* Working more on the Interpreted Script API (for use in scripts which have to occupy something [Hello LSL])

afrisby
Adam Frisby 2007-07-17 23:04:46 +00:00
parent 7b7267984a
commit c287ee17ad
1 changed files with 49 additions and 0 deletions

View File

@ -7,6 +7,7 @@ using Vector = libsecondlife.LLVector3;
using LSLList = System.Collections.Generic.List<string>; using LSLList = System.Collections.Generic.List<string>;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.LandManagement;
namespace OpenSim.Region.Scripting namespace OpenSim.Region.Scripting
{ {
@ -16,6 +17,49 @@ namespace OpenSim.Region.Scripting
/// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks> /// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks>
class ScriptInterpretedAPI class ScriptInterpretedAPI
{ {
protected libsecondlife.LLUUID m_object;
protected Scene m_scene;
/// <summary>
/// The scene in which this script is acting
/// </summary>
public Scene World
{
get { return m_scene; }
}
/// <summary>
/// The id of the object our script is supposed to be acting in
/// </summary>
public Key ObjectID
{
get { return m_object; }
}
/// <summary>
/// The object our script is supposed to be in
/// </summary>
public SceneObject Task
{
get { return World.Objects[ObjectID]; }
}
/// <summary>
/// Creates a new ScriptInterpretedAPI for a specified object
/// </summary>
/// <param name="world">The scene the object is located in</param>
/// <param name="member">The specific member being 'occupied' by the script</param>
public ScriptInterpretedAPI(Scene world, libsecondlife.LLUUID member)
{
m_object = world;
m_object = member;
}
/// <summary>
/// Returns the absolute number of a integer value.
/// </summary>
/// <param name="val">Input</param>
/// <returns>Absolute number of input</returns>
public int osAbs(int val) public int osAbs(int val)
{ {
return Math.Abs(val); return Math.Abs(val);
@ -29,6 +73,11 @@ namespace OpenSim.Region.Scripting
[Obsolete("Unimplemented")] [Obsolete("Unimplemented")]
public void osAddToLandPassList(Key avatar, float hours) public void osAddToLandPassList(Key avatar, float hours)
{ {
int parcelID = 0;
Vector myPosition = Task.Pos;
Land myParcel = World.LandManager.getLandObject(myPosition.X, myPosition.Y, myPosition.Z);
OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)"); OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
return; return;
} }