Merge branch 'avination' into careminster
Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.csavinationmerge
commit
c256447f46
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@ -1651,7 +1651,9 @@ namespace OpenSim.Framework.Servers.HttpServer
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public void httpServerException(object source, Exception exception)
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{
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m_log.Error(String.Format("[BASE HTTP SERVER]: {0} had an exception: {1} ", source.ToString(), exception.Message), exception);
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if (source.ToString() == "HttpServer.HttpListener" && exception.ToString().StartsWith("Mono.Security.Protocol.Tls.TlsException"))
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return;
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m_log.ErrorFormat("[BASE HTTP SERVER]: {0} had an exception {1}", source.ToString(), exception.ToString());
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/*
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if (HTTPDRunning)// && NotSocketErrors > 5)
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{
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@ -155,6 +155,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Flag to signal when clients should send pings</summary>
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protected bool m_sendPing;
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private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
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private int m_defaultRTO = 0;
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private int m_maxRTO = 0;
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private int m_ackTimeout = 0;
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@ -765,19 +767,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Packet to Client Mapping
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// If there is already a client for this endpoint, don't process UseCircuitCode
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IClientAPI client = null;
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if (!m_scene.TryGetClient(address, out client))
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{
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// UseCircuitCode handling
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if (packet.Type == PacketType.UseCircuitCode)
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{
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// And if there is a UseCircuitCode pending, also drop it
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lock (m_pendingCache)
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{
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if (m_pendingCache.Contains(address))
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return;
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m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60);
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}
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object[] array = new object[] { buffer, packet };
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Util.FireAndForget(HandleUseCircuitCode, array);
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return;
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}
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}
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// If this is a pending connection, enqueue, don't process yet
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lock (m_pendingCache)
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{
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Queue<UDPPacketBuffer> queue;
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if (m_pendingCache.TryGetValue(address, out queue))
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{
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//m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
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queue.Enqueue(buffer);
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return;
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}
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}
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// Determine which agent this packet came from
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IClientAPI client;
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if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
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if (client == null || !(client is LLClientView))
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{
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//m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
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return;
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@ -1014,6 +1041,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// We only want to send initial data to new clients, not ones which are being converted from child to root.
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if (client != null)
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client.SceneAgent.SendInitialDataToMe();
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// Now we know we can handle more data
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Thread.Sleep(200);
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// Obtain the queue and remove it from the cache
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Queue<UDPPacketBuffer> queue = null;
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lock (m_pendingCache)
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{
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if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue))
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{
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m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
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return;
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}
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m_pendingCache.Remove(remoteEndPoint);
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}
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m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
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// Reinject queued packets
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while(queue.Count > 0)
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{
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UDPPacketBuffer buf = queue.Dequeue();
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PacketReceived(buf);
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}
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queue = null;
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}
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else
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{
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@ -1021,6 +1074,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_log.WarnFormat(
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"[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
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uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
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lock (m_pendingCache)
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m_pendingCache.Remove(remoteEndPoint);
