Following on from the last commit, the stop/disconnect packet should NOT be sent when the user logs out. This eliminates the annoying "crash on log out" bug, and allows the client to commit important information at the last moment (attachment data!)

avinationmerge
Tom Grimshaw 2010-05-17 15:24:28 -07:00
parent 8f838c722d
commit c25c40a3f9
1 changed files with 1 additions and 1 deletions

View File

@ -926,7 +926,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (m_scene.TryGetClient(udpClient.AgentID, out client))
{
client.IsLoggingOut = true;
client.Close();
client.Close(false);
}
}