = 0;
_zeroFlag = true;
disableBodySoft(); // disable it and colisions
@ -3769,6 +3696,8 @@ namespace OpenSim.Region.Physics.OdePlugin
d.BodySetAngularVel(Body, 0, 0, 0);
d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
disableBodySoft(); // stop collisions
UnSubscribeEvents();
base.RequestPhysicsterseUpdate();
return;
}
@ -3940,7 +3869,6 @@ namespace OpenSim.Region.Physics.OdePlugin
m_vehicle = null;
RemoveGeom();
m_targetSpace = IntPtr.Zero;
if (m_eventsubscription > 0)
UnSubscribeEvents();
return true;

View File

@ -509,14 +509,14 @@ namespace OpenSim.Region.Physics.OdePlugin
if ((thisFlags & CurrentRayFilter) == 0)
return;
ID = ((OdePrim)p2).m_localID;
ID = ((OdePrim)p2).LocalID;
}
else if (p2 is OdeCharacter)
{
if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
return;
else
ID = ((OdeCharacter)p2).m_localID;
ID = ((OdeCharacter)p2).LocalID;
}
else //??
return;

View File

@ -61,6 +61,8 @@ namespace OdeAPI
public static int NTotalBodies = 0;
public static int NTotalGeoms = 0;
public const uint CONTACTS_UNIMPORTANT = 0x80000000;
#region Flags and Enumerations
[Flags]

View File

@ -713,7 +713,17 @@ namespace OpenSim.Region.Physics.OdePlugin
if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
return;
if(d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc ||
d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc)
{
int cflags;
unchecked
{
cflags = (int)(1 | d.CONTACTS_UNIMPORTANT);
}
count = d.CollidePtr(g1, g2, cflags, ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
}
else
count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
}
catch (SEHException)
@ -1161,6 +1171,8 @@ namespace OpenSim.Region.Physics.OdePlugin
OdePrim cp1;
OdeCharacter cc2;
OdePrim cp2;
OdePrim cp1Parent;
OdePrim cp2Parent;
uint obj2LocalID = 0;
bool p1events = p1.SubscribedEvents();
@ -1197,18 +1209,19 @@ namespace OpenSim.Region.Physics.OdePlugin
{
case ActorTypes.Agent:
cc2 = (OdeCharacter)p2;
obj2LocalID = cc2.m_localID;
obj2LocalID = cc2.LocalID;
if (p2events)
cc2.AddCollisionEvent(cc1.m_localID, contact);
cc2.AddCollisionEvent(cc1.LocalID, contact);
break;
case ActorTypes.Prim:
if (p2 is OdePrim)
{
cp2 = (OdePrim)p2;
obj2LocalID = cp2.m_localID;
if (p2events)
cp2.AddCollisionEvent(cc1.m_localID, contact);
cp2.AddCollisionEvent(cc1.LocalID, contact);
cp2 = cp2.Parent;
obj2LocalID = cp2.LocalID;
}
break;
@ -1230,17 +1243,16 @@ namespace OpenSim.Region.Physics.OdePlugin
if (p1 is OdePrim)
{
cp1 = (OdePrim)p1;
// obj1LocalID = cp2.m_localID;
cp1Parent = cp1.Parent;
switch ((ActorTypes)p2.PhysicsActorType)
{
case ActorTypes.Agent:
if (p2 is OdeCharacter)
{
cc2 = (OdeCharacter)p2;
obj2LocalID = cc2.m_localID;
obj2LocalID = cc2.LocalID;
if (p2events)
cc2.AddCollisionEvent(cp1.m_localID, contact);
cc2.AddCollisionEvent(cp1Parent.LocalID, contact);
}
break;
case ActorTypes.Prim:
@ -1248,9 +1260,10 @@ namespace OpenSim.Region.Physics.OdePlugin
if (p2 is OdePrim)
{
cp2 = (OdePrim)p2;
obj2LocalID = cp2.m_localID;
if (p2events)
cp2.AddCollisionEvent(cp1.m_localID, contact);
cp2.AddCollisionEvent(cp1Parent.LocalID, contact);
cp2 = cp2.Parent;
obj2LocalID = cp2.LocalID;
}
break;
@ -1276,7 +1289,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (p2 is OdeCharacter)
{
cc2 = (OdeCharacter)p2;
obj2LocalID = cc2.m_localID;
obj2LocalID = cc2.LocalID;
if (p2events)
cc2.AddCollisionEvent(0, contact);
}
@ -1285,7 +1298,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (p2 is OdePrim)
{
cp2 = (OdePrim)p2;
obj2LocalID = cp2.m_localID;
obj2LocalID = cp2.LocalID;
if (p2events)
cp2.AddCollisionEvent(0, contact);
}
@ -1340,10 +1353,13 @@ namespace OpenSim.Region.Physics.OdePlugin
{
foreach (OdePrim prm in _activegroups)
{
if (d.BodyIsEnabled(prm.Body) && !prm.m_outbounds)
if (!prm.m_outbounds)
{
if (d.BodyIsEnabled(prm.Body))
d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
}
}
}
catch (AccessViolationException)
{
m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space");
@ -1594,7 +1610,7 @@ namespace OpenSim.Region.Physics.OdePlugin
//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
lock (prim)
{
RemoveCollisionEventReporting(prim);
// RemoveCollisionEventReporting(prim);
lock (_prims)
_prims.Remove(prim);
}
@ -2002,6 +2018,7 @@ namespace OpenSim.Region.Physics.OdePlugin
case ActorTypes.Prim:
OdePrim pobj = (OdePrim)obj;
if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
if (!pobj.m_outbounds)
{
pobj.AddCollisionFrameTime((int)(odetimestepMS));
pobj.SendCollisions();
@ -2718,7 +2735,6 @@ namespace OpenSim.Region.Physics.OdePlugin
WaterMapHandler.Free();
}
if (ContactgeomsArray != IntPtr.Zero)
Marshal.FreeHGlobal(ContactgeomsArray);
if (GlobalContactsArray != IntPtr.Zero)
@ -2741,7 +2757,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (prm.CollisionScore > 0)
{
returncolliders.Add(prm.m_localID, prm.CollisionScore);
returncolliders.Add(prm.LocalID, prm.CollisionScore);
cnt++;
prm.CollisionScore = 0f;
if (cnt > 25)