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}
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// m_log.DebugFormat(
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@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
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engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
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return urlcode;
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}
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string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/";
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string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString();
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UrlData urlData = new UrlData();
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urlData.hostID = host.UUID;
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@ -228,11 +228,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
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m_UrlMap[url] = urlData;
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string uri = "/lslhttps/" + urlcode.ToString() + "/";
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string uri = "/lslhttps/" + urlcode.ToString();
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m_HttpsServer.AddPollServiceHTTPHandler(
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uri,
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new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode,25000));
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PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
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args.Type = PollServiceEventArgs.EventType.LslHttp;
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m_HttpsServer.AddPollServiceHTTPHandler(uri, args);
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m_log.DebugFormat(
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"[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
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@ -36,7 +36,6 @@ using System.Xml;
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using OpenSim.Framework.Serialization;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Region.Framework.Scenes.Serialization;
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namespace OpenSim.Region.Framework.Scenes
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{
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@ -215,7 +214,7 @@ namespace OpenSim.Region.Framework.Scenes
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switch (pParam)
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{
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case Vehicle.REFERENCE_FRAME:
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vd.m_referenceFrame = Quaternion.Inverse(pValue);
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vd.m_referenceFrame = pValue;
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break;
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}
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}//end ProcessRotationVehicleParam
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@ -879,6 +879,8 @@ namespace OpenSim.Region.Framework.Scenes
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StatsReporter = new SimStatsReporter(this);
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StatsReporter.OnSendStatsResult += SendSimStatsPackets;
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StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
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MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect);
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}
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public Scene(RegionInfo regInfo) : base(regInfo)
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@ -5773,5 +5775,10 @@ Environment.Exit(1);
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m_SpawnPoint = 1;
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return m_SpawnPoint - 1;
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}
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private void HandleGcCollect(string module, string[] args)
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{
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GC.Collect();
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}
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}
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}
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@ -2061,8 +2061,6 @@ namespace OpenSim.Region.Framework.Scenes
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HasGroupChangedDueToDelink = false;
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m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
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datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
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backup_group.ForEachPart(delegate(SceneObjectPart part)
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{
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if (part.KeyframeMotion != null)
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@ -2070,6 +2068,12 @@ namespace OpenSim.Region.Framework.Scenes
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part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize());
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part.KeyframeMotion.UpdateSceneObject(this);
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}
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});
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datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
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backup_group.ForEachPart(delegate(SceneObjectPart part)
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{
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part.Inventory.ProcessInventoryBackup(datastore);
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});
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@ -95,7 +95,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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private bool m_iscollidingObj = false;
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private bool m_alwaysRun = false;
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private int m_requestedUpdateFrequency = 0;
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public uint m_localID = 0;
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private uint m_localID = 0;
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public bool m_returnCollisions = false;
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// taints and their non-tainted counterparts
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public bool m_isPhysical = false; // the current physical status
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@ -214,6 +214,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override uint LocalID
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{
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get { return m_localID; }
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set { m_localID = value; }
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}
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@ -425,7 +425,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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switch (pParam)
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{
