Add a state change method to the Async commands handler to allow timers
and http requests to survive state changesavinationmerge
parent
c088397ec7
commit
c263fc54ac
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@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
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{
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// Remove a specific script
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// Remove dataserver events
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m_Dataserver[engine].RemoveEvents(localID, itemID);
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IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
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if (comms != null)
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comms.DeleteListener(itemID);
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IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
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xmlrpc.DeleteChannels(itemID);
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xmlrpc.CancelSRDRequests(itemID);
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// Remove Sensors
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m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
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}
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public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
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public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
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{
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{
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List<Object> data = new List<Object>();
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List<Object> data = new List<Object>();
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