* Remove SOG.SendGroupFullUpdate() group changed responsibility
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			@ -223,7 +223,10 @@ namespace OpenSim.Region.Environment.Scenes
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        /// <returns>true if the object was added, false if an object with the same uuid was already in the scene
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        /// </returns>        
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        protected internal void AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
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        {            
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        {   
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            // Ensure that we persist this new scene object
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            sceneObject.HasGroupChanged = true;
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            AddSceneObject(sceneObject, attachToBackup);
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        }
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			@ -1567,8 +1567,6 @@ namespace OpenSim.Region.Environment.Scenes
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        /// </summary>
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        public void SendGroupFullUpdate()
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        {
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            HasGroupChanged = true;
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            lock (m_parts)
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            {
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                foreach (SceneObjectPart part in m_parts.Values)
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