* Added missing dependencies that was causing build to fail in windows. Mono doesn't seem to care.
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@ -37,6 +37,7 @@ using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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@ -35,6 +35,7 @@ using System.Reflection;
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using System.Globalization;
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using System.Xml;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using log4net;
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using Nini.Config;
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using Amib.Threading;
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@ -1959,6 +1959,7 @@
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<Reference name="System.Web" localCopy="false"/>
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<Reference name="System.Xml" localCopy="false"/>
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<Reference name="OpenMetaverseTypes.dll"/>
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<Reference name="OpenMetaverse.dll"/>
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<Reference name="OpenSim" />
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Communications"/>
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@ -1999,6 +2000,7 @@
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<Reference name="System.Xml" localCopy="false"/>
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<Reference name="System.Runtime.Remoting" localCopy="false"/>
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<Reference name="OpenMetaverseTypes.dll"/>
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<Reference name="OpenMetaverse.dll"/>
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<Reference name="RAIL.dll"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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