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case Vehicle.REFERENCE_FRAME:
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m_referenceFrame = Quaternion.Inverse(pValue);
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// m_referenceFrame = Quaternion.Inverse(pValue);
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m_referenceFrame = pValue;
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break;
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case Vehicle.ROLL_FRAME:
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m_RollreferenceFrame = pValue;
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@ -101,7 +101,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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private float m_invTimeStep = 50.0f;
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private float m_timeStep = .02f;
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private Vector3 m_PIDTarget;
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private float m_PIDTau;
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private bool m_usePID;
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@ -119,7 +118,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
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private int body_autodisable_frames = 5;
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private int bodydisablecontrol = 0;
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public int bodydisablecontrol = 0;
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// Default we're a Geometry
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@ -134,7 +133,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// private bool m_collidesLand = true;
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private bool m_collidesWater;
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public bool m_returnCollisions;
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// public bool m_returnCollisions;
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private bool m_NoColide; // for now only for internal use for bad meshs
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@ -144,7 +143,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public bool m_disabled;
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public uint m_localID;
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private uint m_localID;
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private IMesh m_mesh;
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private object m_meshlock = new object();
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@ -164,10 +163,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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private List<OdePrim> childrenPrim = new List<OdePrim>();
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private bool m_throttleUpdates;
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private int throttleCounter;
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// private bool m_throttleUpdates;
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// private int throttleCounter;
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public float m_collisionscore;
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int m_colliderfilter = 0;
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private int m_colliderfilter = 0;
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public IntPtr collide_geom; // for objects: geom if single prim space it linkset
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@ -235,7 +234,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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public override bool Phantom // this is not reliable for internal use
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{
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get { return m_fakeisphantom; }
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@ -292,15 +290,19 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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public override uint LocalID
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{
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get { return m_localID; }
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set { m_localID = value; }
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}
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public OdePrim Parent
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{
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get
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{
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return m_localID;
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}
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set
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{
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//m_log.Info("[PHYSICS]: Setting TrackerID: " + value);
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m_localID = value;
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if (childPrim)
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return (OdePrim)_parent;
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else
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return this;
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}
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}
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|
@ -363,12 +365,14 @@ namespace OpenSim.Region.Physics.OdePlugin
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set { return; }
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}
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public override bool ThrottleUpdates
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public override bool ThrottleUpdates {get;set;}
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/*
|
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{
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get { return m_throttleUpdates; }
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set { m_throttleUpdates = value; }
|
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}
|
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|
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*/
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public override bool Stopped
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{
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get { return _zeroFlag; }
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|
@ -943,14 +947,14 @@ namespace OpenSim.Region.Physics.OdePlugin
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CollisionEventsThisFrame = null;
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}
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m_eventsubscription = 0;
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// for now still done on odescene
|
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// _parent_scene.RemoveCollisionEventReporting(this);
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_parent_scene.RemoveCollisionEventReporting(this);
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}
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|
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public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
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{
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if (CollisionEventsThisFrame == null)
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CollisionEventsThisFrame = new CollisionEventUpdate();
