Following on from the last commit, the stop/disconnect packet should NOT be sent when the user logs out. This eliminates the annoying "crash on log out" bug, and allows the client to commit important information at the last moment (attachment data!)
parent
8f838c722d
commit
c25c40a3f9
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@ -926,7 +926,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (m_scene.TryGetClient(udpClient.AgentID, out client))
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{
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client.IsLoggingOut = true;
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client.Close();
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client.Close(false);
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}
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}
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