View File

@ -2449,9 +2449,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
public LSL_Rotation llGetLocalRot()
{
return GetPartLocalRot(m_host);
}
private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
{
m_host.AddScriptLPS(1);
Quaternion rot = m_host.RotationOffset;
Quaternion rot = part.RotationOffset;
return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
}
@ -3708,7 +3713,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
{
spinrate *= gain;
part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
}
@ -7761,7 +7765,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
int idx = 0;
SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used
bool positionChanged = false;
Vector3 finalPos = Vector3.Zero;
@ -7776,78 +7779,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
switch (code)
{
// a avatar is a child
case (int)ScriptBaseClass.PRIM_POSITION:
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
{
if (remain < 1)
return;
LSL_Vector v;
v = rules.GetVector3Item(idx++);
if (sitpart == null)
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
if (part == null)
break;
Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position
if (sitpart != sitpart.ParentGroup.RootPart)
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
if (part.LinkNum > 1)
{
pos -= sitpart.OffsetPosition; // remove sit part offset
Quaternion rot = sitpart.RotationOffset;
pos *= Quaternion.Conjugate(rot); // removed sit part rotation
localRot = GetPartLocalRot(part);
localPos = GetPartLocalPos(part);
}
Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f);
pos += sitOffset;
finalPos = pos;
positionChanged = true;
v -= localPos;
v /= localRot;
LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
v = v + 2 * sitOffset;
av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
av.SendAvatarDataToAllAgents();
}
break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
case (int)ScriptBaseClass.PRIM_ROTATION:
{
if (remain < 1)
return;
if (sitpart == null)
LSL_Rotation r;
r = rules.GetQuaternionItem(idx++);
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
if (part == null)
break;
LSL_Rotation r = rules.GetQuaternionItem(idx++);
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
// need to replicate SL bug
SceneObjectGroup sitgrp = sitpart.ParentGroup;
if (sitgrp != null && sitgrp.RootPart != sitpart)
{
rot = sitgrp.RootPart.RotationOffset * rot;
}
if (part.LinkNum > 1)
localRot = GetPartLocalRot(part);
Quaternion srot = sitpart.RotationOffset;
rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation
av.Rotation = rot;
// av.SendAvatarDataToAllAgents();
av.SendTerseUpdateToAllClients();
}
break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
{
if (remain < 1)
return;
if (sitpart == null)
break;
LSL_Rotation r = rules.GetQuaternionItem(idx++);
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
if (sitpart != sitpart.ParentGroup.RootPart)
{
Quaternion srot = sitpart.RotationOffset;
rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
}
av.Rotation = rot;
// av.SendAvatarDataToAllAgents();
av.SendTerseUpdateToAllClients();
r = r * llGetRootRotation() / localRot;
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
av.SendAvatarDataToAllAgents();
}
break;

View File

@ -55,7 +55,10 @@ namespace OpenSim.Services.Connectors
// Keeps track of concurrent requests for the same asset, so that it's only loaded once.
// Maps: Asset ID -> Handlers which will be called when the asset has been loaded
private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>();
// private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>();
private Dictionary<string, List<AssetRetrievedEx>> m_AssetHandlers = new Dictionary<string, List<AssetRetrievedEx>>();
private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
public AssetServicesConnector()
@ -269,16 +272,21 @@ namespace OpenSim.Services.Connectors
{
AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
AssetRetrievedEx handlers;
// AssetRetrievedEx handlers;
List<AssetRetrievedEx> handlers;
if (m_AssetHandlers.TryGetValue(id, out handlers))
{
// Someone else is already loading this asset. It will notify our handler when done.
handlers += handlerEx;
// handlers += handlerEx;
handlers.Add(handlerEx);
return true;
}
// Load the asset ourselves
handlers += handlerEx;
// handlers += handlerEx;
handlers = new List<AssetRetrievedEx>();
handlers.Add(handlerEx);
m_AssetHandlers.Add(id, handlers);
}
@ -290,14 +298,26 @@ namespace OpenSim.Services.Connectors
{
if (m_Cache != null)
m_Cache.Cache(a);
/*
AssetRetrievedEx handlers;
lock (m_AssetHandlers)
{
handlers = m_AssetHandlers[id];
m_AssetHandlers.Remove(id);
}
handlers.Invoke(a);
*/
List<AssetRetrievedEx> handlers;
lock (m_AssetHandlers)
{
handlers = m_AssetHandlers[id];
m_AssetHandlers.Remove(id);
}
foreach (AssetRetrievedEx h in handlers)
h.Invoke(a);
if (handlers != null)
handlers.Clear();
});
success = true;
@ -306,10 +326,14 @@ namespace OpenSim.Services.Connectors
{
if (!success)
{
List<AssetRetrievedEx> handlers;
lock (m_AssetHandlers)
{
handlers = m_AssetHandlers[id];
m_AssetHandlers.Remove(id);
}
if (handlers != null)
handlers.Clear();
}
}
}