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// if(CollisionEventsThisFrame.Count < 32)
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CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
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}
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|
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|
@ -1747,7 +1751,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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collide_geom = prim_geom;
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m_targetSpace = _parent_scene.ActiveSpace;
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d.SpaceAdd(m_targetSpace, prim_geom);
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}
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else
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{
|
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|
@ -1755,7 +1758,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.HashSpaceSetLevels(m_targetSpace, -2, 8);
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d.SpaceSetSublevel(m_targetSpace, 3);
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d.SpaceSetCleanup(m_targetSpace, false);
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d.SpaceAdd(m_targetSpace, prim_geom);
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|
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d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space |
|
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CollisionCategories.Geom |
|
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|
@ -1766,12 +1768,21 @@ namespace OpenSim.Region.Physics.OdePlugin
|
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collide_geom = m_targetSpace;
|
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}
|
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|
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d.SpaceAdd(m_targetSpace, prim_geom);
|
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|
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if (m_delaySelect)
|
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{
|
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m_isSelected = true;
|
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m_delaySelect = false;
|
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}
|
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|
||||
m_collisionscore = 0;
|
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|
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UpdateCollisionCatFlags();
|
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ApplyCollisionCatFlags();
|
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|
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_parent_scene.addActivePrim(this);
|
||||
|
||||
lock (childrenPrim)
|
||||
{
|
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foreach (OdePrim prm in childrenPrim)
|
||||
|
@ -1809,10 +1820,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
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createAMotor(m_angularlock);
|
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}
|
||||
|
||||
m_collisionscore = 0;
|
||||
|
||||
UpdateCollisionCatFlags();
|
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ApplyCollisionCatFlags();
|
||||
|
||||
if (m_isSelected || m_disabled)
|
||||
{
|
||||
|
@ -1823,8 +1830,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z);
|
||||
d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
|
||||
}
|
||||
|
||||
_parent_scene.addActivePrim(this);
|
||||
_parent_scene.addActiveGroups(this);
|
||||
}
|
||||
|
||||
|
@ -3441,92 +3446,14 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (++bodydisablecontrol < 20)
|
||||
return;
|
||||
|
||||
bodydisablecontrol = 0;
|
||||
|
||||
d.BodyEnable(Body);
|
||||
}
|
||||
|
||||
bodydisablecontrol = 0;
|
||||
|
||||
d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator
|
||||
|
||||
/* moved down to UpdateMove... where it belongs again
|
||||
|
||||
// check outside region
|
||||
|
||||
if (lpos.Z < -100 || lpos.Z > 100000f)
|
||||
{
|
||||
m_outbounds = true;
|
||||
|
||||
lpos.Z = Util.Clip(lpos.Z, -100f, 100000f);
|
||||
_acceleration.X = 0;
|
||||
_acceleration.Y = 0;
|
||||
_acceleration.Z = 0;
|
||||
|
||||
_velocity.X = 0;
|
||||
_velocity.Y = 0;
|
||||
_velocity.Z = 0;
|
||||
m_rotationalVelocity.X = 0;
|
||||
m_rotationalVelocity.Y = 0;
|
||||
m_rotationalVelocity.Z = 0;
|
||||
|
||||
d.BodySetLinearVel(Body, 0, 0, 0); // stop it
|
||||
d.BodySetAngularVel(Body, 0, 0, 0); // stop it
|
||||
d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere
|
||||
m_lastposition = _position;
|
||||
m_lastorientation = _orientation;
|
||||
|
||||
base.RequestPhysicsterseUpdate();
|
||||
|
||||
throttleCounter = 0;
|
||||
_zeroFlag = true;
|
||||
|
||||
disableBodySoft(); // disable it and colisions
|
||||
base.RaiseOutOfBounds(_position);
|
||||
return;
|
||||
}
|
||||
|
||||
if (lpos.X < 0f)
|
||||
{
|
||||
_position.X = Util.Clip(lpos.X, -2f, -0.1f);
|
||||
m_outbounds = true;
|
||||
}
|
||||
else if (lpos.X > _parent_scene.WorldExtents.X)
|
||||
{
|
||||
_position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f);
|
||||
m_outbounds = true;
|
||||
}
|
||||
if (lpos.Y < 0f)
|
||||
{
|
||||
_position.Y = Util.Clip(lpos.Y, -2f, -0.1f);
|
||||
m_outbounds = true;
|
||||
}
|
||||
else if (lpos.Y > _parent_scene.WorldExtents.Y)
|
||||
{
|
||||
_position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f);
|
||||
m_outbounds = true;
|
||||
}
|
||||
|
||||
if (m_outbounds)
|
||||
{
|
||||
m_lastposition = _position;
|
||||
m_lastorientation = _orientation;
|
||||
|
||||
d.Vector3 dtmp = d.BodyGetAngularVel(Body);
|
||||
m_rotationalVelocity.X = dtmp.X;
|
||||
m_rotationalVelocity.Y = dtmp.Y;
|
||||
m_rotationalVelocity.Z = dtmp.Z;
|
||||
|
||||
dtmp = d.BodyGetLinearVel(Body);
|
||||
_velocity.X = dtmp.X;
|
||||
_velocity.Y = dtmp.Y;
|
||||
_velocity.Z = dtmp.Z;
|
||||
|
||||
d.BodySetLinearVel(Body, 0, 0, 0); // stop it
|
||||
d.BodySetAngularVel(Body, 0, 0, 0);
|
||||
d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
|
||||
disableBodySoft(); // stop collisions
|
||||
base.RequestPhysicsterseUpdate();
|
||||
return;
|
||||
}
|
||||
*/
|
||||
if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
|
||||
{
|
||||
// 'VEHICLES' are dealt with in ODEDynamics.cs
|
||||
|
@ -3721,7 +3648,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
base.RequestPhysicsterseUpdate();
|
||||
|
||||
throttleCounter = 0;
|
||||
// throttleCounter = 0;
|
||||
_zeroFlag = true;
|
||||
|
||||
disableBodySoft(); // disable it and colisions
|
||||
|
@ -3769,6 +3696,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
d.BodySetAngularVel(Body, 0, 0, 0);
|
||||
d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
|
||||
disableBodySoft(); // stop collisions
|
||||
UnSubscribeEvents();
|
||||
|
||||
base.RequestPhysicsterseUpdate();
|
||||
return;
|
||||
}
|
||||
|
@ -3940,7 +3869,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
m_vehicle = null;
|
||||
RemoveGeom();
|
||||
m_targetSpace = IntPtr.Zero;
|
||||
if (m_eventsubscription > 0)
|
||||
UnSubscribeEvents();
|
||||
return true;
|
||||
|
||||
|
|
|
@ -509,14 +509,14 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if ((thisFlags & CurrentRayFilter) == 0)
|
||||
return;
|
||||
|
||||
ID = ((OdePrim)p2).m_localID;
|
||||
ID = ((OdePrim)p2).LocalID;
|
||||
}
|
||||
else if (p2 is OdeCharacter)
|
||||
{
|
||||
if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
|
||||
return;
|
||||
else
|
||||
ID = ((OdeCharacter)p2).m_localID;
|
||||
ID = ((OdeCharacter)p2).LocalID;
|
||||
}
|
||||
else //??
|
||||
return;
|
||||
|
|
|
@ -61,6 +61,8 @@ namespace OdeAPI
|
|||
public static int NTotalBodies = 0;
|
||||
public static int NTotalGeoms = 0;
|
||||
|
||||
public const uint CONTACTS_UNIMPORTANT = 0x80000000;
|
||||
|
||||
#region Flags and Enumerations
|
||||
|
||||
[Flags]
|
||||
|
|
|
@ -713,7 +713,17 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
|
||||
return;
|
||||
|
||||
if(d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc ||
|
||||
d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc)
|
||||
{
|
||||
int cflags;
|
||||
unchecked
|
||||
{
|
||||
cflags = (int)(1 | d.CONTACTS_UNIMPORTANT);
|
||||
}
|
||||
count = d.CollidePtr(g1, g2, cflags, ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
|
||||
}
|
||||
else
|
||||
count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
|
||||
}
|
||||
catch (SEHException)
|
||||
|
@ -1161,6 +1171,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
OdePrim cp1;
|
||||
OdeCharacter cc2;
|
||||
OdePrim cp2;
|
||||
OdePrim cp1Parent;
|
||||
OdePrim cp2Parent;
|
||||
|
||||
uint obj2LocalID = 0;
|
||||
bool p1events = p1.SubscribedEvents();
|
||||
|
@ -1197,18 +1209,19 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
case ActorTypes.Agent:
|
||||
cc2 = (OdeCharacter)p2;
|
||||
obj2LocalID = cc2.m_localID;
|
||||
obj2LocalID = cc2.LocalID;
|
||||
if (p2events)
|
||||
cc2.AddCollisionEvent(cc1.m_localID, contact);
|
||||
cc2.AddCollisionEvent(cc1.LocalID, contact);
|
||||
break;
|
||||
|
||||
case ActorTypes.Prim:
|
||||
if (p2 is OdePrim)
|
||||
{
|
||||
cp2 = (OdePrim)p2;
|
||||
obj2LocalID = cp2.m_localID;
|
||||
if (p2events)
|
||||
cp2.AddCollisionEvent(cc1.m_localID, contact);
|
||||
cp2.AddCollisionEvent(cc1.LocalID, contact);
|
||||
cp2 = cp2.Parent;
|
||||
obj2LocalID = cp2.LocalID;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1230,17 +1243,16 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (p1 is OdePrim)
|
||||
{
|
||||
cp1 = (OdePrim)p1;
|
||||
|
||||
// obj1LocalID = cp2.m_localID;
|
||||
cp1Parent = cp1.Parent;
|
||||
switch ((ActorTypes)p2.PhysicsActorType)
|
||||
{
|
||||
case ActorTypes.Agent:
|
||||
if (p2 is OdeCharacter)
|
||||
{
|
||||
cc2 = (OdeCharacter)p2;
|
||||
obj2LocalID = cc2.m_localID;
|
||||
obj2LocalID = cc2.LocalID;
|
||||
if (p2events)
|
||||
cc2.AddCollisionEvent(cp1.m_localID, contact);
|
||||
cc2.AddCollisionEvent(cp1Parent.LocalID, contact);
|
||||
}
|
||||
break;
|
||||
case ActorTypes.Prim:
|
||||
|
@ -1248,9 +1260,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (p2 is OdePrim)
|
||||
{
|
||||
cp2 = (OdePrim)p2;
|
||||
obj2LocalID = cp2.m_localID;
|
||||
if (p2events)
|
||||
cp2.AddCollisionEvent(cp1.m_localID, contact);
|
||||
cp2.AddCollisionEvent(cp1Parent.LocalID, contact);
|
||||
cp2 = cp2.Parent;
|
||||
obj2LocalID = cp2.LocalID;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1276,7 +1289,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (p2 is OdeCharacter)
|
||||
{
|
||||
cc2 = (OdeCharacter)p2;
|
||||
obj2LocalID = cc2.m_localID;
|
||||
obj2LocalID = cc2.LocalID;
|
||||
if (p2events)
|
||||
cc2.AddCollisionEvent(0, contact);
|
||||
}
|
||||
|
@ -1285,7 +1298,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (p2 is OdePrim)
|
||||
{
|
||||
cp2 = (OdePrim)p2;
|
||||
obj2LocalID = cp2.m_localID;
|
||||
obj2LocalID = cp2.LocalID;
|
||||
if (p2events)
|
||||
cp2.AddCollisionEvent(0, contact);
|
||||
}
|
||||
|
@ -1340,10 +1353,13 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
foreach (OdePrim prm in _activegroups)
|
||||
{
|
||||
if (d.BodyIsEnabled(prm.Body) && !prm.m_outbounds)
|
||||
if (!prm.m_outbounds)
|
||||
{
|
||||
if (d.BodyIsEnabled(prm.Body))
|
||||
d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (AccessViolationException)
|
||||
{
|
||||
m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space");
|
||||
|
@ -1594,7 +1610,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
|
||||
lock (prim)
|
||||
{
|
||||
RemoveCollisionEventReporting(prim);
|
||||
// RemoveCollisionEventReporting(prim);
|
||||
lock (_prims)
|
||||
_prims.Remove(prim);
|
||||
}
|
||||
|
@ -2002,6 +2018,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
case ActorTypes.Prim:
|
||||
OdePrim pobj = (OdePrim)obj;
|
||||
if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
|
||||
if (!pobj.m_outbounds)
|
||||
{
|
||||
pobj.AddCollisionFrameTime((int)(odetimestepMS));
|
||||
pobj.SendCollisions();
|
||||
|
@ -2718,7 +2735,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
WaterMapHandler.Free();
|
||||
}
|
||||
|
||||
|
||||
if (ContactgeomsArray != IntPtr.Zero)
|
||||
Marshal.FreeHGlobal(ContactgeomsArray);
|
||||
if (GlobalContactsArray != IntPtr.Zero)
|
||||
|
@ -2741,7 +2757,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
if (prm.CollisionScore > 0)
|
||||
{
|
||||
returncolliders.Add(prm.m_localID, prm.CollisionScore);
|
||||
returncolliders.Add(prm.LocalID, prm.CollisionScore);
|
||||
cnt++;
|
||||
prm.CollisionScore = 0f;
|
||||
if (cnt > 25)
|
||||
|
|
|
@ -2449,9 +2449,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
public LSL_Rotation llGetLocalRot()
|
||||
{
|
||||
return GetPartLocalRot(m_host);
|
||||
}
|
||||
|
||||
private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
Quaternion rot = m_host.RotationOffset;
|
||||
Quaternion rot = part.RotationOffset;
|
||||
return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
|
||||
}
|
||||
|
||||
|
@ -3708,7 +3713,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
|
||||
{
|
||||
spinrate *= gain;
|
||||
part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
|
||||
}
|
||||
|
||||
|
@ -7761,7 +7765,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
|
||||
|
||||
int idx = 0;
|
||||
SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used
|
||||
|
||||
bool positionChanged = false;
|
||||
Vector3 finalPos = Vector3.Zero;
|
||||
|
@ -7776,78 +7779,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
switch (code)
|
||||
{
|
||||
// a avatar is a child
|
||||
case (int)ScriptBaseClass.PRIM_POSITION:
|
||||
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
|
||||
{
|
||||
if (remain < 1)
|
||||
return;
|
||||
|
||||
LSL_Vector v;
|
||||
v = rules.GetVector3Item(idx++);
|
||||
|
||||
if (sitpart == null)
|
||||
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
|
||||
if (part == null)
|
||||
break;
|
||||
|
||||
Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position
|
||||
|
||||
if (sitpart != sitpart.ParentGroup.RootPart)
|
||||
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
|
||||
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
|
||||
if (part.LinkNum > 1)
|
||||
{
|
||||
pos -= sitpart.OffsetPosition; // remove sit part offset
|
||||
Quaternion rot = sitpart.RotationOffset;
|
||||
pos *= Quaternion.Conjugate(rot); // removed sit part rotation
|
||||
localRot = GetPartLocalRot(part);
|
||||
localPos = GetPartLocalPos(part);
|
||||
}
|
||||
Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f);
|
||||
pos += sitOffset;
|
||||
|
||||
finalPos = pos;
|
||||
positionChanged = true;
|
||||
v -= localPos;
|
||||
v /= localRot;
|
||||
|
||||
LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
|
||||
|
||||
v = v + 2 * sitOffset;
|
||||
|
||||
av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
|
||||
av.SendAvatarDataToAllAgents();
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
||||
case (int)ScriptBaseClass.PRIM_ROTATION:
|
||||
{
|
||||
if (remain < 1)
|
||||
return;
|
||||
|
||||
if (sitpart == null)
|
||||
LSL_Rotation r;
|
||||
r = rules.GetQuaternionItem(idx++);
|
||||
|
||||
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
|
||||
if (part == null)
|
||||
break;
|
||||
|
||||
LSL_Rotation r = rules.GetQuaternionItem(idx++);
|
||||
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation
|
||||
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
|
||||
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
|
||||
|
||||
// need to replicate SL bug
|
||||
SceneObjectGroup sitgrp = sitpart.ParentGroup;
|
||||
if (sitgrp != null && sitgrp.RootPart != sitpart)
|
||||
{
|
||||
rot = sitgrp.RootPart.RotationOffset * rot;
|
||||
}
|
||||
if (part.LinkNum > 1)
|
||||
localRot = GetPartLocalRot(part);
|
||||
|
||||
Quaternion srot = sitpart.RotationOffset;
|
||||
rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation
|
||||
av.Rotation = rot;
|
||||
// av.SendAvatarDataToAllAgents();
|
||||
av.SendTerseUpdateToAllClients();
|
||||
}
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
||||
{
|
||||
if (remain < 1)
|
||||
return;
|
||||
|
||||
if (sitpart == null)
|
||||
break;
|
||||
|
||||
LSL_Rotation r = rules.GetQuaternionItem(idx++);
|
||||
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
|
||||
if (sitpart != sitpart.ParentGroup.RootPart)
|
||||
{
|
||||
Quaternion srot = sitpart.RotationOffset;
|
||||
rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
|
||||
}
|
||||
av.Rotation = rot;
|
||||
// av.SendAvatarDataToAllAgents();
|
||||
av.SendTerseUpdateToAllClients();
|
||||
r = r * llGetRootRotation() / localRot;
|
||||
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
|
||||
av.SendAvatarDataToAllAgents();
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
|
@ -55,7 +55,10 @@ namespace OpenSim.Services.Connectors
|
|||
|
||||
// Keeps track of concurrent requests for the same asset, so that it's only loaded once.
|
||||
// Maps: Asset ID -> Handlers which will be called when the asset has been loaded
|
||||
private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>();
|
||||
// private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>();
|
||||
|
||||
private Dictionary<string, List<AssetRetrievedEx>> m_AssetHandlers = new Dictionary<string, List<AssetRetrievedEx>>();
|
||||
|
||||
private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
|
||||
|
||||
public AssetServicesConnector()
|
||||
|
@ -269,16 +272,21 @@ namespace OpenSim.Services.Connectors
|
|||
{
|
||||
AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
|
||||
|
||||
AssetRetrievedEx handlers;
|
||||
// AssetRetrievedEx handlers;
|
||||
List<AssetRetrievedEx> handlers;
|
||||
if (m_AssetHandlers.TryGetValue(id, out handlers))
|
||||
{
|
||||
// Someone else is already loading this asset. It will notify our handler when done.
|
||||
handlers += handlerEx;
|
||||
// handlers += handlerEx;
|
||||
handlers.Add(handlerEx);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Load the asset ourselves
|
||||
handlers += handlerEx;
|
||||
// handlers += handlerEx;
|
||||
handlers = new List<AssetRetrievedEx>();
|
||||
handlers.Add(handlerEx);
|
||||
|
||||
m_AssetHandlers.Add(id, handlers);
|
||||
}
|
||||
|
||||
|
@ -290,14 +298,26 @@ namespace OpenSim.Services.Connectors
|
|||
{
|
||||
if (m_Cache != null)
|
||||
m_Cache.Cache(a);
|
||||
|
||||
/*
|
||||
AssetRetrievedEx handlers;
|
||||
lock (m_AssetHandlers)
|
||||
{
|
||||
handlers = m_AssetHandlers[id];
|
||||
m_AssetHandlers.Remove(id);
|
||||
}
|
||||
|
||||
handlers.Invoke(a);
|
||||
*/
|
||||
List<AssetRetrievedEx> handlers;
|
||||
lock (m_AssetHandlers)
|
||||
{
|
||||
handlers = m_AssetHandlers[id];
|
||||
m_AssetHandlers.Remove(id);
|
||||
}
|
||||
foreach (AssetRetrievedEx h in handlers)
|
||||
h.Invoke(a);
|
||||
if (handlers != null)
|
||||
handlers.Clear();
|
||||
});
|
||||
|
||||
success = true;
|
||||
|
@ -306,10 +326,14 @@ namespace OpenSim.Services.Connectors
|
|||
{
|
||||
if (!success)
|
||||
{
|
||||
List<AssetRetrievedEx> handlers;
|
||||
lock (m_AssetHandlers)
|
||||
{
|
||||
handlers = m_AssetHandlers[id];
|
||||
m_AssetHandlers.Remove(id);
|
||||
}
|
||||
if (handlers != null)
|
||||
handlers.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
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Reference in New Issue